2000-11-05 08:33:55 +00:00
|
|
|
|
|
|
|
#------------------------------------------------------------------------------
|
|
|
|
# adventure: file(1) magic for Adventure game files
|
|
|
|
#
|
|
|
|
# from Allen Garvin <earendil@faeryland.tamu-commerce.edu>
|
|
|
|
# Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998
|
2002-09-16 05:54:26 +00:00
|
|
|
# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002
|
2000-11-05 08:33:55 +00:00
|
|
|
#
|
|
|
|
# ALAN
|
|
|
|
# I assume there are other, lower versions, but these are the only ones I
|
|
|
|
# saw in the archive.
|
2002-09-16 05:54:26 +00:00
|
|
|
0 beshort 0x0206 ALAN game data
|
2000-11-05 08:33:55 +00:00
|
|
|
>2 byte <10 version 2.6%d
|
|
|
|
|
|
|
|
# Conflicts with too much other stuff!
|
|
|
|
# Infocom
|
|
|
|
# (Note: to avoid false matches Z-machine version 1 and 2 are not
|
|
|
|
# recognized since only the oldest Zork I and II used them. Similarly
|
2004-08-09 08:45:41 +00:00
|
|
|
# there are 4 Infocom games that use version 4 that are not recognized.)
|
2000-11-05 08:33:55 +00:00
|
|
|
#0 byte 3 Infocom game data (Z-machine 3,
|
|
|
|
#>2 beshort <0x7fff Release %3d,
|
|
|
|
#>26 beshort >0 Size %d*2
|
|
|
|
#>18 string >\0 Serial %.6s)
|
|
|
|
#0 byte 5 Infocom game data (Z-machine 5,
|
|
|
|
#>2 beshort <0x7fff Release %3d,
|
|
|
|
#>26 beshort >0 Size %d*4
|
|
|
|
#>18 string >\0 Serial %.6s)
|
|
|
|
#0 byte 6 Infocom game data (Z-machine 6,
|
|
|
|
#>2 beshort <0x7fff Release %3d,
|
|
|
|
#>26 beshort >0 Size %d*8
|
|
|
|
#>18 string >\0 Serial %.6s)
|
|
|
|
#0 byte 8 Infocom game data (Z-machine 8,
|
|
|
|
#>2 beshort <0x7fff Release %3d,
|
|
|
|
#>26 beshort >0 Size %d*8
|
|
|
|
#>18 string >\0 Serial %.6s)
|
|
|
|
|
|
|
|
# TADS (Text Adventure Development System)
|
2002-09-16 05:54:26 +00:00
|
|
|
# All files are machine-independent (games compile to byte-code) and are tagged
|
|
|
|
# with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is
|
|
|
|
# on the way).
|
|
|
|
# Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
|
|
|
|
0 string TADS2\ bin TADS
|
|
|
|
>9 belong !0x0A0D1A00 game data, CORRUPTED
|
|
|
|
>9 belong 0x0A0D1A00
|
|
|
|
>>13 string >\0 %s game data
|
|
|
|
# Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
|
|
|
|
0 string TADS2\ rsc TADS
|
|
|
|
>9 belong !0x0A0D1A00 resource data, CORRUPTED
|
|
|
|
>9 belong 0x0A0D1A00
|
|
|
|
>>13 string >\0 %s resource data
|
|
|
|
# Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
|
|
|
|
# 2-byte length N, the N-char name of the game file *without* a NUL (darn!),
|
|
|
|
# "TADS2 save\n\r\032\0" and the interpreter version.
|
|
|
|
0 string TADS2\ save/g TADS
|
|
|
|
>12 belong !0x0A0D1A00 saved game data, CORRUPTED
|
|
|
|
>12 belong 0x0A0D1A00
|
|
|
|
>>(16.s+32) string >\0 %s saved game data
|
|
|
|
# Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
|
|
|
|
# version.
|
|
|
|
0 string TADS2\ save TADS
|
|
|
|
>10 belong !0x0A0D1A00 saved game data, CORRUPTED
|
|
|
|
>10 belong 0x0A0D1A00
|
|
|
|
>>14 string >\0 %s saved game data
|