freebsd-skq/share/man/man4/splash.4

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.\"
.\" Copyright (c) 1999
.\" Kazutaka YOKOTA <yokota@zodiac.mech.utsunomiya-u.ac.jp>
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.Dd February 6, 1999
.Dt SPLASH 4 i386
.Os FreeBSD
.Sh NAME
.Nm splash
.Nd
splash screen / screen saver interface
.Sh SYNOPSIS
.Cd "pseudo-device splash"
.Sh DESCRIPTION
The
.Nm
pseudo device driver adds support for the splash screen and screen
savers to the kernel.
This driver is required if the splash bitmap image is to be loaded or
any screen saver is to be used.
.Sh SPLASH SCREEN
You can load and display an arbitrary bitmap image file as welcome banner
on the screen when the system is about to start.
It stays on the screen while the system is being initialized,
and goes away when you hit any key (this may not work
immediately if the kernel is still probing devices),
when a screen saver is loaded and initialized,
or when the "Login" prompt first appears on the screen.
.Pp
If you specify
.Fl c
or
.Fl v
boot option when loading kernel, the splash image won't appear
(though is still loaded and can be used as a screen saver later; see below).
.Pp
In order to display the bitmap, the bitmap file itself and
matching splash image decoder must be loaded by the boot loader.
Currently the following decoder module is available:
.Pp
.Bl -tag -width splash -compact
.It splash_bmp.ko
W*ndows BMP file decoder.
While the BMP file format allows various depth of colors, this decoder
can only handle 256 color bitmaps.
Other color depth won't work.
.El
.Pp
The
.Sx EXAMPLES
section illustrates how to set up the splash screen.
.Pp
The size of the bitmap must be 320x200 or less,
if the standard VGA video mode is used.
If you enable the VESA mode support in the kernel,
either by statically linking the VESA module or by loading the VESA module
.Pq see Xr vga 4 ,
you can load as large bitmap as 1024x768, depending on the VESA BIOS
and the amount of video memory on the video card.
.Sh SCREEN SAVER
The screen saver will pop up
when the system is considered "idle", that is, the user has not typed
a key or moved the mouse, for the specified duration.
As the screen saver is an optional module, it must be explicitly loaded
to the memory.
Currently the following screen saver modules are available:
.Pp
.Bl -tag -width splash -compact
.It blank_saver.ko
This screen saver simply blanks the screen.
.It daemon_saver.ko
Animated BSD Daemon screen saver.
.It fade_saver.ko
The screen will gradually fade away.
.It green_saver.ko
If the monitor supports power saving mode, it will be turned off.
.It logo_saver.ko
Animated graphical BSD Daemon.
.It rain_saver.ko
Draws shower on the screen.
.It snake_saver.ko
Draws a snake of string.
.It star_saver.ko
Twinkling stars.
.It warp_saver.ko
Streaking stars.
.El
.Pp
Load a screen saver module via
.Xr kldload 1 .
.Pp
.Dl kldload logo_saver
.Pp
Then specify timeout value, in seconds, as follows:
.Pp
.Dl vidcontrol -t timeout
.Pp
Alternatively, you can set the
.Ar saver
variable in the
.Pa /etc/rc.conf
to the screen saver of your choice and
the timeout value to the
.Ar blanktime
variable so that the screen saver is automatically loaded
and the timeout value is set when the system starts.
.Pp
The screen saver may be instantly activated by hitting the
.Ar saver
key (Shift-Pause on the AT enhanced keyboard, Shift-Ctrl-NumLock/Pause
on the AT 84 keyboard by default).
You can change the
.Ar saver
key by modifying the keymap.
See
.Xr kbdcontrol 1
and
.Xr keymap 5 ,
and assign the
.Ar saver
function to a key of your preference.
.Pp
The screen saver won't run if the current screen is not in the
text mode.
.Sh SPLASH SCREEN AS A SCREEN SAVER
If you load a splash image but don't load a screen saver,
you can continue using the splash module as a screen saver.
Specify the screen blanking interval as explained in the
.Sx SCREEN SAVER
section above, and
the splash screen image will come back after the specified time.
.\".Sh DRIVER CONFIGURATION
.Sh FILES
.Bl -tag -width /modules/splash_xxxx.ko -compact
.It /boot/loader.rc
boot loader script
.It /etc/rc.conf
system configuration information
.It /modules/splash_*.ko
splash image decoder modules
.It /modules/*_saver.ko
screen saver modules
.It /modules/vesa.ko
the VESA support module
.El
.Sh EXAMPLE
The following examples show how to load the splash screen image from
the boot loader prompt.
They may be typed by hand at the loader prompt or may be written in
the boot loader script
.Pa /boot/loader.rc
.Pq see Xr loader.rc 5 .
.Bd -literal -offset indent
load kernel
load -t splash_image_data chuck.bmp
load splash_bmp
.Ed
.Pp
The second line loads a bitmap image file to be used in the splash screen.
In the above example, the file
.Pa chuck.bmp
is loaded.
It is extremely important to include the option
.Fl t Ar splash_image_data
in this line, as the splash image decoder module will search for
this tag name when looking up the preloaded bitmap data.
The third line loads the splash image decoder module
.Pa splash_bmp .
.Pp
In the following example, the VESA module
is loaded so that a bitmap file which cannot be displayed in standard
VGA modes may be shown using one of VESA video modes.
.Bd -literal -offset indent
load kernel
load vesa
load -t splash_image_data chuck.bmp
load splash_bmp
.Ed
.Pp
If the VESA support is statically linked to the kernel, it is not
necessary to load the VESA module.
Just load the bitmap file and the splash decoder module as in the
first example above.
.\".Sh DIAGNOSTICS
.Sh CAVEATS
Both the splash screen and the screen saver work with
.Xr syscons 4
only. They are not available for the alternative console driver
.Xr pcvt 4 .
.Sh BUGS
If you load a screen saver while another screen saver has already
been loaded, the first screen saver won't be automatically unloaded
and remain in memory, wasting kernel memory space.
.Sh SEE ALSO
.Xr vidcontrol 1 ,
.Xr vga 4 ,
.Xr rc.conf 5 ,
.Xr kldload 8 ,
.Xr kldunload 8 .
.Sh HISTORY
The
.Nm
driver first appeared in
.Fx 3.1 .
.Sh AUTHORS
The
.Nm
driver and this manual page were written by
.An Kazutaka Yokota Aq yokota@FreeBSD.org .