Use wakeup_one to avoid thundering herd.
Tested by: kris
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@ -82,8 +82,8 @@ struct umtxq_chain {
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struct mtx uc_lock; /* Lock for this chain. */
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struct umtx_head uc_queue; /* List of sleep queues. */
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#define UCF_BUSY 0x01
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#define UCF_WANT 0x02
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int uc_flags;
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int uc_waiters;
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};
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#define GOLDEN_RATIO_PRIME 2654404609U
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@ -135,6 +135,7 @@ umtxq_init_chains(void *arg __unused)
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MTX_DEF | MTX_DUPOK);
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LIST_INIT(&umtxq_chains[i].uc_queue);
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umtxq_chains[i].uc_flags = 0;
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umtxq_chains[i].uc_waiters = 0;
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}
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}
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@ -166,9 +167,10 @@ umtxq_busy(struct umtx_key *key)
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mtx_assert(umtxq_mtx(chain), MA_OWNED);
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while (umtxq_chains[chain].uc_flags & UCF_BUSY) {
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umtxq_chains[chain].uc_flags |= UCF_WANT;
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umtxq_chains[chain].uc_waiters++;
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msleep(&umtxq_chains[chain], umtxq_mtx(chain),
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0, "umtxq_busy", 0);
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umtxq_chains[chain].uc_waiters--;
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}
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umtxq_chains[chain].uc_flags |= UCF_BUSY;
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}
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@ -181,10 +183,8 @@ umtxq_unbusy(struct umtx_key *key)
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mtx_assert(umtxq_mtx(chain), MA_OWNED);
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KASSERT(umtxq_chains[chain].uc_flags & UCF_BUSY, ("not busy"));
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umtxq_chains[chain].uc_flags &= ~UCF_BUSY;
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if (umtxq_chains[chain].uc_flags & UCF_WANT) {
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umtxq_chains[chain].uc_flags &= ~UCF_WANT;
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wakeup(&umtxq_chains[chain]);
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}
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if (umtxq_chains[chain].uc_waiters)
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wakeup_one(&umtxq_chains[chain]);
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}
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static inline void
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