Let l64a() properly null terminate its result.
Though the buffer used by l64a() is initialized with null bytes, repetetive calls may end up having trailing garbage of previous invocations because we don't end up terminating the string. Instead of importing NetBSD's fix, use this opportunity to simplify this function dramatically, for example by just storing the Base64 character set in a string. There is also no need to do the bitmasking, as we can just use the proper integer type from <stdint.h>. MFC after: 1 month Differential Revision: https://reviews.freebsd.org/D6511
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@ -12,18 +12,13 @@ __RCSID("$NetBSD: l64a.c,v 1.13 2003/07/26 19:24:54 salo Exp $");
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#include <sys/cdefs.h>
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__FBSDID("$FreeBSD$");
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#include <stdint.h>
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#include <stdlib.h>
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#define ADOT 46 /* ASCII '.' */
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#define ASLASH ADOT + 1 /* ASCII '/' */
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#define A0 48 /* ASCII '0' */
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#define AA 65 /* ASCII 'A' */
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#define Aa 97 /* ASCII 'a' */
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char *
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l64a(long value)
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{
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static char buf[8];
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static char buf[7];
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(void)l64a_r(value, buf, sizeof(buf));
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return (buf);
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@ -32,21 +27,18 @@ l64a(long value)
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int
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l64a_r(long value, char *buffer, int buflen)
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{
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long v;
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int digit;
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static const char chars[] =
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"./0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz";
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uint32_t v;
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v = value & (long)0xffffffff;
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for (; v != 0 && buflen > 1; buffer++, buflen--) {
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digit = v & 0x3f;
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if (digit < 2)
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*buffer = digit + ADOT;
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else if (digit < 12)
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*buffer = digit + A0 - 2;
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else if (digit < 38)
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*buffer = digit + AA - 12;
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else
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*buffer = digit + Aa - 38;
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v = value;
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while (buflen-- > 0) {
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if (v == 0) {
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*buffer = '\0';
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return (0);
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}
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*buffer++ = chars[v & 0x3f];
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v >>= 6;
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}
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return (v == 0 ? 0 : -1);
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return (-1);
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}
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