2001-06-28 06:17:16 +00:00
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/*-
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* Copyright (c) 2001 Michael Smith
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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* $FreeBSD$
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*/
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#include "opt_acpi.h" /* XXX trim includes */
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#include <sys/param.h>
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#include <sys/kernel.h>
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#include <sys/proc.h>
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#include <sys/lock.h>
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#include <sys/malloc.h>
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#include <sys/mutex.h>
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#include <sys/bus.h>
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#include <sys/conf.h>
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#include <sys/ioccom.h>
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#include <sys/reboot.h>
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#include <sys/sysctl.h>
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#include <sys/systm.h>
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#include <sys/ctype.h>
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#include <machine/clock.h>
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#include <machine/resource.h>
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#include "acpi.h"
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#include <dev/acpica/acpivar.h>
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#include <dev/acpica/acpiio.h>
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/*
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* ACPI power resource management.
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*
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* Power resource behaviour is slightly complicated by the fact that
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* a single power resource may provide power for more than one device.
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* Thus, we must track the device(s) being powered by a given power
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* resource, and only deactivate it when there are no powered devices.
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*
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* Note that this only manages resources for known devices. There is an
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* ugly case where we may turn of power to a device which is in use because
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* we don't know that it depends on a given resource. We should perhaps
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* try to be smarter about this, but a more complete solution would involve
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* scanning all of the ACPI namespace to find devices we're not currently
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* aware of, and this raises questions about whether they should be left
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* on, turned off, etc.
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*
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* XXX locking
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*/
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MALLOC_DEFINE(M_ACPIPWR, "acpipwr", "ACPI power resources");
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/*
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* Hooks for the ACPI CA debugging infrastructure
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*/
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2001-06-29 20:32:29 +00:00
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#define _COMPONENT ACPI_POWER
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2001-06-28 06:17:16 +00:00
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MODULE_NAME("POWERRES")
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/*
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* A relationship between a power resource and a consumer.
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*/
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struct acpi_powerreference {
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struct acpi_powerconsumer *ar_consumer;
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struct acpi_powerresource *ar_resource;
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TAILQ_ENTRY(acpi_powerreference) ar_rlink; /* link on resource list */
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TAILQ_ENTRY(acpi_powerreference) ar_clink; /* link on consumer */
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};
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/*
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* A power-managed device.
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*/
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struct acpi_powerconsumer {
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ACPI_HANDLE ac_consumer; /* device which is powered */
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int ac_state;
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TAILQ_ENTRY(acpi_powerconsumer) ac_link;
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TAILQ_HEAD(,acpi_powerreference) ac_references;
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};
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/*
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* A power resource.
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*/
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struct acpi_powerresource {
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TAILQ_ENTRY(acpi_powerresource) ap_link;
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TAILQ_HEAD(,acpi_powerreference) ap_references;
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ACPI_HANDLE ap_resource; /* the resource's handle */
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ACPI_INTEGER ap_systemlevel;
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ACPI_INTEGER ap_order;
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int ap_state;
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#define ACPI_PWR_OFF 0
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#define ACPI_PWR_ON 1
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};
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TAILQ_HEAD(acpi_powerresource_list, acpi_powerresource) acpi_powerresources;
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TAILQ_HEAD(acpi_powerconsumer_list, acpi_powerconsumer) acpi_powerconsumers;
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static ACPI_STATUS acpi_pwr_register_consumer(ACPI_HANDLE consumer);
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static ACPI_STATUS acpi_pwr_deregister_consumer(ACPI_HANDLE consumer);
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static ACPI_STATUS acpi_pwr_register_resource(ACPI_HANDLE res);
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static ACPI_STATUS acpi_pwr_deregister_resource(ACPI_HANDLE res);
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static void acpi_pwr_reference_resource(ACPI_OBJECT *obj, void *arg);
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static ACPI_STATUS acpi_pwr_switch_power(void);
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static struct acpi_powerresource *acpi_pwr_find_resource(ACPI_HANDLE res);
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static struct acpi_powerconsumer *acpi_pwr_find_consumer(ACPI_HANDLE consumer);
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/*
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* Initialise our lists.
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*/
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static void
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acpi_pwr_init(void *junk)
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{
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TAILQ_INIT(&acpi_powerresources);
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TAILQ_INIT(&acpi_powerconsumers);
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}
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SYSINIT(acpi_powerresource, SI_SUB_TUNABLES, SI_ORDER_ANY, acpi_pwr_init, NULL);
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/*
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* Register a power resource.
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*
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* It's OK to call this if we already know about the resource.
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*/
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static ACPI_STATUS
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acpi_pwr_register_resource(ACPI_HANDLE res)
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{
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ACPI_STATUS status;
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ACPI_BUFFER buf;
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ACPI_OPERAND_OBJECT *obj;
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struct acpi_powerresource *rp, *srp;
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FUNCTION_TRACE(__func__);
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rp = NULL;
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obj = NULL;
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/* look to see if we know about this resource */
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if (acpi_pwr_find_resource(res) != NULL)
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return_ACPI_STATUS(AE_OK); /* already know about it */
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/* allocate a new resource */
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if ((rp = malloc(sizeof(*rp), M_ACPIPWR, M_NOWAIT | M_ZERO)) == NULL) {
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status = AE_NO_MEMORY;
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goto out;
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}
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TAILQ_INIT(&rp->ap_references);
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rp->ap_resource = res;
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/* get the Power Resource object */
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if ((status = acpi_EvaluateIntoBuffer(res, NULL, NULL, &buf)) != AE_OK) {
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DEBUG_PRINT(TRACE_OBJECTS, ("no power resource object\n"));
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goto out;
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}
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obj = buf.Pointer;
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if (obj->Common.Type != ACPI_TYPE_POWER) {
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DEBUG_PRINT(TRACE_OBJECTS, ("bad power resource object\n"));
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status = AE_TYPE;
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goto out;
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}
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rp->ap_systemlevel = obj->PowerResource.SystemLevel;
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rp->ap_order = obj->PowerResource.ResourceOrder;
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/* get the current state of the resource */
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if ((status = acpi_EvaluateInteger(rp->ap_resource, "_STA", &rp->ap_state)) != AE_OK) {
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/* XXX is this an error? */
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DEBUG_PRINT(TRACE_OBJECTS, ("can't get current power resource state\n"));
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goto out;
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}
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/* sort the resource into the list */
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status = AE_OK;
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srp = TAILQ_FIRST(&acpi_powerresources);
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if ((srp == NULL) || (rp->ap_order < srp->ap_order)) {
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TAILQ_INSERT_HEAD(&acpi_powerresources, rp, ap_link);
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goto out;
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}
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TAILQ_FOREACH(srp, &acpi_powerresources, ap_link)
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if (rp->ap_order < srp->ap_order) {
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TAILQ_INSERT_BEFORE(srp, rp, ap_link);
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goto out;
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}
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TAILQ_INSERT_TAIL(&acpi_powerresources, rp, ap_link);
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DEBUG_PRINT(TRACE_OBJECTS, ("registered power resource %s\n", acpi_name(res)));
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out:
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if (obj != NULL)
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AcpiOsFree(obj);
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if ((status != AE_OK) && (rp != NULL))
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free(rp, M_ACPIPWR);
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return_ACPI_STATUS(status);
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}
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/*
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* Deregister a power resource.
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*/
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static ACPI_STATUS
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acpi_pwr_deregister_resource(ACPI_HANDLE res)
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{
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struct acpi_powerresource *rp;
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FUNCTION_TRACE(__func__);
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rp = NULL;
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/* find the resource */
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if ((rp = acpi_pwr_find_resource(res)) == NULL)
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return_ACPI_STATUS(AE_BAD_PARAMETER);
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/* check that there are no consumers referencing this resource */
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if (TAILQ_FIRST(&rp->ap_references) != NULL)
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return_ACPI_STATUS(AE_BAD_PARAMETER);
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/* pull it off the list and free it */
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TAILQ_REMOVE(&acpi_powerresources, rp, ap_link);
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free(rp, M_ACPIPWR);
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DEBUG_PRINT(TRACE_OBJECTS, ("deregistered power resource %s\n", acpi_name(res)));
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return_ACPI_STATUS(AE_OK);
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}
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/*
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* Register a power consumer.
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*
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* It's OK to call this if we already know about the consumer.
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*/
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static ACPI_STATUS
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acpi_pwr_register_consumer(ACPI_HANDLE consumer)
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{
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struct acpi_powerconsumer *pc;
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FUNCTION_TRACE(__func__);
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/* check to see whether we know about this consumer already */
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if ((pc = acpi_pwr_find_consumer(consumer)) != NULL)
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return_ACPI_STATUS(AE_OK);
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/* allocate a new power consumer */
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if ((pc = malloc(sizeof(*pc), M_ACPIPWR, M_NOWAIT)) == NULL)
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return_ACPI_STATUS(AE_NO_MEMORY);
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TAILQ_INSERT_HEAD(&acpi_powerconsumers, pc, ac_link);
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TAILQ_INIT(&pc->ac_references);
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pc->ac_consumer = consumer;
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pc->ac_state = ACPI_STATE_UNKNOWN; /* XXX we should try to find its current state */
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DEBUG_PRINT(TRACE_OBJECTS, ("registered power consumer %s\n", acpi_name(consumer)));
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return_ACPI_STATUS(AE_OK);
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}
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/*
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* Deregister a power consumer.
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*
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* This should only be done once the consumer has been powered off.
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* (XXX is this correct? Check once implemented)
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*/
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static ACPI_STATUS
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acpi_pwr_deregister_consumer(ACPI_HANDLE consumer)
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{
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struct acpi_powerconsumer *pc;
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FUNCTION_TRACE(__func__);
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/* find the consumer */
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if ((pc = acpi_pwr_find_consumer(consumer)) == NULL)
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return_ACPI_STATUS(AE_BAD_PARAMETER);
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/* make sure the consumer's not referencing anything right now */
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if (TAILQ_FIRST(&pc->ac_references) != NULL)
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return_ACPI_STATUS(AE_BAD_PARAMETER);
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/* pull the consumer off the list and free it */
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TAILQ_REMOVE(&acpi_powerconsumers, pc, ac_link);
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DEBUG_PRINT(TRACE_OBJECTS, ("deregistered power consumer %s\n", acpi_name(consumer)));
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return_ACPI_STATUS(AE_OK);
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}
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/*
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* Set a power consumer to a particular power state.
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*/
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ACPI_STATUS
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acpi_pwr_switch_consumer(ACPI_HANDLE consumer, int state)
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{
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struct acpi_powerconsumer *pc;
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struct acpi_powerreference *pr;
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ACPI_HANDLE method_handle, reslist_handle;
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ACPI_BUFFER reslist_buffer;
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ACPI_OBJECT *reslist_object;
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ACPI_STATUS status;
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char *method_name, *reslist_name;
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int res_changed;
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FUNCTION_TRACE(__func__);
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/* find the consumer */
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if ((pc = acpi_pwr_find_consumer(consumer)) == NULL) {
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if ((status = acpi_pwr_register_consumer(consumer)) != AE_OK)
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return_ACPI_STATUS(status);
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if ((pc = acpi_pwr_find_consumer(consumer)) == NULL) {
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return_ACPI_STATUS(AE_ERROR); /* something very wrong */
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}
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}
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/* check for valid transitions */
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if ((pc->ac_state == ACPI_STATE_D3) && (state != ACPI_STATE_D0))
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return_ACPI_STATUS(AE_BAD_PARAMETER); /* can only go to D0 from D3 */
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/* find transition mechanism(s) */
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switch(state) {
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case ACPI_STATE_D0:
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method_name = "_PS0";
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reslist_name = "_PR0";
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break;
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case ACPI_STATE_D1:
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method_name = "_PS1";
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reslist_name = "_PR1";
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break;
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case ACPI_STATE_D2:
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method_name = "_PS2";
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reslist_name = "_PR2";
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break;
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case ACPI_STATE_D3:
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method_name = "_PS3";
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reslist_name = "_PR3";
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break;
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default:
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return_ACPI_STATUS(AE_BAD_PARAMETER);
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}
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DEBUG_PRINT(TRACE_OBJECTS, ("setup to switch %s D%d -> D%d\n",
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acpi_name(consumer), pc->ac_state, state));
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/*
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* Verify that this state is supported, ie. one of method or
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* reslist must be present. We need to do this before we go
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* dereferencing resources (since we might be trying to go to
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* a state we don't support).
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*
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* Note that if any states are supported, the device has to
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* support D0 and D3. It's never an error to try to go to
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* D0.
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*/
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|
|
if (AcpiGetHandle(consumer, method_name, &method_handle) != AE_OK)
|
|
|
|
method_handle = NULL;
|
|
|
|
if (AcpiGetHandle(consumer, reslist_name, &reslist_handle) != AE_OK)
|
|
|
|
reslist_handle = NULL;
|
|
|
|
if ((reslist_handle == NULL) && (method_handle == NULL)) {
|
|
|
|
if (state == ACPI_STATE_D0) {
|
|
|
|
pc->ac_state = ACPI_STATE_D0;
|
|
|
|
return_ACPI_STATUS(AE_OK);
|
|
|
|
}
|
|
|
|
DEBUG_PRINT(TRACE_OBJECTS, ("attempt to set unsupported state D%d\n",
|
|
|
|
state));
|
|
|
|
return_ACPI_STATUS(AE_BAD_PARAMETER);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Check that we can actually fetch the list of power resources
|
|
|
|
*/
|
|
|
|
if (reslist_handle != NULL) {
|
|
|
|
if ((status = acpi_EvaluateIntoBuffer(reslist_handle, NULL, NULL, &reslist_buffer)) != AE_OK) {
|
|
|
|
DEBUG_PRINT(TRACE_OBJECTS, ("can't evaluate resource list %s\n",
|
|
|
|
acpi_name(reslist_handle)));
|
|
|
|
return_ACPI_STATUS(status);
|
|
|
|
}
|
|
|
|
reslist_object = (ACPI_OBJECT *)reslist_buffer.Pointer;
|
|
|
|
if (reslist_object->Type != ACPI_TYPE_PACKAGE) {
|
|
|
|
DEBUG_PRINT(TRACE_OBJECTS, ("resource list is not ACPI_TYPE_PACKAGE (%d)\n",
|
|
|
|
reslist_object->Type));
|
|
|
|
return_ACPI_STATUS(AE_TYPE);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
reslist_object = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Now we are ready to switch, so kill off any current power resource references.
|
|
|
|
*/
|
|
|
|
res_changed = 0;
|
|
|
|
TAILQ_FOREACH(pr, &pc->ac_references, ar_clink) {
|
|
|
|
TAILQ_REMOVE(&pr->ar_resource->ap_references, pr, ar_rlink);
|
|
|
|
res_changed = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Add new power resource references, if we have any. Traverse the
|
|
|
|
* package that we got from evaluating reslist_handle, and look up each
|
|
|
|
* of the resources that are referenced.
|
|
|
|
*/
|
|
|
|
if (reslist_object != NULL) {
|
|
|
|
DEBUG_PRINT(TRACE_OBJECTS, ("referencing %d new resources\n",
|
|
|
|
reslist_object->Package.Count));
|
|
|
|
acpi_ForeachPackageObject(reslist_object, acpi_pwr_reference_resource, pc);
|
|
|
|
res_changed = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* If we changed anything in the resource list, we need to run a switch
|
|
|
|
* pass now.
|
|
|
|
*/
|
|
|
|
if ((status = acpi_pwr_switch_power()) != AE_OK) {
|
|
|
|
DEBUG_PRINT(TRACE_OBJECTS, ("failed to correctly switch resources to move %s to D%d\n",
|
|
|
|
acpi_name(consumer), state));
|
|
|
|
return_ACPI_STATUS(status); /* XXX is this appropriate? Should we return to previous state? */
|
|
|
|
}
|
|
|
|
|
|
|
|
/* invoke power state switch method (if present) */
|
|
|
|
if (method_handle != NULL) {
|
|
|
|
DEBUG_PRINT(TRACE_OBJECTS, ("invoking state transition method %s\n",
|
|
|
|
acpi_name(method_handle)));
|
|
|
|
if ((status = AcpiEvaluateObject(method_handle, NULL, NULL, NULL)) != AE_OK)
|
|
|
|
pc->ac_state = ACPI_STATE_UNKNOWN;
|
|
|
|
return_ACPI_STATUS(status); /* XXX is this appropriate? Should we return to previous state? */
|
|
|
|
}
|
|
|
|
|
|
|
|
/* transition was successful */
|
|
|
|
pc->ac_state = state;
|
|
|
|
return_ACPI_STATUS(AE_OK);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Called to create a reference between a power consumer and a power resource
|
|
|
|
* identified in the object.
|
|
|
|
*/
|
|
|
|
static void
|
|
|
|
acpi_pwr_reference_resource(ACPI_OBJECT *obj, void *arg)
|
|
|
|
{
|
|
|
|
struct acpi_powerconsumer *pc = (struct acpi_powerconsumer *)arg;
|
|
|
|
|
|
|
|
FUNCTION_TRACE(__func__);
|
|
|
|
|
|
|
|
DEBUG_PRINT(TRACE_OBJECTS, ("called to create a reference using object type %d\n",
|
|
|
|
obj->Type));
|
|
|
|
|
|
|
|
return_VOID;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Switch power resources to conform to the desired state.
|
|
|
|
*
|
|
|
|
* Consumers may have modified the power resource list in an arbitrary
|
|
|
|
* fashion; we sweep it in sequence order.
|
|
|
|
*/
|
|
|
|
static ACPI_STATUS
|
|
|
|
acpi_pwr_switch_power(void)
|
|
|
|
{
|
|
|
|
struct acpi_powerresource *rp;
|
|
|
|
ACPI_STATUS status;
|
|
|
|
int cur;
|
|
|
|
|
|
|
|
FUNCTION_TRACE(__func__);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Sweep the list forwards turning things on.
|
|
|
|
*/
|
|
|
|
TAILQ_FOREACH(rp, &acpi_powerresources, ap_link) {
|
|
|
|
if (rp->ap_state != ACPI_PWR_ON)
|
|
|
|
continue; /* not turning this one on */
|
|
|
|
|
|
|
|
/* we could cache this if we trusted it not to change under us */
|
|
|
|
if ((status = acpi_EvaluateInteger(rp->ap_resource, "_STA", &cur)) != AE_OK) {
|
|
|
|
DEBUG_PRINT(TRACE_OBJECTS, ("can't get status of %s - %d\n",
|
|
|
|
acpi_name(rp->ap_resource), status));
|
|
|
|
continue; /* XXX is this correct? Always switch if in doubt? */
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Switch if required. Note that we ignore the result of the switch
|
|
|
|
* effort; we don't know what to do if it fails, so checking wouldn't
|
|
|
|
* help much.
|
|
|
|
*/
|
|
|
|
if (cur != ACPI_PWR_ON)
|
|
|
|
AcpiEvaluateObject(rp->ap_resource, "_ON", NULL, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Sweep the list backwards turning things off.
|
|
|
|
*/
|
|
|
|
TAILQ_FOREACH_REVERSE(rp, &acpi_powerresources, acpi_powerresource_list, ap_link) {
|
|
|
|
if (rp->ap_state != ACPI_PWR_OFF)
|
|
|
|
continue; /* not turning this one off */
|
|
|
|
|
|
|
|
/* we could cache this if we trusted it not to change under us */
|
|
|
|
if ((status = acpi_EvaluateInteger(rp->ap_resource, "_STA", &cur)) != AE_OK) {
|
|
|
|
DEBUG_PRINT(TRACE_OBJECTS, ("can't get status of %s - %d\n",
|
|
|
|
acpi_name(rp->ap_resource), status));
|
|
|
|
continue; /* XXX is this correct? Always switch if in doubt? */
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Switch if required. Note that we ignore the result of the switch
|
|
|
|
* effort; we don't know what to do if it fails, so checking wouldn't
|
|
|
|
* help much.
|
|
|
|
*/
|
|
|
|
if (cur != ACPI_PWR_OFF)
|
|
|
|
AcpiEvaluateObject(rp->ap_resource, "_OFF", NULL, NULL);
|
|
|
|
}
|
|
|
|
return_ACPI_STATUS(AE_OK);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Find a power resource's control structure.
|
|
|
|
*/
|
|
|
|
static struct acpi_powerresource *
|
|
|
|
acpi_pwr_find_resource(ACPI_HANDLE res)
|
|
|
|
{
|
|
|
|
struct acpi_powerresource *rp;
|
|
|
|
|
|
|
|
FUNCTION_TRACE(__func__);
|
|
|
|
|
|
|
|
TAILQ_FOREACH(rp, &acpi_powerresources, ap_link)
|
|
|
|
if (rp->ap_resource == res)
|
|
|
|
break;
|
|
|
|
return_VALUE(rp);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Find a power consumer's control structure.
|
|
|
|
*/
|
|
|
|
static struct acpi_powerconsumer *
|
|
|
|
acpi_pwr_find_consumer(ACPI_HANDLE consumer)
|
|
|
|
{
|
|
|
|
struct acpi_powerconsumer *pc;
|
|
|
|
|
|
|
|
FUNCTION_TRACE(__func__);
|
|
|
|
|
|
|
|
TAILQ_FOREACH(pc, &acpi_powerconsumers, ac_link)
|
|
|
|
if (pc->ac_consumer == consumer)
|
|
|
|
break;
|
|
|
|
return_VALUE(pc);
|
|
|
|
}
|
|
|
|
|