From 4b0f0b96cf54c6f74babaec00f81df9871a19fa6 Mon Sep 17 00:00:00 2001 From: "Andrey A. Chernov" Date: Mon, 1 Sep 1997 14:10:38 +0000 Subject: [PATCH] Describe morse locale features better --- games/bcd/bcd.6 | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/games/bcd/bcd.6 b/games/bcd/bcd.6 index 42d12f93f4f0..b10e2d78d601 100644 --- a/games/bcd/bcd.6 +++ b/games/bcd/bcd.6 @@ -116,9 +116,14 @@ speaker device file .El .Sh ENVIRONMENT .Bl -tag -width LC_CTYPE +.Pp +For +.Nm morse +only: .It Ev LC_CTYPE +.It Ev LC_ALL .It Ev LANG -If one of these variables is set to a locale ending in +If one of these variables (in this priority) is set to a locale ending in .Ql KOI8-R , characters with the high-order bit set are being interpreted as Cyrillic characters. In all other cases, they are being interpreted @@ -126,7 +131,9 @@ as belonging to the .Ql ISO_8859-1 character set. .Sh HISTORY -Sound support added by Lyndon Nerenberg (VE7TCP/VE6BBM) . +Sound support for +.Nm morse +added by Lyndon Nerenberg (VE7TCP/VE6BBM) . .Sh BUGS Does only understand a few European characters (namely German and French), but neither Asian ones, or the continental landline code.