Fix VGLLine() in depths > 8.
It started truncating its color arg to 8 bits using plot() in r229415. The version in r229415 is also more than 3 times slower in segmented modes, by doing more syscalls to move the window.
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@ -248,7 +248,7 @@ VGLGetXY(VGLBitmap *object, int x, int y)
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#define SL_ABSOLUTE(i,j,k) ( (i-j)*(k = ( (i-j)<0 ? -1 : 1)))
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void
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plot(VGLBitmap * object, int x, int y, int flag, byte color)
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plot(VGLBitmap * object, int x, int y, int flag, u_long color)
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{
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/* non-zero flag indicates the pixels need swapping back. */
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if (flag)
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