Eliminiate code duplication by calling vm_object_destroy()
from vm_object_collapse(). Requested and reviewed by: alc Approved by: re (kensmith)
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9456008567
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25ffa6178c
@ -1782,25 +1782,11 @@ vm_object_collapse(vm_object_t object)
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* and no object references within it, all that is
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* necessary is to dispose of it.
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*/
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if (backing_object->uip != NULL) {
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swap_release_by_uid(backing_object->charge,
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backing_object->uip);
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backing_object->charge = 0;
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uifree(backing_object->uip);
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backing_object->uip = NULL;
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}
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KASSERT(backing_object->ref_count == 1, ("backing_object %p was somehow re-referenced during collapse!", backing_object));
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KASSERT(backing_object->ref_count == 1, (
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"backing_object %p was somehow re-referenced during collapse!",
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backing_object));
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VM_OBJECT_UNLOCK(backing_object);
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mtx_lock(&vm_object_list_mtx);
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TAILQ_REMOVE(
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&vm_object_list,
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backing_object,
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object_list
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);
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mtx_unlock(&vm_object_list_mtx);
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uma_zfree(obj_zone, backing_object);
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vm_object_destroy(backing_object);
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object_collapses++;
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} else {
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