- Add further vm object locking to vm_object_deallocate(), specifically,
for accessing a vm object's shadows.
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25569ea731
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@ -476,6 +476,14 @@ vm_object_deallocate(vm_object_t object)
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("vm_object_deallocate: ref_count: %d, shadow_count: %d",
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object->ref_count,
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object->shadow_count));
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if (!VM_OBJECT_TRYLOCK(robject)) {
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/*
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* Avoid a potential deadlock.
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*/
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object->ref_count++;
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VM_OBJECT_UNLOCK(object);
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continue;
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}
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if ((robject->handle == NULL) &&
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(robject->type == OBJT_DEFAULT ||
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robject->type == OBJT_SWAP)) {
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@ -487,22 +495,24 @@ vm_object_deallocate(vm_object_t object)
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object->paging_in_progress
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) {
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/* XXX */ VM_OBJECT_UNLOCK(object);
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/* XXX */ VM_OBJECT_UNLOCK(robject);
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vm_object_pip_sleep(robject, "objde1");
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vm_object_pip_sleep(object, "objde2");
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/* XXX */ VM_OBJECT_LOCK(robject);
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/* XXX */ VM_OBJECT_LOCK(object);
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}
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VM_OBJECT_UNLOCK(object);
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if (robject->ref_count == 1) {
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/* XXX */ VM_OBJECT_LOCK(robject);
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robject->ref_count--;
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object = robject;
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goto doterm;
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}
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object = robject;
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/* XXX */ VM_OBJECT_UNLOCK(object);
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vm_object_collapse(object);
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continue;
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}
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VM_OBJECT_UNLOCK(robject);
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}
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VM_OBJECT_UNLOCK(object);
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goto done;
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