Use a shadow buffer and never read from the frame buffer. Remove large slow
code for reading from the frame buffer. Reading from the frame buffer is usually much slower than writing to the frame buffer. Typically 10 to 100 times slower. It old modes, it takes many more PIOs, and in newer modes with no PIOs writes are often write-combined while reads remain uncached. Reading from the frame buffer is not very common, so this change doesn't give speedups of 10 to 100 times. My main test case is a floodfill() function that reads about as many pixels as it writes. The speedups are typically a factor of 2 to 4. Duplicating writes to the shadow buffer is slower when no reads from the frame buffer are done, but reads are often done for the pixels under the mouse cursor, and doing these reads from the shadow buffer more than compensates for the overhead of writing the shadow buffer in at least the slower modes. Management of the mouse cursor also becomes simpler. The shadow buffer doesn't take any extra memory, except twice as much in old 4-plane modes. A buffer for holding a copy of the frame buffer was allocated up front for use in the screen switching signal handler. This wasn't changed when the handler was made async-signal safe. Use the same buffer the shadow (but make it twice as large in the 4-plane modes), and remove large special code for writing it as well as large special code for reading ut. It used to have a rawer format in the 4-plane modes. Now it has a bitmap format which takes twice as much memory but can be written almost as fast without special code. VIDBUFs that are not the whole frame buffer were never supported, and the change depends on this. Check for invalid VIDBUFs in some places and do nothing. The removed code did something not so good.
This commit is contained in:
parent
2b63616933
commit
5d04e0e4d3
@ -163,108 +163,6 @@ WriteVerticalLine(VGLBitmap *dst, int x, int y, int width, byte *line)
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}
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}
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}
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}
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static void
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ReadVerticalLine(VGLBitmap *src, int x, int y, int width, byte *line)
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{
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int i, bit, pos, count, planepos, start_offset, end_offset, offset;
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int width2, len;
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byte *address;
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byte *VGLPlane[4];
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switch (src->Type) {
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case VIDBUF4S:
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start_offset = (x & 0x07);
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end_offset = (x + width) & 0x07;
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count = (width + start_offset) / 8;
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if (end_offset)
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count++;
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VGLPlane[0] = VGLBuf;
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VGLPlane[1] = VGLPlane[0] + count;
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VGLPlane[2] = VGLPlane[1] + count;
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VGLPlane[3] = VGLPlane[2] + count;
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for (i=0; i<4; i++) {
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outb(0x3ce, 0x04);
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outb(0x3cf, i);
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pos = VGLAdpInfo.va_line_width*y + x/8;
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for (width2 = count; width2 > 0; ) {
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offset = VGLSetSegment(pos);
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len = min(VGLAdpInfo.va_window_size - offset, width2);
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bcopy(src->Bitmap + offset, &VGLPlane[i][count - width2], len);
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pos += len;
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width2 -= len;
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}
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}
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goto read_planar;
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case VIDBUF4:
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address = src->Bitmap + VGLAdpInfo.va_line_width * y + x/8;
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start_offset = (x & 0x07);
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end_offset = (x + width) & 0x07;
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count = (width + start_offset) / 8;
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if (end_offset)
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count++;
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VGLPlane[0] = VGLBuf;
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VGLPlane[1] = VGLPlane[0] + count;
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VGLPlane[2] = VGLPlane[1] + count;
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VGLPlane[3] = VGLPlane[2] + count;
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for (i=0; i<4; i++) {
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outb(0x3ce, 0x04);
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outb(0x3cf, i);
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bcopy(address, &VGLPlane[i][0], count);
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}
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read_planar:
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pos = 0;
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planepos = 0;
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bit = 7 - start_offset;
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while (pos < width) {
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for (; bit >= 0 && pos < width; bit--, pos++) {
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line[pos] = (VGLPlane[0][planepos] & (1<<bit) ? 1 : 0) |
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((VGLPlane[1][planepos] & (1<<bit) ? 1 : 0) << 1) |
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((VGLPlane[2][planepos] & (1<<bit) ? 1 : 0) << 2) |
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((VGLPlane[3][planepos] & (1<<bit) ? 1 : 0) << 3);
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}
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planepos++;
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bit = 7;
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}
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break;
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case VIDBUF8X:
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address = src->Bitmap + VGLAdpInfo.va_line_width * y + x/4;
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for (i=0; i<4; i++) {
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outb(0x3ce, 0x04);
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outb(0x3cf, (x + i)%4);
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for (planepos=0, pos=i; pos<width; planepos++, pos+=4)
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line[pos] = address[planepos];
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if ((x + i)%4 == 3)
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++address;
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}
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break;
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case VIDBUF8S:
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case VIDBUF16S:
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case VIDBUF24S:
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case VIDBUF32S:
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width = width * src->PixelBytes;
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pos = (src->VXsize * y + x) * src->PixelBytes;
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while (width > 0) {
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offset = VGLSetSegment(pos);
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i = min(VGLAdpInfo.va_window_size - offset, width);
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bcopy(src->Bitmap + offset, line, i);
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line += i;
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pos += i;
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width -= i;
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}
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break;
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case MEMBUF:
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case VIDBUF8:
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case VIDBUF16:
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case VIDBUF24:
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case VIDBUF32:
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address = src->Bitmap + (src->VXsize * y + x) * src->PixelBytes;
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bcopy(address, line, width * src->PixelBytes);
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break;
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default:
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;
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}
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}
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int
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int
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__VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy,
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__VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy,
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VGLBitmap *dst, int dstx, int dsty, int width, int hight)
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VGLBitmap *dst, int dstx, int dsty, int width, int hight)
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@ -304,37 +202,10 @@ __VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy,
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yextra = hight - 1;
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yextra = hight - 1;
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ystep = -1;
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ystep = -1;
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}
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}
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if (src->Type == MEMBUF) {
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for (srcline = srcy + yextra, dstline = dsty + yextra; srcline != yend;
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for (srcline = srcy + yextra, dstline = dsty + yextra; srcline != yend;
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srcline += ystep, dstline += ystep) {
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srcline += ystep, dstline += ystep) {
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WriteVerticalLine(dst, dstx, dstline, width,
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WriteVerticalLine(dst, dstx, dstline, width,
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src->Bitmap+(srcline*src->VXsize+srcx)*dst->PixelBytes);
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src->Bitmap+(srcline*src->VXsize+srcx)*dst->PixelBytes);
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}
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}
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else if (dst->Type == MEMBUF) {
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for (srcline=srcy, dstline=dsty; srcline<srcy+hight; srcline++, dstline++) {
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ReadVerticalLine(src, srcx, srcline, width,
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dst->Bitmap+(dstline*dst->VXsize+dstx)*src->PixelBytes);
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}
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}
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else {
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byte buffer[2048]; /* XXX */
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byte *p;
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if (width * src->PixelBytes > sizeof(buffer)) {
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p = malloc(width * src->PixelBytes);
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if (p == NULL)
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return 1;
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} else {
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p = buffer;
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}
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for (srcline = srcy + yextra, dstline = dsty + yextra; srcline != yend;
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srcline += ystep, dstline += ystep) {
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ReadVerticalLine(src, srcx, srcline, width, p);
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WriteVerticalLine(dst, dstx, dstline, width, p);
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}
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if (width * src->PixelBytes > sizeof(buffer))
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free(p);
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}
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}
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return 0;
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return 0;
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}
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}
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@ -345,12 +216,20 @@ VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy,
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{
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{
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int error;
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int error;
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if (src == VGLDisplay)
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src = &VGLVDisplay;
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if (src->Type != MEMBUF)
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if (src->Type != MEMBUF)
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VGLMouseFreeze(srcx, srcy, width, hight, 0);
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return -1; /* invalid */
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if (dst->Type != MEMBUF)
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if (dst == VGLDisplay) {
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VGLMouseFreeze(dstx, dsty, width, hight, 0);
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VGLMouseFreeze(dstx, dsty, width, hight, 0);
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__VGLBitmapCopy(src, srcx, srcy, &VGLVDisplay, dstx, dsty, width, hight);
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src = &VGLVDisplay;
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srcx = dstx;
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srcy = dsty;
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} else if (dst->Type != MEMBUF)
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return -1; /* invalid */
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error = __VGLBitmapCopy(src, srcx, srcy, dst, dstx, dsty, width, hight);
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error = __VGLBitmapCopy(src, srcx, srcy, dst, dstx, dsty, width, hight);
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if (src->Type != MEMBUF || dst->Type != MEMBUF)
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if (dst == VGLDisplay)
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VGLMouseUnFreeze();
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VGLMouseUnFreeze();
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return error;
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return error;
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}
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}
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@ -48,6 +48,7 @@ __FBSDID("$FreeBSD$");
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#define max(x, y) (((x) > (y)) ? (x) : (y))
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#define max(x, y) (((x) > (y)) ? (x) : (y))
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VGLBitmap *VGLDisplay;
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VGLBitmap *VGLDisplay;
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VGLBitmap VGLVDisplay;
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video_info_t VGLModeInfo;
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video_info_t VGLModeInfo;
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video_adapter_info_t VGLAdpInfo;
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video_adapter_info_t VGLAdpInfo;
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byte *VGLBuf;
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byte *VGLBuf;
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@ -334,6 +335,13 @@ VGLInit(int mode)
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}
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}
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VGLDisplay->Bitmap = VGLMem;
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VGLDisplay->Bitmap = VGLMem;
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VGLVDisplay = *VGLDisplay;
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VGLVDisplay.Type = MEMBUF;
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if (VGLModeInfo.vi_depth < 8)
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VGLVDisplay.Bitmap = malloc(2 * VGLBufSize);
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else
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VGLVDisplay.Bitmap = VGLBuf;
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VGLSavePalette();
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VGLSavePalette();
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#ifdef LIBVGL_DEBUG
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#ifdef LIBVGL_DEBUG
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@ -365,10 +373,6 @@ VGLCheckSwitch()
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exit(0);
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exit(0);
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}
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}
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while (VGLSwitchPending) {
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while (VGLSwitchPending) {
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unsigned int offset;
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unsigned int len;
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int i;
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VGLSwitchPending = 0;
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VGLSwitchPending = 0;
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if (VGLOnDisplay) {
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if (VGLOnDisplay) {
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if (VGLModeInfo.vi_mem_model != V_INFO_MM_DIRECT)
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if (VGLModeInfo.vi_mem_model != V_INFO_MM_DIRECT)
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@ -440,98 +444,12 @@ VGLCheckSwitch()
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VGLRestoreBorder();
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VGLRestoreBorder();
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VGLMouseRestore();
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VGLMouseRestore();
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VGLPanScreen(VGLDisplay, VGLDisplay->Xorigin, VGLDisplay->Yorigin);
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VGLPanScreen(VGLDisplay, VGLDisplay->Xorigin, VGLDisplay->Yorigin);
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switch (VGLDisplay->Type) {
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VGLBitmapCopy(&VGLVDisplay, 0, 0, VGLDisplay, 0, 0,
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case VIDBUF4S:
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VGLDisplay->VXsize, VGLDisplay->VYsize);
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outb(0x3c6, 0xff);
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outb(0x3ce, 0x01); outb(0x3cf, 0x00); /* set/reset enable */
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outb(0x3ce, 0x08); outb(0x3cf, 0xff); /* bit mask */
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for (offset = 0; offset < VGLBufSize/VGLModeInfo.vi_planes;
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offset += len) {
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VGLSetSegment(offset);
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len = min(VGLBufSize/VGLModeInfo.vi_planes - offset,
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VGLAdpInfo.va_window_size);
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for (i = 0; i < VGLModeInfo.vi_planes; i++) {
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outb(0x3c4, 0x02);
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outb(0x3c5, 0x01<<i);
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bcopy(&VGLBuf[i*VGLBufSize/VGLModeInfo.vi_planes + offset],
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VGLMem, len);
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}
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}
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break;
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case VIDBUF4:
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case VIDBUF8X:
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outb(0x3c6, 0xff);
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outb(0x3ce, 0x01); outb(0x3cf, 0x00); /* set/reset enable */
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outb(0x3ce, 0x08); outb(0x3cf, 0xff); /* bit mask */
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for (i = 0; i < VGLModeInfo.vi_planes; i++) {
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outb(0x3c4, 0x02);
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outb(0x3c5, 0x01<<i);
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bcopy(&VGLBuf[i*VGLAdpInfo.va_window_size], VGLMem,
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VGLAdpInfo.va_window_size);
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}
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break;
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case VIDBUF8:
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case VIDBUF8S:
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case VIDBUF16:
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case VIDBUF16S:
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case VIDBUF24:
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case VIDBUF24S:
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case VIDBUF32:
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case VIDBUF32S:
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for (offset = 0; offset < VGLBufSize; offset += len) {
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VGLSetSegment(offset);
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len = min(VGLBufSize - offset, VGLAdpInfo.va_window_size);
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bcopy(&VGLBuf[offset], VGLMem, len);
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}
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break;
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}
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VGLRestorePalette();
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VGLRestorePalette();
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ioctl(0, VT_RELDISP, VT_ACKACQ);
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ioctl(0, VT_RELDISP, VT_ACKACQ);
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}
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}
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else {
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else {
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switch (VGLDisplay->Type) {
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case VIDBUF4S:
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for (offset = 0; offset < VGLBufSize/VGLModeInfo.vi_planes;
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offset += len) {
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VGLSetSegment(offset);
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len = min(VGLBufSize/VGLModeInfo.vi_planes - offset,
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VGLAdpInfo.va_window_size);
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for (i = 0; i < VGLModeInfo.vi_planes; i++) {
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outb(0x3ce, 0x04);
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outb(0x3cf, i);
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bcopy(VGLMem, &VGLBuf[i*VGLBufSize/VGLModeInfo.vi_planes + offset],
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len);
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}
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}
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break;
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case VIDBUF4:
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case VIDBUF8X:
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/*
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* NOTE: the saved buffer is NOT in the MEMBUF format which
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* the ordinary memory bitmap object is stored in. XXX
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*/
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for (i = 0; i < VGLModeInfo.vi_planes; i++) {
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outb(0x3ce, 0x04);
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outb(0x3cf, i);
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bcopy(VGLMem, &VGLBuf[i*VGLAdpInfo.va_window_size],
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VGLAdpInfo.va_window_size);
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}
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break;
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case VIDBUF8:
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case VIDBUF8S:
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case VIDBUF16:
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case VIDBUF16S:
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case VIDBUF24:
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case VIDBUF24S:
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case VIDBUF32:
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case VIDBUF32S:
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for (offset = 0; offset < VGLBufSize; offset += len) {
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VGLSetSegment(offset);
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len = min(VGLBufSize - offset, VGLAdpInfo.va_window_size);
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bcopy(VGLMem, &VGLBuf[offset], len);
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}
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break;
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}
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VGLMem = MAP_FAILED;
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VGLMem = MAP_FAILED;
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munmap(VGLDisplay->Bitmap, VGLAdpInfo.va_window_size);
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munmap(VGLDisplay->Bitmap, VGLAdpInfo.va_window_size);
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ioctl(0, VGLOldMode, 0);
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ioctl(0, VGLOldMode, 0);
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@ -82,9 +82,6 @@ static VGLBitmap VGLMouseStdAndMask =
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static VGLBitmap VGLMouseStdOrMask =
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static VGLBitmap VGLMouseStdOrMask =
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VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, StdOrMask);
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VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, StdOrMask);
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static VGLBitmap *VGLMouseAndMask, *VGLMouseOrMask;
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static VGLBitmap *VGLMouseAndMask, *VGLMouseOrMask;
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static byte map[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE*4];
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static VGLBitmap VGLMouseSave =
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|
||||||
VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, map);
|
|
||||||
static int VGLMouseVisible = 0;
|
static int VGLMouseVisible = 0;
|
||||||
static int VGLMouseShown = 0;
|
static int VGLMouseShown = 0;
|
||||||
static int VGLMouseXpos = 0;
|
static int VGLMouseXpos = 0;
|
||||||
@ -117,10 +114,9 @@ VGLMousePointerShow()
|
|||||||
gdcidx = inb(0x3ce);
|
gdcidx = inb(0x3ce);
|
||||||
gdcval = inb(0x3cf);
|
gdcval = inb(0x3cf);
|
||||||
}
|
}
|
||||||
__VGLBitmapCopy(VGLDisplay, VGLMouseXpos, VGLMouseYpos,
|
buffer.PixelBytes = VGLDisplay->PixelBytes;
|
||||||
&VGLMouseSave, 0, 0, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
|
__VGLBitmapCopy(&VGLVDisplay, VGLMouseXpos, VGLMouseYpos,
|
||||||
bcopy(VGLMouseSave.Bitmap, buffer.Bitmap,
|
&buffer, 0, 0, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
|
||||||
MOUSE_IMG_SIZE*MOUSE_IMG_SIZE*VGLDisplay->PixelBytes);
|
|
||||||
for (pos = 0; pos < MOUSE_IMG_SIZE*MOUSE_IMG_SIZE; pos++)
|
for (pos = 0; pos < MOUSE_IMG_SIZE*MOUSE_IMG_SIZE; pos++)
|
||||||
for (i = 0; i < VGLDisplay->PixelBytes; i++) {
|
for (i = 0; i < VGLDisplay->PixelBytes; i++) {
|
||||||
pos1 = pos * VGLDisplay->PixelBytes + i;
|
pos1 = pos * VGLDisplay->PixelBytes + i;
|
||||||
@ -154,8 +150,8 @@ VGLMousePointerHide()
|
|||||||
gdcidx = inb(0x3ce);
|
gdcidx = inb(0x3ce);
|
||||||
gdcval = inb(0x3cf);
|
gdcval = inb(0x3cf);
|
||||||
}
|
}
|
||||||
__VGLBitmapCopy(&VGLMouseSave, 0, 0, VGLDisplay,
|
__VGLBitmapCopy(&VGLVDisplay, VGLMouseXpos, VGLMouseYpos, VGLDisplay,
|
||||||
VGLMouseXpos, VGLMouseYpos, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
|
VGLMouseXpos, VGLMouseYpos, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
|
||||||
if (VGLModeInfo.vi_mem_model != V_INFO_MM_DIRECT) {
|
if (VGLModeInfo.vi_mem_model != V_INFO_MM_DIRECT) {
|
||||||
outb(0x3c4, crtcidx);
|
outb(0x3c4, crtcidx);
|
||||||
outb(0x3c5, crtcval);
|
outb(0x3c5, crtcval);
|
||||||
@ -302,8 +298,6 @@ VGLMouseStatus(int *x, int *y, char *buttons)
|
|||||||
int
|
int
|
||||||
VGLMouseFreeze(int x, int y, int width, int hight, u_long color)
|
VGLMouseFreeze(int x, int y, int width, int hight, u_long color)
|
||||||
{
|
{
|
||||||
int i, xstride, ystride;
|
|
||||||
|
|
||||||
INTOFF();
|
INTOFF();
|
||||||
if (width > 1 || hight > 1 || (color & 0xc0000000) == 0) { /* bitmap */
|
if (width > 1 || hight > 1 || (color & 0xc0000000) == 0) { /* bitmap */
|
||||||
if (VGLMouseShown == 1) {
|
if (VGLMouseShown == 1) {
|
||||||
@ -327,20 +321,7 @@ VGLMouseFreeze(int x, int y, int width, int hight, u_long color)
|
|||||||
if (VGLMouseShown &&
|
if (VGLMouseShown &&
|
||||||
x >= VGLMouseXpos && x < VGLMouseXpos + MOUSE_IMG_SIZE &&
|
x >= VGLMouseXpos && x < VGLMouseXpos + MOUSE_IMG_SIZE &&
|
||||||
y >= VGLMouseYpos && y < VGLMouseYpos + MOUSE_IMG_SIZE) {
|
y >= VGLMouseYpos && y < VGLMouseYpos + MOUSE_IMG_SIZE) {
|
||||||
xstride = VGLDisplay->PixelBytes;
|
if (color & 0x80000000) { /* Set */
|
||||||
ystride = MOUSE_IMG_SIZE * xstride;
|
|
||||||
if (color & 0x40000000) { /* Get */
|
|
||||||
color = 0;
|
|
||||||
for (i = xstride - 1; i >= 0; i--)
|
|
||||||
color = (color << 8) |
|
|
||||||
VGLMouseSave.Bitmap[(y-VGLMouseYpos)*ystride+
|
|
||||||
(x-VGLMouseXpos)*xstride+i];
|
|
||||||
return 0x40000000 | (color & 0xffffff);
|
|
||||||
} else { /* Set */
|
|
||||||
color &= 0xffffff; /* discard flag and other garbage */
|
|
||||||
for (i = 0; i < xstride; i++, color >>= 8)
|
|
||||||
VGLMouseSave.Bitmap[(y-VGLMouseYpos)*ystride+
|
|
||||||
(x-VGLMouseXpos)*xstride+i] = color;
|
|
||||||
if (VGLMouseAndMask->Bitmap
|
if (VGLMouseAndMask->Bitmap
|
||||||
[(y-VGLMouseYpos)*MOUSE_IMG_SIZE+(x-VGLMouseXpos)]) {
|
[(y-VGLMouseYpos)*MOUSE_IMG_SIZE+(x-VGLMouseXpos)]) {
|
||||||
return 1;
|
return 1;
|
||||||
|
@ -55,6 +55,8 @@ VGLSetXY(VGLBitmap *object, int x, int y, u_long color)
|
|||||||
|
|
||||||
VGLCheckSwitch();
|
VGLCheckSwitch();
|
||||||
if (x>=0 && x<object->VXsize && y>=0 && y<object->VYsize) {
|
if (x>=0 && x<object->VXsize && y>=0 && y<object->VYsize) {
|
||||||
|
if (object == VGLDisplay)
|
||||||
|
VGLSetXY(&VGLVDisplay, x, y, color);
|
||||||
if (object->Type == MEMBUF ||
|
if (object->Type == MEMBUF ||
|
||||||
!VGLMouseFreeze(x, y, 1, 1, 0x80000000 | color)) {
|
!VGLMouseFreeze(x, y, 1, 1, 0x80000000 | color)) {
|
||||||
offset = (y * object->VXsize + x) * object->PixelBytes;
|
offset = (y * object->VXsize + x) * object->PixelBytes;
|
||||||
@ -113,78 +115,37 @@ static u_long
|
|||||||
__VGLGetXY(VGLBitmap *object, int x, int y)
|
__VGLGetXY(VGLBitmap *object, int x, int y)
|
||||||
{
|
{
|
||||||
int offset;
|
int offset;
|
||||||
int i;
|
|
||||||
u_long color;
|
u_long color;
|
||||||
byte mask;
|
|
||||||
|
|
||||||
offset = (y * object->VXsize + x) * object->PixelBytes;
|
offset = (y * object->VXsize + x) * object->PixelBytes;
|
||||||
switch (object->Type) {
|
switch (object->PixelBytes) {
|
||||||
case VIDBUF8S:
|
case 1:
|
||||||
case VIDBUF16S:
|
memcpy(&color, &object->Bitmap[offset], 1);
|
||||||
case VIDBUF24S:
|
return le32toh(color) & 0xff;
|
||||||
case VIDBUF32S:
|
case 2:
|
||||||
offset = VGLSetSegment(offset);
|
memcpy(&color, &object->Bitmap[offset], 2);
|
||||||
/* FALLTHROUGH */
|
return le32toh(color) & 0xffff;
|
||||||
case MEMBUF:
|
case 3:
|
||||||
case VIDBUF8:
|
memcpy(&color, &object->Bitmap[offset], 3);
|
||||||
case VIDBUF16:
|
return le32toh(color) & 0xffffff;
|
||||||
case VIDBUF24:
|
case 4:
|
||||||
case VIDBUF32:
|
memcpy(&color, &object->Bitmap[offset], 4);
|
||||||
switch (object->PixelBytes) {
|
return le32toh(color);
|
||||||
case 1:
|
|
||||||
memcpy(&color, &object->Bitmap[offset], 1);
|
|
||||||
return le32toh(color) & 0xff;
|
|
||||||
case 2:
|
|
||||||
memcpy(&color, &object->Bitmap[offset], 2);
|
|
||||||
return le32toh(color) & 0xffff;
|
|
||||||
case 3:
|
|
||||||
memcpy(&color, &object->Bitmap[offset], 3);
|
|
||||||
return le32toh(color) & 0xffffff;
|
|
||||||
case 4:
|
|
||||||
memcpy(&color, &object->Bitmap[offset], 4);
|
|
||||||
return le32toh(color);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case VIDBUF8X:
|
|
||||||
outb(0x3ce, 0x04); outb(0x3cf, x & 0x3);
|
|
||||||
return object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)];
|
|
||||||
case VIDBUF4S:
|
|
||||||
offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8);
|
|
||||||
goto get_planar;
|
|
||||||
case VIDBUF4:
|
|
||||||
offset = y*VGLAdpInfo.va_line_width + x/8;
|
|
||||||
get_planar:
|
|
||||||
color = 0;
|
|
||||||
mask = 0x80 >> (x%8);
|
|
||||||
for (i = 0; i < VGLModeInfo.vi_planes; i++) {
|
|
||||||
outb(0x3ce, 0x04); outb(0x3cf, i);
|
|
||||||
color |= (((volatile VGLBitmap *)object)->Bitmap[offset] & mask) ?
|
|
||||||
(1 << i) : 0;
|
|
||||||
}
|
|
||||||
return color;
|
|
||||||
}
|
}
|
||||||
return 0; /* XXX black? */
|
return 0; /* invalid */
|
||||||
}
|
}
|
||||||
|
|
||||||
u_long
|
u_long
|
||||||
VGLGetXY(VGLBitmap *object, int x, int y)
|
VGLGetXY(VGLBitmap *object, int x, int y)
|
||||||
{
|
{
|
||||||
u_long color;
|
|
||||||
|
|
||||||
VGLCheckSwitch();
|
VGLCheckSwitch();
|
||||||
if (x<0 || x>=object->VXsize || y<0 || y>=object->VYsize)
|
if (x<0 || x>=object->VXsize || y<0 || y>=object->VYsize)
|
||||||
return 0;
|
return 0;
|
||||||
if (object->Type != MEMBUF) {
|
if (object == VGLDisplay)
|
||||||
color = VGLMouseFreeze(x, y, 1, 1, 0x40000000);
|
object = &VGLVDisplay;
|
||||||
if (color & 0x40000000) {
|
|
||||||
VGLMouseUnFreeze();
|
|
||||||
return color & 0xffffff;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
color = __VGLGetXY(object, x, y);
|
|
||||||
if (object->Type != MEMBUF)
|
if (object->Type != MEMBUF)
|
||||||
VGLMouseUnFreeze();
|
return 0; /* invalid */
|
||||||
return color;
|
return __VGLGetXY(object, x, y);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -493,8 +454,11 @@ VGLClear(VGLBitmap *object, u_long color)
|
|||||||
int i;
|
int i;
|
||||||
|
|
||||||
VGLCheckSwitch();
|
VGLCheckSwitch();
|
||||||
if (object->Type != MEMBUF)
|
if (object == VGLDisplay) {
|
||||||
VGLMouseFreeze(0, 0, object->Xsize, object->Ysize, color);
|
VGLMouseFreeze(0, 0, object->Xsize, object->Ysize, color);
|
||||||
|
VGLClear(&VGLVDisplay, color);
|
||||||
|
} else if (object->Type != MEMBUF)
|
||||||
|
return; /* invalid */
|
||||||
switch (object->Type) {
|
switch (object->Type) {
|
||||||
case MEMBUF:
|
case MEMBUF:
|
||||||
case VIDBUF8:
|
case VIDBUF8:
|
||||||
@ -545,7 +509,7 @@ VGLClear(VGLBitmap *object, u_long color)
|
|||||||
outb(0x3ce, 0x05); outb(0x3cf, 0x00);
|
outb(0x3ce, 0x05); outb(0x3cf, 0x00);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (object->Type != MEMBUF)
|
if (object == VGLDisplay)
|
||||||
VGLMouseUnFreeze();
|
VGLMouseUnFreeze();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -100,6 +100,7 @@ typedef struct VGLObject {
|
|||||||
extern video_adapter_info_t VGLAdpInfo;
|
extern video_adapter_info_t VGLAdpInfo;
|
||||||
extern video_info_t VGLModeInfo;
|
extern video_info_t VGLModeInfo;
|
||||||
extern VGLBitmap *VGLDisplay;
|
extern VGLBitmap *VGLDisplay;
|
||||||
|
extern VGLBitmap VGLVDisplay;
|
||||||
extern byte *VGLBuf;
|
extern byte *VGLBuf;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
Loading…
Reference in New Issue
Block a user