Fix VGLLine() in depths > 8.

It started truncating its color arg to 8 bits using plot() in r229415.
The version in r229415 is also more than 3 times slower in segmented
modes, by doing more syscalls to move the window.
This commit is contained in:
bde 2019-03-28 14:21:22 +00:00
parent bd8d44c944
commit 141773fa87

View File

@ -248,7 +248,7 @@ VGLGetXY(VGLBitmap *object, int x, int y)
#define SL_ABSOLUTE(i,j,k) ( (i-j)*(k = ( (i-j)<0 ? -1 : 1))) #define SL_ABSOLUTE(i,j,k) ( (i-j)*(k = ( (i-j)<0 ? -1 : 1)))
void void
plot(VGLBitmap * object, int x, int y, int flag, byte color) plot(VGLBitmap * object, int x, int y, int flag, u_long color)
{ {
/* non-zero flag indicates the pixels need swapping back. */ /* non-zero flag indicates the pixels need swapping back. */
if (flag) if (flag)