Fix VGLLine() in depths > 8.
It started truncating its color arg to 8 bits using plot() in r229415. The version in r229415 is also more than 3 times slower in segmented modes, by doing more syscalls to move the window.
This commit is contained in:
parent
bd8d44c944
commit
141773fa87
@ -248,7 +248,7 @@ VGLGetXY(VGLBitmap *object, int x, int y)
|
|||||||
#define SL_ABSOLUTE(i,j,k) ( (i-j)*(k = ( (i-j)<0 ? -1 : 1)))
|
#define SL_ABSOLUTE(i,j,k) ( (i-j)*(k = ( (i-j)<0 ? -1 : 1)))
|
||||||
|
|
||||||
void
|
void
|
||||||
plot(VGLBitmap * object, int x, int y, int flag, byte color)
|
plot(VGLBitmap * object, int x, int y, int flag, u_long color)
|
||||||
{
|
{
|
||||||
/* non-zero flag indicates the pixels need swapping back. */
|
/* non-zero flag indicates the pixels need swapping back. */
|
||||||
if (flag)
|
if (flag)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user