Fix LINT by defining vga_pxlmouse_planar and vga_pxlmouse_direct.
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@ -83,7 +83,8 @@ static vr_blink_cursor_t vga_pxlblink_planar;
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static vr_draw_mouse_t vga_pxlmouse_direct;
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static vr_draw_mouse_t vga_pxlmouse_planar;
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#else
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#define vga_pxlmouse (vr_draw_mouse_t *)vga_nop
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#define vga_pxlmouse_direct (vr_draw_mouse_t *)vga_nop
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#define vga_pxlmouse_planar (vr_draw_mouse_t *)vga_nop
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#endif
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#endif /* SC_PIXEL_MODE */
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