loader: gfx_fb_drawrect should use GfxFbBltVideoFill
The gfx_fb_drawrect() is drawing rectangle by pixels, this can be very slow on some systems. Use Blt() video fill primitive instead. Testing done: Tested on mac mini 2012 where the issue was revealed Reviewed by: yuripv MFC after: 1 week
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@ -1357,16 +1357,12 @@ isqrt(int num)
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return (res);
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}
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/* set pixel in framebuffer using gfx coordinates */
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void
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gfx_fb_setpixel(uint32_t x, uint32_t y)
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static uint32_t
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gfx_fb_getcolor(void)
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{
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uint32_t c;
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const teken_attr_t *ap;
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if (gfx_state.tg_fb_type == FB_TEXT)
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return;
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ap = teken_get_curattr(&gfx_state.tg_teken);
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if (ap->ta_format & TF_REVERSE) {
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c = ap->ta_bgcolor;
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@ -1378,7 +1374,19 @@ gfx_fb_setpixel(uint32_t x, uint32_t y)
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c |= TC_LIGHT;
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}
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c = gfx_fb_color_map(c);
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return (gfx_fb_color_map(c));
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}
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/* set pixel in framebuffer using gfx coordinates */
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void
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gfx_fb_setpixel(uint32_t x, uint32_t y)
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{
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uint32_t c;
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if (gfx_state.tg_fb_type == FB_TEXT)
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return;
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c = gfx_fb_getcolor();
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if (x >= gfx_state.tg_fb.fb_width ||
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y >= gfx_state.tg_fb.fb_height)
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@ -1389,25 +1397,26 @@ gfx_fb_setpixel(uint32_t x, uint32_t y)
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/*
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* draw rectangle in framebuffer using gfx coordinates.
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* The function is borrowed from vt_fb.c
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*/
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void
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gfx_fb_drawrect(uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2,
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uint32_t fill)
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{
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uint32_t x, y;
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uint32_t c;
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if (gfx_state.tg_fb_type == FB_TEXT)
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return;
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for (y = y1; y <= y2; y++) {
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if (fill || (y == y1) || (y == y2)) {
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for (x = x1; x <= x2; x++)
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gfx_fb_setpixel(x, y);
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} else {
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gfx_fb_setpixel(x1, y);
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gfx_fb_setpixel(x2, y);
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}
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c = gfx_fb_getcolor();
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if (fill != 0) {
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gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1,
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y2 - y1, 0);
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} else {
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gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1, 1, 0);
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gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y2, x2 - x1, 1, 0);
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gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, 1, y2 - y1, 0);
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gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x2, y1, 1, y2 - y1, 0);
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}
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}
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