freebsd-skq/lib/libgssapi/gss_release_cred.c

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/*-
* SPDX-License-Identifier: BSD-2-Clause-FreeBSD
*
* Copyright (c) 2005 Doug Rabson
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* $FreeBSD$
*/
#include <gssapi/gssapi.h>
#include <stdlib.h>
#include <errno.h>
#include "mech_switch.h"
#include "cred.h"
OM_uint32
gss_release_cred(OM_uint32 *minor_status, gss_cred_id_t *cred_handle)
{
struct _gss_cred *cred = (struct _gss_cred *) *cred_handle;
struct _gss_mechanism_cred *mc;
if (*cred_handle == GSS_C_NO_CREDENTIAL)
return (GSS_S_COMPLETE);
while (SLIST_FIRST(&cred->gc_mc)) {
mc = SLIST_FIRST(&cred->gc_mc);
SLIST_REMOVE_HEAD(&cred->gc_mc, gmc_link);
mc->gmc_mech->gm_release_cred(minor_status, &mc->gmc_cred);
free(mc);
}
free(cred);
*minor_status = 0;
*cred_handle = GSS_C_NO_CREDENTIAL;
return (GSS_S_COMPLETE);
}