freebsd-skq/contrib/gcc/splay-tree.c

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/* A splay-tree datatype.
Copyright (C) 1998, 1999, 2000, 2001 Free Software Foundation, Inc.
Contributed by Mark Mitchell (mark@markmitchell.com).
This file is part of GNU CC.
GNU CC is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GNU CC is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU CC; see the file COPYING. If not, write to
the Free Software Foundation, 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA. */
/* For an easily readable description of splay-trees, see:
Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
Algorithms. Harper-Collins, Inc. 1991. */
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef HAVE_STDLIB_H
#include <stdlib.h>
#endif
#include <stdio.h>
#include "libiberty.h"
#include "splay-tree.h"
static void splay_tree_delete_helper PARAMS((splay_tree,
splay_tree_node));
static void splay_tree_splay PARAMS((splay_tree,
splay_tree_key));
static splay_tree_node splay_tree_splay_helper
PARAMS((splay_tree,
splay_tree_key,
splay_tree_node*,
splay_tree_node*,
splay_tree_node*));
static int splay_tree_foreach_helper PARAMS((splay_tree,
splay_tree_node,
splay_tree_foreach_fn,
void*));
/* Deallocate NODE (a member of SP), and all its sub-trees. */
static void
splay_tree_delete_helper (sp, node)
splay_tree sp;
splay_tree_node node;
{
if (!node)
return;
splay_tree_delete_helper (sp, node->left);
splay_tree_delete_helper (sp, node->right);
if (sp->delete_key)
(*sp->delete_key)(node->key);
if (sp->delete_value)
(*sp->delete_value)(node->value);
(*sp->deallocate) ((char*) node, sp->allocate_data);
}
/* Help splay SP around KEY. PARENT and GRANDPARENT are the parent
and grandparent, respectively, of NODE. */
static splay_tree_node
splay_tree_splay_helper (sp, key, node, parent, grandparent)
splay_tree sp;
splay_tree_key key;
splay_tree_node *node;
splay_tree_node *parent;
splay_tree_node *grandparent;
{
splay_tree_node *next;
splay_tree_node n;
int comparison;
n = *node;
if (!n)
return *parent;
comparison = (*sp->comp) (key, n->key);
if (comparison == 0)
/* We've found the target. */
next = 0;
else if (comparison < 0)
/* The target is to the left. */
next = &n->left;
else
/* The target is to the right. */
next = &n->right;
if (next)
{
/* Continue down the tree. */
n = splay_tree_splay_helper (sp, key, next, node, parent);
/* The recursive call will change the place to which NODE
points. */
if (*node != n)
return n;
}
if (!parent)
/* NODE is the root. We are done. */
return n;
/* First, handle the case where there is no grandparent (i.e.,
*PARENT is the root of the tree.) */
if (!grandparent)
{
if (n == (*parent)->left)
{
*node = n->right;
n->right = *parent;
}
else
{
*node = n->left;
n->left = *parent;
}
*parent = n;
return n;
}
/* Next handle the cases where both N and *PARENT are left children,
or where both are right children. */
if (n == (*parent)->left && *parent == (*grandparent)->left)
{
splay_tree_node p = *parent;
(*grandparent)->left = p->right;
p->right = *grandparent;
p->left = n->right;
n->right = p;
*grandparent = n;
return n;
}
else if (n == (*parent)->right && *parent == (*grandparent)->right)
{
splay_tree_node p = *parent;
(*grandparent)->right = p->left;
p->left = *grandparent;
p->right = n->left;
n->left = p;
*grandparent = n;
return n;
}
/* Finally, deal with the case where N is a left child, but *PARENT
is a right child, or vice versa. */
if (n == (*parent)->left)
{
(*parent)->left = n->right;
n->right = *parent;
(*grandparent)->right = n->left;
n->left = *grandparent;
*grandparent = n;
return n;
}
else
{
(*parent)->right = n->left;
n->left = *parent;
(*grandparent)->left = n->right;
n->right = *grandparent;
*grandparent = n;
return n;
}
}
/* Splay SP around KEY. */
static void
splay_tree_splay (sp, key)
splay_tree sp;
splay_tree_key key;
{
if (sp->root == 0)
return;
splay_tree_splay_helper (sp, key, &sp->root,
/*grandparent=*/0, /*parent=*/0);
}
/* Call FN, passing it the DATA, for every node below NODE, all of
which are from SP, following an in-order traversal. If FN every
returns a non-zero value, the iteration ceases immediately, and the
value is returned. Otherwise, this function returns 0. */
static int
splay_tree_foreach_helper (sp, node, fn, data)
splay_tree sp;
splay_tree_node node;
splay_tree_foreach_fn fn;
void* data;
{
int val;
if (!node)
return 0;
val = splay_tree_foreach_helper (sp, node->left, fn, data);
if (val)
return val;
val = (*fn)(node, data);
if (val)
return val;
return splay_tree_foreach_helper (sp, node->right, fn, data);
}
/* An allocator and deallocator based on xmalloc. */
static void *
splay_tree_xmalloc_allocate (size, data)
int size;
void *data ATTRIBUTE_UNUSED;
{
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return (void *) xmalloc (size);
}
static void
splay_tree_xmalloc_deallocate (object, data)
void *object;
void *data ATTRIBUTE_UNUSED;
{
free (object);
}
/* Allocate a new splay tree, using COMPARE_FN to compare nodes,
DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate
values. Use xmalloc to allocate the splay tree structure, and any
nodes added. */
splay_tree
splay_tree_new (compare_fn, delete_key_fn, delete_value_fn)
splay_tree_compare_fn compare_fn;
splay_tree_delete_key_fn delete_key_fn;
splay_tree_delete_value_fn delete_value_fn;
{
return (splay_tree_new_with_allocator
(compare_fn, delete_key_fn, delete_value_fn,
splay_tree_xmalloc_allocate, splay_tree_xmalloc_deallocate, 0));
}
/* Allocate a new splay tree, using COMPARE_FN to compare nodes,
DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate
values. */
splay_tree
splay_tree_new_with_allocator (compare_fn, delete_key_fn, delete_value_fn,
allocate_fn, deallocate_fn, allocate_data)
splay_tree_compare_fn compare_fn;
splay_tree_delete_key_fn delete_key_fn;
splay_tree_delete_value_fn delete_value_fn;
splay_tree_allocate_fn allocate_fn;
splay_tree_deallocate_fn deallocate_fn;
void *allocate_data;
{
splay_tree sp = (splay_tree) (*allocate_fn) (sizeof (struct splay_tree_s),
allocate_data);
sp->root = 0;
sp->comp = compare_fn;
sp->delete_key = delete_key_fn;
sp->delete_value = delete_value_fn;
sp->allocate = allocate_fn;
sp->deallocate = deallocate_fn;
sp->allocate_data = allocate_data;
return sp;
}
/* Deallocate SP. */
void
splay_tree_delete (sp)
splay_tree sp;
{
splay_tree_delete_helper (sp, sp->root);
(*sp->deallocate) ((char*) sp, sp->allocate_data);
}
/* Insert a new node (associating KEY with DATA) into SP. If a
previous node with the indicated KEY exists, its data is replaced
with the new value. Returns the new node. */
splay_tree_node
splay_tree_insert (sp, key, value)
splay_tree sp;
splay_tree_key key;
splay_tree_value value;
{
int comparison = 0;
splay_tree_splay (sp, key);
if (sp->root)
comparison = (*sp->comp)(sp->root->key, key);
if (sp->root && comparison == 0)
{
/* If the root of the tree already has the indicated KEY, just
replace the value with VALUE. */
if (sp->delete_value)
(*sp->delete_value)(sp->root->value);
sp->root->value = value;
}
else
{
/* Create a new node, and insert it at the root. */
splay_tree_node node;
node = ((splay_tree_node)
(*sp->allocate) (sizeof (struct splay_tree_node_s),
sp->allocate_data));
node->key = key;
node->value = value;
if (!sp->root)
node->left = node->right = 0;
else if (comparison < 0)
{
node->left = sp->root;
node->right = node->left->right;
node->left->right = 0;
}
else
{
node->right = sp->root;
node->left = node->right->left;
node->right->left = 0;
}
sp->root = node;
}
return sp->root;
}
/* Remove KEY from SP. It is not an error if it did not exist. */
void
splay_tree_remove (sp, key)
splay_tree sp;
splay_tree_key key;
{
splay_tree_splay (sp, key);
if (sp->root && (*sp->comp) (sp->root->key, key) == 0)
{
splay_tree_node left, right;
left = sp->root->left;
right = sp->root->right;
/* Delete the root node itself. */
if (sp->delete_value)
(*sp->delete_value) (sp->root->value);
(*sp->deallocate) (sp->root, sp->allocate_data);
/* One of the children is now the root. Doesn't matter much
which, so long as we preserve the properties of the tree. */
if (left)
{
sp->root = left;
/* If there was a right child as well, hang it off the
right-most leaf of the left child. */
if (right)
{
while (left->right)
left = left->right;
left->right = right;
}
}
else
sp->root = right;
}
}
/* Lookup KEY in SP, returning VALUE if present, and NULL
otherwise. */
splay_tree_node
splay_tree_lookup (sp, key)
splay_tree sp;
splay_tree_key key;
{
splay_tree_splay (sp, key);
if (sp->root && (*sp->comp)(sp->root->key, key) == 0)
return sp->root;
else
return 0;
}
/* Return the node in SP with the greatest key. */
splay_tree_node
splay_tree_max (sp)
splay_tree sp;
{
splay_tree_node n = sp->root;
if (!n)
return NULL;
while (n->right)
n = n->right;
return n;
}
/* Return the node in SP with the smallest key. */
splay_tree_node
splay_tree_min (sp)
splay_tree sp;
{
splay_tree_node n = sp->root;
if (!n)
return NULL;
while (n->left)
n = n->left;
return n;
}
/* Return the immediate predecessor KEY, or NULL if there is no
predecessor. KEY need not be present in the tree. */
splay_tree_node
splay_tree_predecessor (sp, key)
splay_tree sp;
splay_tree_key key;
{
int comparison;
splay_tree_node node;
/* If the tree is empty, there is certainly no predecessor. */
if (!sp->root)
return NULL;
/* Splay the tree around KEY. That will leave either the KEY
itself, its predecessor, or its successor at the root. */
splay_tree_splay (sp, key);
comparison = (*sp->comp)(sp->root->key, key);
/* If the predecessor is at the root, just return it. */
if (comparison < 0)
return sp->root;
/* Otherwise, find the leftmost element of the right subtree. */
node = sp->root->left;
if (node)
while (node->right)
node = node->right;
return node;
}
/* Return the immediate successor KEY, or NULL if there is no
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successor. KEY need not be present in the tree. */
splay_tree_node
splay_tree_successor (sp, key)
splay_tree sp;
splay_tree_key key;
{
int comparison;
splay_tree_node node;
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/* If the tree is empty, there is certainly no successor. */
if (!sp->root)
return NULL;
/* Splay the tree around KEY. That will leave either the KEY
itself, its predecessor, or its successor at the root. */
splay_tree_splay (sp, key);
comparison = (*sp->comp)(sp->root->key, key);
/* If the successor is at the root, just return it. */
if (comparison > 0)
return sp->root;
/* Otherwise, find the rightmost element of the left subtree. */
node = sp->root->right;
if (node)
while (node->left)
node = node->left;
return node;
}
/* Call FN, passing it the DATA, for every node in SP, following an
in-order traversal. If FN every returns a non-zero value, the
iteration ceases immediately, and the value is returned.
Otherwise, this function returns 0. */
int
splay_tree_foreach (sp, fn, data)
splay_tree sp;
splay_tree_foreach_fn fn;
void *data;
{
return splay_tree_foreach_helper (sp, sp->root, fn, data);
}
/* Splay-tree comparison function, treating the keys as ints. */
int
splay_tree_compare_ints (k1, k2)
splay_tree_key k1;
splay_tree_key k2;
{
if ((int) k1 < (int) k2)
return -1;
else if ((int) k1 > (int) k2)
return 1;
else
return 0;
}
/* Splay-tree comparison function, treating the keys as pointers. */
int
splay_tree_compare_pointers (k1, k2)
splay_tree_key k1;
splay_tree_key k2;
{
if ((char*) k1 < (char*) k2)
return -1;
else if ((char*) k1 > (char*) k2)
return 1;
else
return 0;
}