vr_init_locked() will stop and reset the controller. Remove
unnecessary vr_stop()/vr_reset() calls.
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@ -1558,8 +1558,6 @@ vr_tick(void *xsc)
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if ((sc->vr_flags & VR_F_RESTART) != 0) {
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device_printf(sc->vr_dev, "restarting\n");
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sc->vr_stat.num_restart++;
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vr_stop(sc);
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vr_reset(sc);
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sc->vr_ifp->if_drv_flags &= ~IFF_DRV_RUNNING;
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vr_init_locked(sc);
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sc->vr_flags &= ~VR_F_RESTART;
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@ -2299,8 +2297,6 @@ vr_watchdog(struct vr_softc *sc)
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ifp->if_oerrors++;
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if_printf(ifp, "watchdog timeout\n");
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vr_stop(sc);
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vr_reset(sc);
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ifp->if_drv_flags &= ~IFF_DRV_RUNNING;
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vr_init_locked(sc);
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