Allow use of higher-resolution (e.g. 1920x1080) framebuffers on PS3.
MFC after: 1 month
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0a9ce08bc9
@ -49,8 +49,6 @@ __FBSDID("$FreeBSD$");
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#include "ps3-hvcall.h"
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#define PS3FB_SIZE (4*1024*1024)
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#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET 0x0100
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#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x0101
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#define L1GPU_DISPLAY_SYNC_HSYNC 1
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@ -138,8 +136,8 @@ ps3fb_remap(void)
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0,L1GPU_DISPLAY_SYNC_VSYNC,0,0);
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lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
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1,L1GPU_DISPLAY_SYNC_VSYNC,0,0);
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lv1_gpu_memory_allocate(PS3FB_SIZE, 0, 0, 0, 0, &sc->sc_fbhandle,
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&fb_paddr);
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lv1_gpu_memory_allocate(roundup2(sc->fb_info.fb_size, 1024*1024),
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0, 0, 0, 0, &sc->sc_fbhandle, &fb_paddr);
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lv1_gpu_context_allocate(sc->sc_fbhandle, 0, &sc->sc_fbcontext,
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&sc->sc_dma_control, &sc->sc_driver_info, &sc->sc_reports,
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&sc->sc_reports_size);
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@ -150,7 +148,7 @@ ps3fb_remap(void)
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L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0);
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sc->fb_info.fb_pbase = fb_paddr;
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for (va = 0; va < PS3FB_SIZE; va += PAGE_SIZE)
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for (va = 0; va < sc->fb_info.fb_size; va += PAGE_SIZE)
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pmap_kenter_attr(0x10000000 + va, fb_paddr + va,
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VM_MEMATTR_WRITE_COMBINING);
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sc->fb_info.fb_flags &= ~FB_FLAG_NOWRITE;
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@ -168,6 +166,8 @@ ps3fb_init(struct vt_device *vd)
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sc->fb_info.fb_depth = 32;
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sc->fb_info.fb_height = 480;
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sc->fb_info.fb_width = 720;
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TUNABLE_INT_FETCH("hw.ps3fb.height", &sc->fb_info.fb_height);
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TUNABLE_INT_FETCH("hw.ps3fb.width", &sc->fb_info.fb_width);
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sc->fb_info.fb_stride = sc->fb_info.fb_width*4;
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sc->fb_info.fb_size = sc->fb_info.fb_height * sc->fb_info.fb_stride;
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sc->fb_info.fb_bpp = sc->fb_info.fb_stride / sc->fb_info.fb_width * 8;
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