freebsd-skq/sys/kern/subr_unit.c

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/*-
* Copyright (c) 2004 Poul-Henning Kamp
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* $FreeBSD$
*
* Unit number allocation functions.
*
* These functions implement a mixed run-length/bitmap management of unit
* number spaces.
*
* Allocation is always lowest free number first.
*
* Worst case memory usage (disregarding boundary effects in the low end)
* is two bits for each slot in the unit number space. (For a full
* [0 ... UINT_MAX] space that is still a lot of course.)
*
* The typical case, where no unit numbers are freed, is managed in a
* constant sized memory footprint of:
* sizeof(struct unrhdr) + 2 * sizeof (struct unr) == 56 bytes on i386
*
* The caller must provide locking.
*
* A userland test program is included.
*
*/
#include <sys/types.h>
#include <sys/queue.h>
#include <sys/bitstring.h>
#ifdef _KERNEL
#include <sys/param.h>
#include <sys/malloc.h>
#include <sys/kernel.h>
#include <sys/systm.h>
/*
* In theory it would be smarter to allocate the individual blocks
* with the zone allocator, but at this time the expectation is that
* there will typically not even be enough allocations to fill a single
* page, so we stick with malloc for now.
*/
static MALLOC_DEFINE(M_UNIT, "Unitno", "Unit number allocation");
#define Malloc(foo) malloc(foo, M_UNIT, M_WAITOK | M_ZERO)
#define Free(foo) free(foo, M_UNIT)
#else /* ...USERLAND */
#include <stdio.h>
#include <stdlib.h>
#define KASSERT(cond, arg) \
do { \
if (!(cond)) { \
printf arg; \
exit (1); \
} \
} while (0)
#define Malloc(foo) calloc(foo, 1)
#define Free(foo) free(foo)
#endif
/*
* This is our basic building block.
*
* It can be used in three different ways depending on the value of the ptr
* element:
* If ptr is NULL, it represents a run of free items.
* If ptr points to the unrhdr it represents a run of allocated items.
* Otherwise it points to an bitstring of allocated items.
*
* For runs the len field is the length of the run.
* For bitmaps the len field represents the number of allocated items.
*
* The bitmap is the same size as struct unr to optimize memory management.
*/
struct unr {
TAILQ_ENTRY(unr) list;
u_int len;
void *ptr;
};
/* Number of bits in the bitmap */
#define NBITS (sizeof(struct unr) * 8)
/* Header element for a unr number space. */
struct unrhdr {
TAILQ_HEAD(unrhd,unr) head;
u_int low; /* Lowest item */
u_int high; /* Highest item */
u_int busy; /* Count of allocated items */
u_int alloc; /* Count of memory allocations */
};
#if defined(DIAGNOSTIC) || !defined(_KERNEL)
/*
* Consistency check function.
*
* Checks the internal consistency as well as we can.
*
* Called at all boundaries of this API.
*/
static void
check_unrhdr(struct unrhdr *uh, int line)
{
struct unr *up;
u_int x, y, z, w;
y = 0;
z = 0;
TAILQ_FOREACH(up, &uh->head, list) {
z++;
if (up->ptr != uh && up->ptr != NULL) {
z++;
w = 0;
for (x = 0; x < NBITS; x++)
if (bit_test((bitstr_t *)up->ptr, x))
w++;
KASSERT (w == up->len,
("UNR inconsistency: bits %u found %u\n",
up->len, w));
}
if (up->ptr != NULL)
y += up->len;
}
KASSERT (y == uh->busy,
("UNR inconsistency: items %u found %u (line %d)\n",
uh->busy, y, line));
KASSERT (z == uh->alloc,
("UNR inconsistency: chunks %u found %u (line %d)\n",
uh->alloc, z, line));
}
#else
static __inline void
check_unrhdr(struct unrhdr *uh, int line)
{
}
#endif
/*
* Userland memory management. Just use calloc and keep track of how
* many elements we have allocated for check_unrhdr().
*/
static __inline void *
new_unr(struct unrhdr *uh)
{
uh->alloc++;
return (Malloc(sizeof (struct unr)));
}
static __inline void
delete_unr(struct unrhdr *uh, void *ptr)
{
uh->alloc--;
Free(ptr);
}
/*
* Allocate a new unrheader set.
*
* Highest and lowest valid values given as paramters.
*/
struct unrhdr *
new_unrhdr(u_int low, u_int high)
{
struct unrhdr *uh;
struct unr *up;
KASSERT(low <= high,
("UNR: use error: new_unrhdr(%u, %u)", low, high));
uh = Malloc(sizeof *uh);
TAILQ_INIT(&uh->head);
uh->low = low;
uh->high = high;
up = new_unr(uh);
up->len = 1 + (high - low);
up->ptr = NULL;
TAILQ_INSERT_HEAD(&uh->head, up, list);
check_unrhdr(uh, __LINE__);
return (uh);
}
void
delete_unrhdr(struct unrhdr *uh)
{
KASSERT(uh->busy == 0, ("unrhdr has %u allocations", uh->busy));
/* We should have a single un only */
delete_unr(uh, TAILQ_FIRST(&uh->head));
KASSERT(uh->alloc == 0, ("UNR memory leak in delete_unrhdr"));
Free(uh);
}
/*
* See if a given unr should be collapsed with a neighbor
*/
static void
collapse_unr(struct unrhdr *uh, struct unr *up)
{
struct unr *upp;
upp = TAILQ_PREV(up, unrhd, list);
if (upp != NULL && up->ptr == upp->ptr) {
up->len += upp->len;
TAILQ_REMOVE(&uh->head, upp, list);
delete_unr(uh, upp);
}
upp = TAILQ_NEXT(up, list);
if (upp != NULL && up->ptr == upp->ptr) {
up->len += upp->len;
TAILQ_REMOVE(&uh->head, upp, list);
delete_unr(uh, upp);
}
}
/*
* Allocate a free unr.
*/
u_int
alloc_unr(struct unrhdr *uh)
{
struct unr *up, *upp;
u_int x;
int y;
check_unrhdr(uh, __LINE__);
x = uh->low;
/*
* We can always allocate from one of the first two unrs on the list.
* The first one is likely an allocated run, but the second has to
* be a free run or a bitmap.
*/
up = TAILQ_FIRST(&uh->head);
KASSERT(up != NULL, ("UNR empty list"));
if (up->ptr == uh) {
x += up->len;
up = TAILQ_NEXT(up, list);
}
KASSERT(up != NULL, ("UNR Ran out of numbers")); /* XXX */
KASSERT(up->ptr != uh, ("UNR second element allocated"));
if (up->ptr != NULL) {
/* Bitmap unr */
KASSERT(up->len < NBITS, ("UNR bitmap confusion"));
bit_ffc((bitstr_t *)up->ptr, NBITS, &y);
KASSERT(y != -1, ("UNR corruption: No clear bit in bitmap."));
bit_set((bitstr_t *)up->ptr, y);
up->len++;
uh->busy++;
if (up->len == NBITS) {
/* The unr is all allocated, drop bitmap */
delete_unr(uh, up->ptr);
up->ptr = uh;
collapse_unr(uh, up);
}
check_unrhdr(uh, __LINE__);
return (x + y);
}
if (up->len == 1) {
/* Run of one free item, grab it */
up->ptr = uh;
uh->busy++;
collapse_unr(uh, up);
check_unrhdr(uh, __LINE__);
return (x);
}
/*
* Slice first item into an preceeding allocated run, even if we
* have to create it. Because allocation is always lowest free
* number first, we know the preceeding element (if any) to be
* an allocated run.
*/
upp = TAILQ_PREV(up, unrhd, list);
if (upp == NULL) {
upp = new_unr(uh);
upp->len = 0;
upp->ptr = uh;
TAILQ_INSERT_BEFORE(up, upp, list);
}
KASSERT(upp->ptr == uh, ("UNR list corruption"));
upp->len++;
up->len--;
uh->busy++;
check_unrhdr(uh, __LINE__);
return (x);
}
/*
* Free a unr.
*
* If we can save unrs by using a bitmap, do so.
*/
void
free_unr(struct unrhdr *uh, u_int item)
{
struct unr *up, *upp, *upn, *ul;
u_int x, l, xl, n, pl;
KASSERT(item >= uh->low && item <= uh->high,
("UNR: free_unr(%u) out of range [%u...%u]",
item, uh->low, uh->high));
check_unrhdr(uh, __LINE__);
item -= uh->low;
xl = x = 0;
/* Find the start of the potential bitmap */
l = item - item % NBITS;
ul = 0;
TAILQ_FOREACH(up, &uh->head, list) {
/* Keep track of which unr we'll split if we do */
if (x <= l) {
ul = up;
xl = x;
}
/* Handle bitmap items */
if (up->ptr != NULL && up->ptr != uh) {
if (x + NBITS <= item) { /* not yet */
x += NBITS;
continue;
}
KASSERT(bit_test((bitstr_t *)up->ptr, item - x) != 0,
("UNR: Freeing free item %d (%d) (bitmap)\n",
item, item - x));
bit_clear((bitstr_t *)up->ptr, item - x);
uh->busy--;
up->len--;
/*
* XXX: up->len == 1 could possibly be collapsed to
* XXX: neighboring runs.
*/
if (up->len > 0)
return;
/* We have freed all items in bitmap, drop it */
delete_unr(uh, up->ptr);
up->ptr = NULL;
up->len = NBITS;
collapse_unr(uh, up);
check_unrhdr(uh, __LINE__);
return;
}
/* Run length unr's */
if (x + up->len <= item) { /* not yet */
x += up->len;
continue;
}
/* We now have our run length unr */
KASSERT(up->ptr == uh,
("UNR Freeing free item %d (run))\n", item));
/* Just this one left, reap it */
if (up->len == 1) {
up->ptr = NULL;
uh->busy--;
collapse_unr(uh, up);
check_unrhdr(uh, __LINE__);
return;
}
/* Check if we can shift the item to the previous run */
upp = TAILQ_PREV(up, unrhd, list);
if (item == x && upp != NULL && upp->ptr == NULL) {
upp->len++;
up->len--;
uh->busy--;
check_unrhdr(uh, __LINE__);
return;
}
/* Check if we can shift the item to the next run */
upn = TAILQ_NEXT(up, list);
if (item == x + up->len - 1 &&
upn != NULL && upn->ptr == NULL) {
upn->len++;
up->len--;
uh->busy--;
check_unrhdr(uh, __LINE__);
return;
}
/* Split off the tail end, if any. */
pl = up->len - (1 + (item - x));
if (pl > 0) {
upp = new_unr(uh);
upp->ptr = uh;
upp->len = pl;
TAILQ_INSERT_AFTER(&uh->head, up, upp, list);
}
if (item == x) {
/* We are done splitting */
up->len = 1;
up->ptr = NULL;
} else {
/* The freed item */
upp = new_unr(uh);
upp->len = 1;
upp->ptr = NULL;
TAILQ_INSERT_AFTER(&uh->head, up, upp, list);
/* Adjust current unr */
up->len = item - x;
}
uh->busy--;
check_unrhdr(uh, __LINE__);
/* Our ul marker element may have shifted one later */
if (ul->len + xl <= l) {
xl += ul->len;
ul = TAILQ_NEXT(ul, list);
}
KASSERT(ul != NULL, ("UNR lost bitmap pointer"));
/* Count unrs entirely inside potential bitmap */
n = 0;
pl = xl;
item = l + NBITS;
for (up = ul;
up != NULL && pl + up->len <= item;
up = TAILQ_NEXT(up, list)) {
if (pl >= l)
n++;
pl += up->len;
}
/* If less than three, a bitmap does not pay off */
if (n < 3)
return;
/* Allocate bitmap */
upp = new_unr(uh);
upp->ptr = new_unr(uh);
/* Insert bitmap after ul element */
TAILQ_INSERT_AFTER(&uh->head, ul, upp, list);
/* Slice off the tail from the ul element */
pl = ul->len - (l - xl);
if (ul->ptr != NULL) {
bit_nset(upp->ptr, 0, pl - 1);
upp->len = pl;
}
ul->len -= pl;
/* Ditch ul if it got reduced to zero size */
if (ul->len == 0) {
TAILQ_REMOVE(&uh->head, ul, list);
delete_unr(uh, ul);
}
/* Soak up run length unrs until we have absorbed NBITS */
while (pl != NBITS) {
/* Grab first one in line */
upn = TAILQ_NEXT(upp, list);
/* We may not have a multiple of NBITS totally */
if (upn == NULL)
break;
/* Run may extend past our new bitmap */
n = NBITS - pl;
if (n > upn->len)
n = upn->len;
if (upn->ptr != NULL) {
bit_nset(upp->ptr, pl, pl + n - 1);
upp->len += n;
}
pl += n;
if (n != upn->len) {
/* We did not absorb the entire run */
upn->len -= n;
break;
}
TAILQ_REMOVE(&uh->head, upn, list);
delete_unr(uh, upn);
}
check_unrhdr(uh, __LINE__);
return;
}
KASSERT(0 != 1, ("UNR: Fell off the end in free_unr()"));
}
#ifndef _KERNEL /* USERLAND test driver */
/*
* Simple stochastic test driver for the above functions
*/
static void
print_unr(struct unrhdr *uh, struct unr *up)
{
u_int x;
printf(" %p len = %5u ", up, up->len);
if (up->ptr == NULL)
printf("free\n");
else if (up->ptr == uh)
printf("alloc\n");
else {
printf(" [");
for (x = 0; x < NBITS; x++) {
if (bit_test((bitstr_t *)up->ptr, x))
putchar('#');
else
putchar(' ');
}
printf("]\n");
}
}
static void
print_unrhdr(struct unrhdr *uh)
{
struct unr *up;
u_int x;
printf("%p low = %u high = %u busy %u\n",
uh, uh->low, uh->high, uh->busy);
x = uh->low;
TAILQ_FOREACH(up, &uh->head, list) {
printf(" from = %5u", x);
print_unr(uh, up);
if (up->ptr == NULL || up->ptr == uh)
x += up->len;
else
x += NBITS;
}
}
/* Number of unrs to test */
#define NN 10000
int
main(int argc __unused, const char **argv __unused)
{
struct unrhdr *uh;
int i, x, m;
char a[NN];
uh = new_unrhdr(0, NN - 1);
memset(a, 0, sizeof a);
fprintf(stderr, "sizeof(struct unr) %d\n", sizeof (struct unr));
fprintf(stderr, "sizeof(struct unrhdr) %d\n", sizeof (struct unrhdr));
x = 1;
for (m = 0; m < NN; m++) {
i = random() % NN;
if (a[i]) {
printf("F %u\n", i);
free_unr(uh, i);
a[i] = 0;
} else {
i = alloc_unr(uh);
a[i] = 1;
printf("A %u\n", i);
}
if (1) /* XXX: change this for detailed debug printout */
print_unrhdr(uh);
check_unrhdr(uh, __LINE__);
}
for (i = 0; i < NN; i++)
if (a[i])
free_unr(uh, i);
print_unrhdr(uh);
delete_unrhdr(uh);
return (0);
}
#endif