freebsd-skq/stand/lua/drawer.lua

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--
2018-02-23 02:51:35 +00:00
-- SPDX-License-Identifier: BSD-2-Clause-FreeBSD
--
-- Copyright (c) 2015 Pedro Souza <pedrosouza@freebsd.org>
-- Copyright (c) 2018 Kyle Evans <kevans@FreeBSD.org>
-- All rights reserved.
--
-- Redistribution and use in source and binary forms, with or without
-- modification, are permitted provided that the following conditions
-- are met:
-- 1. Redistributions of source code must retain the above copyright
-- notice, this list of conditions and the following disclaimer.
-- 2. Redistributions in binary form must reproduce the above copyright
-- notice, this list of conditions and the following disclaimer in the
-- documentation and/or other materials provided with the distribution.
--
-- THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
-- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-- ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
-- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
-- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
-- OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
-- HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-- LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
-- OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
-- SUCH DAMAGE.
--
-- $FreeBSD$
--
local color = require("color")
local config = require("config")
local core = require("core")
local screen = require("screen")
local drawer = {}
local fbsd_brand
local none
local menu_name_handlers
local branddefs
local logodefs
local brand_position
local logo_position
local menu_position
local frame_size
local default_shift
local shift
local function menuEntryName(drawing_menu, entry)
local name_handler = menu_name_handlers[entry.entry_type]
if name_handler ~= nil then
return name_handler(drawing_menu, entry)
end
if type(entry.name) == "function" then
return entry.name()
end
return entry.name
end
local function getBranddef(brand)
if brand == nil then
return nil
end
-- Look it up
local branddef = branddefs[brand]
-- Try to pull it in
if branddef == nil then
try_include('brand-' .. brand)
branddef = branddefs[brand]
end
return branddef
end
local function getLogodef(logo)
if logo == nil then
return nil
end
-- Look it up
local logodef = logodefs[logo]
-- Try to pull it in
if logodef == nil then
try_include('logo-' .. logo)
logodef = logodefs[logo]
end
return logodef
end
local function draw(x, y, logo)
for i = 1, #logo do
screen.setcursor(x, y + i - 1)
printc(logo[i])
end
end
local function drawmenu(menudef)
local x = menu_position.x
local y = menu_position.y
x = x + shift.x
y = y + shift.y
-- print the menu and build the alias table
local alias_table = {}
local entry_num = 0
local menu_entries = menudef.entries
local effective_line_num = 0
if type(menu_entries) == "function" then
menu_entries = menu_entries()
end
for _, e in ipairs(menu_entries) do
-- Allow menu items to be conditionally visible by specifying
-- a visible function.
if e.visible ~= nil and not e.visible() then
goto continue
end
effective_line_num = effective_line_num + 1
if e.entry_type ~= core.MENU_SEPARATOR then
entry_num = entry_num + 1
screen.setcursor(x, y + effective_line_num)
printc(entry_num .. ". " .. menuEntryName(menudef, e))
-- fill the alias table
alias_table[tostring(entry_num)] = e
if e.alias ~= nil then
for _, a in ipairs(e.alias) do
alias_table[a] = e
end
end
else
screen.setcursor(x, y + effective_line_num)
printc(menuEntryName(menudef, e))
end
::continue::
end
return alias_table
end
local function defaultframe()
if core.isSerialConsole() then
return "ascii"
end
return "double"
end
local function drawbox()
local x = menu_position.x - 3
local y = menu_position.y - 1
local w = frame_size.w
local h = frame_size.h
local framestyle = loader.getenv("loader_menu_frame") or defaultframe()
local framespec = drawer.frame_styles[framestyle]
-- If we don't have a framespec for the current frame style, just don't
-- draw a box.
if framespec == nil then
return
end
local hl = framespec.horizontal
local vl = framespec.vertical
local tl = framespec.top_left
local bl = framespec.bottom_left
local tr = framespec.top_right
local br = framespec.bottom_right
x = x + shift.x
y = y + shift.y
screen.setcursor(x, y); printc(tl)
screen.setcursor(x, y + h); printc(bl)
screen.setcursor(x + w, y); printc(tr)
screen.setcursor(x + w, y + h); printc(br)
screen.setcursor(x + 1, y)
for _ = 1, w - 1 do
printc(hl)
end
screen.setcursor(x + 1, y + h)
for _ = 1, w - 1 do
printc(hl)
end
for i = 1, h - 1 do
screen.setcursor(x, y + i)
printc(vl)
screen.setcursor(x + w, y + i)
printc(vl)
end
local menu_header = loader.getenv("loader_menu_title") or
"Welcome to FreeBSD"
local menu_header_align = loader.getenv("loader_menu_title_align")
local menu_header_x
if menu_header_align ~= nil then
menu_header_align = menu_header_align:lower()
if menu_header_align == "left" then
-- Just inside the left border on top
menu_header_x = x + 1
elseif menu_header_align == "right" then
-- Just inside the right border on top
menu_header_x = x + w - #menu_header
end
end
if menu_header_x == nil then
menu_header_x = x + (w / 2) - (#menu_header / 2)
end
screen.setcursor(menu_header_x, y)
printc(menu_header)
end
local function drawbrand()
local x = tonumber(loader.getenv("loader_brand_x")) or
brand_position.x
local y = tonumber(loader.getenv("loader_brand_y")) or
brand_position.y
local branddef = getBranddef(loader.getenv("loader_brand"))
if branddef == nil then
branddef = getBranddef(drawer.default_brand)
end
local graphic = branddef.graphic
x = x + shift.x
y = y + shift.y
draw(x, y, graphic)
end
local function drawlogo()
local x = tonumber(loader.getenv("loader_logo_x")) or
logo_position.x
local y = tonumber(loader.getenv("loader_logo_y")) or
logo_position.y
local logo = loader.getenv("loader_logo")
local colored = color.isEnabled()
local logodef = getLogodef(logo)
if logodef == nil or logodef.graphic == nil or
(not colored and logodef.requires_color) then
-- Choose a sensible default
if colored then
logodef = getLogodef(drawer.default_color_logodef)
else
logodef = getLogodef(drawer.default_bw_logodef)
end
end
if logodef ~= nil and logodef.graphic == none then
shift = logodef.shift
else
shift = default_shift
end
x = x + shift.x
y = y + shift.y
2018-03-04 03:23:19 +00:00
if logodef ~= nil and logodef.shift ~= nil then
x = x + logodef.shift.x
y = y + logodef.shift.y
end
draw(x, y, logodef.graphic)
end
fbsd_brand = {
" ______ ____ _____ _____ ",
" | ____| | _ \\ / ____| __ \\ ",
" | |___ _ __ ___ ___ | |_) | (___ | | | |",
" | ___| '__/ _ \\/ _ \\| _ < \\___ \\| | | |",
" | | | | | __/ __/| |_) |____) | |__| |",
" | | | | | | || | | |",
" |_| |_| \\___|\\___||____/|_____/|_____/ "
}
none = {""}
menu_name_handlers = {
-- Menu name handlers should take the menu being drawn and entry being
-- drawn as parameters, and return the name of the item.
-- This is designed so that everything, including menu separators, may
-- have their names derived differently. The default action for entry
-- types not specified here is to use entry.name directly.
[core.MENU_SEPARATOR] = function(_, entry)
if entry.name ~= nil then
if type(entry.name) == "function" then
return entry.name()
end
return entry.name
end
return ""
end,
[core.MENU_CAROUSEL_ENTRY] = function(_, entry)
local carid = entry.carousel_id
local caridx = config.getCarouselIndex(carid)
local choices = entry.items
if type(choices) == "function" then
choices = choices()
end
if #choices < caridx then
caridx = 1
end
return entry.name(caridx, choices[caridx], choices)
end,
}
branddefs = {
-- Indexed by valid values for loader_brand in loader.conf(5). Valid
-- keys are: graphic (table depicting graphic)
["fbsd"] = {
graphic = fbsd_brand,
},
["none"] = {
graphic = none,
},
}
logodefs = {
-- Indexed by valid values for loader_logo in loader.conf(5). Valid keys
-- are: requires_color (boolean), graphic (table depicting graphic), and
-- shift (table containing x and y).
["tribute"] = {
graphic = fbsd_brand,
},
["tributebw"] = {
graphic = fbsd_brand,
},
["none"] = {
graphic = none,
shift = {x = 17, y = 0},
},
}
brand_position = {x = 2, y = 1}
logo_position = {x = 46, y = 4}
menu_position = {x = 5, y = 10}
frame_size = {w = 42, h = 13}
default_shift = {x = 0, y = 0}
shift = default_shift
-- Module exports
drawer.default_brand = 'fbsd'
drawer.default_color_logodef = 'orb'
drawer.default_bw_logodef = 'orbbw'
function drawer.addBrand(name, def)
branddefs[name] = def
end
function drawer.addLogo(name, def)
logodefs[name] = def
end
drawer.frame_styles = {
-- Indexed by valid values for loader_menu_frame in loader.conf(5).
-- All of the keys appearing below must be set for any menu frame style
-- added to drawer.frame_styles.
["ascii"] = {
horizontal = "-",
vertical = "|",
top_left = "+",
bottom_left = "+",
top_right = "+",
bottom_right = "+",
},
["single"] = {
horizontal = "\xE2\x94\x80",
vertical = "\xE2\x94\x82",
top_left = "\xE2\x94\x8C",
bottom_left = "\xE2\x94\x94",
top_right = "\xE2\x94\x90",
bottom_right = "\xE2\x94\x98",
},
["double"] = {
horizontal = "\xE2\x95\x90",
vertical = "\xE2\x95\x91",
top_left = "\xE2\x95\x94",
bottom_left = "\xE2\x95\x9A",
top_right = "\xE2\x95\x97",
bottom_right = "\xE2\x95\x9D",
},
}
function drawer.drawscreen(menudef)
-- drawlogo() must go first.
-- it determines the positions of other elements
drawlogo()
drawbrand()
drawbox()
return drawmenu(menudef)
end
return drawer