freebsd-skq/games/sail/pl_2.c

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/*
* Copyright (c) 1983, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
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#if 0
static char sccsid[] = "@(#)pl_2.c 8.1 (Berkeley) 5/31/93";
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#endif
static const char rcsid[] =
"$FreeBSD$";
#endif /* not lint */
#include "player.h"
play()
{
struct ship *sp;
for (;;) {
switch (sgetch("~\b", (struct ship *)0, 0)) {
case 'm':
acceptmove();
break;
case 's':
acceptsignal();
break;
case 'g':
grapungrap();
break;
case 'u':
unfoulplayer();
break;
case 'v':
Signal("%s", (struct ship *)0, version);
break;
case 'b':
acceptboard();
break;
case 'f':
acceptcombat();
break;
case 'l':
loadplayer();
break;
case 'c':
changesail();
break;
case 'r':
repair();
break;
case 'B':
Signal("'Hands to stations!'", (struct ship *)0);
unboard(ms, ms, 1); /* cancel DBP's */
unboard(ms, ms, 0); /* cancel offense */
break;
case '\f':
centerview();
blockalarm();
draw_board();
draw_screen();
unblockalarm();
break;
case 'L':
mf->loadL = L_EMPTY;
mf->loadR = L_EMPTY;
mf->readyL = R_EMPTY;
mf->readyR = R_EMPTY;
Signal("Broadsides unloaded", (struct ship *)0);
break;
case 'q':
Signal("Type 'Q' to quit", (struct ship *)0);
break;
case 'Q':
leave(LEAVE_QUIT);
break;
case 'I':
foreachship(sp)
if (sp != ms)
eyeball(sp);
break;
case 'i':
if ((sp = closestenemy(ms, 0, 1)) == 0)
Signal("No more ships left.");
else
eyeball(sp);
break;
case 'C':
centerview();
blockalarm();
draw_view();
unblockalarm();
break;
case 'U':
upview();
blockalarm();
draw_view();
unblockalarm();
break;
case 'D':
case 'N':
downview();
blockalarm();
draw_view();
unblockalarm();
break;
case 'H':
leftview();
blockalarm();
draw_view();
unblockalarm();
break;
case 'J':
rightview();
blockalarm();
draw_view();
unblockalarm();
break;
case 'F':
lookout();
break;
case 'S':
dont_adjust = !dont_adjust;
blockalarm();
draw_turn();
unblockalarm();
break;
}
}
}