Remove logic for early console with loader.ps3 now that loader.ps3 is dead.
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@ -100,12 +100,18 @@ mps3_bootstrap(mmu_t mmup, vm_offset_t kernelstart, vm_offset_t kernelend)
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moea64_early_bootstrap(mmup, kernelstart, kernelend);
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/* In case we had a page table already */
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lv1_destruct_virtual_address_space(0);
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/* Allocate new hardware page table */
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lv1_construct_virtual_address_space(
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20 /* log_2(moea64_pteg_count) */, 2 /* n page sizes */,
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(24UL << 56) | (16UL << 48) /* page sizes 16 MB + 64 KB */,
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&mps3_vas_id, &final_pteg_count
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);
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lv1_select_virtual_address_space(mps3_vas_id);
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moea64_pteg_count = final_pteg_count / sizeof(struct lpteg);
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moea64_mid_bootstrap(mmup, kernelstart, kernelend);
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@ -122,14 +128,9 @@ mps3_cpu_bootstrap(mmu_t mmup, int ap)
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mtmsr(mfmsr() & ~PSL_DR & ~PSL_IR);
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/*
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* Destroy the loader's address space if we are coming up for
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* the first time, and redo the FB mapping so we can continue
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* having a console.
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* Select the page table we configured above and set up the FB mapping
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* so we can have a console.
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*/
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if (!ap)
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lv1_destruct_virtual_address_space(0);
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lv1_select_virtual_address_space(mps3_vas_id);
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if (!ap)
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