Rework r210248. Although it fixed most of problems, it did not fix one
particular edge case where X-axis resolution is not multiple of font width. Now we just advance enough scan lines, then deduct a partial scan line. It is more intuitive than the previous code. Apply the same wisdom to EGA and VGA planar renderers for consistency. Reported by: David DEMELIER (demelier dot david at gmail dot com)
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@ -716,8 +716,7 @@ vga_egadraw(scr_stat *scp, int from, int count, int flip)
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}
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++d;
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if ((i % scp->xsize) == scp->xsize - 1)
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d += scp->xoff*2
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+ (scp->font_size - 1)*line_width;
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d += scp->font_size * line_width - scp->xsize;
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}
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outw(GDCIDX, 0x0000); /* set/reset */
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outw(GDCIDX, 0x0001); /* set/reset enable */
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@ -769,9 +768,8 @@ vga_vgadraw_direct(scr_stat *scp, int from, int count, int flip)
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d += 8 * pixel_size;
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if ((i % scp->xsize) == scp->xsize - 1)
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d += scp->xoff * scp->font_size * pixel_size +
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scp->font_size * line_width -
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scp->xpixel * pixel_size;
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d += scp->font_size * line_width -
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scp->xsize * 8 * pixel_size;
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}
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}
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@ -827,8 +825,7 @@ vga_vgadraw_planar(scr_stat *scp, int from, int count, int flip)
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}
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++d;
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if ((i % scp->xsize) == scp->xsize - 1)
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d += scp->xoff*2
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+ (scp->font_size - 1)*line_width;
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d += scp->font_size * line_width - scp->xsize;
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}
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outw(GDCIDX, 0x0005); /* read mode 0, write mode 0 */
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outw(GDCIDX, 0x0000); /* set/reset */
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