Support all reasonable cursor sizes. Reduce the size of the standard
cursor from 16x16 (with 6 columns unused) to 10x16 and rename it to the "small" cursor. Add a "large" 19x32 cursor and use it for screen widths larger than 800 pixels. Use libvgl's too-small indentation for the large data declarations. MOUSE_IMG_SIZE = 16 is still part of the API. If an application supplies invalid bitmaps for the cursor, then the results may be different from before.
This commit is contained in:
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@ -43,52 +43,132 @@ static void VGLMouseAction(int dummy);
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#define BORDER 0xff /* default border -- light white in rgb 3:3:2 */
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#define INTERIOR 0xa0 /* default interior -- red in rgb 3:3:2 */
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#define LARGE_MOUSE_IMG_XSIZE 19
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#define LARGE_MOUSE_IMG_YSIZE 32
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#define SMALL_MOUSE_IMG_XSIZE 10
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#define SMALL_MOUSE_IMG_YSIZE 16
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#define X 0xff /* any nonzero in And mask means part of cursor */
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#define B BORDER
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#define I INTERIOR
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static byte StdAndMask[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE] = {
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X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,
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X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,
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X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,
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X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,
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X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,
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X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
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X,X,X,0,X,X,X,X,0,0,0,0,0,0,0,0,
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X,X,0,0,X,X,X,X,0,0,0,0,0,0,0,0,
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0,0,0,0,0,X,X,X,X,0,0,0,0,0,0,0,
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0,0,0,0,0,X,X,X,X,0,0,0,0,0,0,0,
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0,0,0,0,0,0,X,X,0,0,0,0,0,0,0,0,
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static byte LargeAndMask[] = {
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X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,
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X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,
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X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,
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X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,
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X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,
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X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,
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X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,
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X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,
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X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,
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X,X,X,X,X,X,0,X,X,X,X,X,X,0,0,0,0,0,0,
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X,X,X,X,X,0,0,X,X,X,X,X,X,0,0,0,0,0,0,
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X,X,X,X,0,0,0,0,X,X,X,X,X,X,0,0,0,0,0,
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X,X,X,0,0,0,0,0,X,X,X,X,X,X,0,0,0,0,0,
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X,X,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,0,0,
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0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,0,
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0,0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,
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0,0,0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,X,X,X,X,0,0,0,
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};
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static byte StdOrMask[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE] = {
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B,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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B,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0,
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B,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0,
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B,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0,
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B,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0,
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B,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0,
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B,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0,
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B,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,
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B,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,
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B,I,I,I,I,I,B,B,B,B,0,0,0,0,0,0,
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B,I,I,B,I,I,B,0,0,0,0,0,0,0,0,0,
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B,I,B,0,B,I,I,B,0,0,0,0,0,0,0,0,
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B,B,0,0,B,I,I,B,0,0,0,0,0,0,0,0,
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0,0,0,0,0,B,I,I,B,0,0,0,0,0,0,0,
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0,0,0,0,0,B,I,I,B,0,0,0,0,0,0,0,
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0,0,0,0,0,0,B,B,0,0,0,0,0,0,0,0,
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static byte LargeOrMask[] = {
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B,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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B,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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B,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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B,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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B,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0,
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B,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0,
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B,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0,
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B,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0,
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B,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0,
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B,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0,
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B,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,
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B,I,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,
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B,I,I,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,
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B,I,I,I,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,
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B,I,I,I,I,I,I,I,I,I,I,I,I,I,I,B,0,0,0,
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B,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,B,0,0,
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B,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,B,0,
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B,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,B,
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B,I,I,I,I,I,I,I,I,I,I,B,B,B,B,B,B,B,B,
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B,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,
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B,I,I,I,I,I,B,I,I,I,I,B,0,0,0,0,0,0,0,
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B,I,I,I,I,B,0,B,I,I,I,I,B,0,0,0,0,0,0,
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B,I,I,I,B,0,0,B,I,I,I,I,B,0,0,0,0,0,0,
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B,I,I,B,0,0,0,0,B,I,I,I,I,B,0,0,0,0,0,
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B,I,B,0,0,0,0,0,B,I,I,I,I,B,0,0,0,0,0,
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B,B,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,0,0,
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0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,0,
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0,0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,
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0,0,0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,B,B,B,B,0,0,0,
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};
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static byte SmallAndMask[] = {
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X,X,0,0,0,0,0,0,0,0,
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X,X,X,0,0,0,0,0,0,0,
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X,X,X,X,0,0,0,0,0,0,
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X,X,X,X,X,0,0,0,0,0,
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X,X,X,X,X,X,0,0,0,0,
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X,X,X,X,X,X,X,0,0,0,
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X,X,X,X,X,X,X,X,0,0,
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X,X,X,X,X,X,X,X,X,0,
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X,X,X,X,X,X,X,X,X,X,
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X,X,X,X,X,X,X,X,X,X,
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X,X,X,X,X,X,X,0,0,0,
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X,X,X,0,X,X,X,X,0,0,
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X,X,0,0,X,X,X,X,0,0,
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0,0,0,0,0,X,X,X,X,0,
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0,0,0,0,0,X,X,X,X,0,
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0,0,0,0,0,0,X,X,0,0,
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};
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static byte SmallOrMask[] = {
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B,B,0,0,0,0,0,0,0,0,
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B,I,B,0,0,0,0,0,0,0,
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B,I,I,B,0,0,0,0,0,0,
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B,I,I,I,B,0,0,0,0,0,
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B,I,I,I,I,B,0,0,0,0,
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B,I,I,I,I,I,B,0,0,0,
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B,I,I,I,I,I,I,B,0,0,
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B,I,I,I,I,I,I,I,B,0,
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B,I,I,I,I,I,I,I,I,B,
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B,I,I,I,I,I,B,B,B,B,
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B,I,I,B,I,I,B,0,0,0,
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B,I,B,0,B,I,I,B,0,0,
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B,B,0,0,B,I,I,B,0,0,
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0,0,0,0,0,B,I,I,B,0,
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0,0,0,0,0,B,I,I,B,0,
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0,0,0,0,0,0,B,B,0,0,
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};
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#undef X
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#undef B
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#undef I
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static VGLBitmap VGLMouseStdAndMask =
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VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, StdAndMask);
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static VGLBitmap VGLMouseStdOrMask =
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VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, StdOrMask);
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static VGLBitmap VGLMouseLargeAndMask =
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VGLBITMAP_INITIALIZER(MEMBUF, LARGE_MOUSE_IMG_XSIZE, LARGE_MOUSE_IMG_YSIZE,
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LargeAndMask);
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static VGLBitmap VGLMouseLargeOrMask =
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VGLBITMAP_INITIALIZER(MEMBUF, LARGE_MOUSE_IMG_XSIZE, LARGE_MOUSE_IMG_YSIZE,
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LargeOrMask);
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static VGLBitmap VGLMouseSmallAndMask =
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VGLBITMAP_INITIALIZER(MEMBUF, SMALL_MOUSE_IMG_XSIZE, SMALL_MOUSE_IMG_YSIZE,
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SmallAndMask);
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static VGLBitmap VGLMouseSmallOrMask =
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VGLBITMAP_INITIALIZER(MEMBUF, SMALL_MOUSE_IMG_XSIZE, SMALL_MOUSE_IMG_YSIZE,
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SmallOrMask);
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static VGLBitmap *VGLMouseAndMask, *VGLMouseOrMask;
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static int VGLMouseShown = VGL_MOUSEHIDE;
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static int VGLMouseXpos = 0;
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@ -113,17 +193,17 @@ __VGLMouseMode(int mode)
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if (mode == VGL_MOUSESHOW) {
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if (VGLMouseShown == VGL_MOUSEHIDE) {
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VGLMouseShown = VGL_MOUSESHOW;
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__VGLBitmapCopy(&VGLVDisplay, VGLMouseXpos, VGLMouseYpos, VGLDisplay,
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VGLMouseXpos, VGLMouseYpos,
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MOUSE_IMG_SIZE, -MOUSE_IMG_SIZE);
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__VGLBitmapCopy(&VGLVDisplay, VGLMouseXpos, VGLMouseYpos,
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VGLDisplay, VGLMouseXpos, VGLMouseYpos,
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VGLMouseAndMask->VXsize, -VGLMouseAndMask->VYsize);
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}
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}
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else {
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if (VGLMouseShown == VGL_MOUSESHOW) {
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VGLMouseShown = VGL_MOUSEHIDE;
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__VGLBitmapCopy(&VGLVDisplay, VGLMouseXpos, VGLMouseYpos, VGLDisplay,
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VGLMouseXpos, VGLMouseYpos,
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MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
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__VGLBitmapCopy(&VGLVDisplay, VGLMouseXpos, VGLMouseYpos,
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VGLDisplay, VGLMouseXpos, VGLMouseYpos,
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VGLMouseAndMask->VXsize, VGLMouseAndMask->VYsize);
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}
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}
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INTON();
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@ -193,13 +273,17 @@ VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask)
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void
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VGLMouseSetStdImage()
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{
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VGLMouseSetImage(&VGLMouseStdAndMask, &VGLMouseStdOrMask);
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if (VGLDisplay->VXsize > 800)
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VGLMouseSetImage(&VGLMouseLargeAndMask, &VGLMouseLargeOrMask);
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else
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VGLMouseSetImage(&VGLMouseSmallAndMask, &VGLMouseSmallOrMask);
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}
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int
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VGLMouseInit(int mode)
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{
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struct mouse_info mouseinfo;
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VGLBitmap *ormask;
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int andmask, border, error, i, interior;
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switch (VGLModeInfo.vi_mem_model) {
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@ -226,9 +310,14 @@ VGLMouseInit(int mode)
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border = strtoul(getenv("VGLMOUSEBORDERCOLOR"), NULL, 0);
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if (getenv("VGLMOUSEINTERIORCOLOR") != NULL)
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interior = strtoul(getenv("VGLMOUSEINTERIORCOLOR"), NULL, 0);
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for (i = 0; i < MOUSE_IMG_SIZE*MOUSE_IMG_SIZE; i++)
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VGLMouseStdOrMask.Bitmap[i] = VGLMouseStdOrMask.Bitmap[i] == BORDER ?
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border : VGLMouseStdOrMask.Bitmap[i] == INTERIOR ? interior : 0;
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ormask = &VGLMouseLargeOrMask;
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for (i = 0; i < ormask->VXsize * ormask->VYsize; i++)
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ormask->Bitmap[i] = ormask->Bitmap[i] == BORDER ? border :
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ormask->Bitmap[i] == INTERIOR ? interior : 0;
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ormask = &VGLMouseSmallOrMask;
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for (i = 0; i < ormask->VXsize * ormask->VYsize; i++)
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ormask->Bitmap[i] = ormask->Bitmap[i] == BORDER ? border :
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ormask->Bitmap[i] == INTERIOR ? interior : 0;
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VGLMouseSetStdImage();
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mouseinfo.operation = MOUSE_MODE;
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mouseinfo.u.mode.signal = SIGUSR2;
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@ -283,9 +372,10 @@ VGLMouseFreezeXY(int x, int y)
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INTOFF();
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if (VGLMouseShown != VGL_MOUSESHOW)
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return 0;
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if (x >= VGLMouseXpos && x < VGLMouseXpos + MOUSE_IMG_SIZE &&
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y >= VGLMouseYpos && y < VGLMouseYpos + MOUSE_IMG_SIZE &&
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VGLMouseAndMask->Bitmap[(y-VGLMouseYpos)*MOUSE_IMG_SIZE+(x-VGLMouseXpos)])
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if (x >= VGLMouseXpos && x < VGLMouseXpos + VGLMouseAndMask->VXsize &&
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y >= VGLMouseYpos && y < VGLMouseYpos + VGLMouseAndMask->VYsize &&
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VGLMouseAndMask->Bitmap[(y-VGLMouseYpos)*VGLMouseAndMask->VXsize+
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(x-VGLMouseXpos)])
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return 1;
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return 0;
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}
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@ -298,13 +388,13 @@ VGLMouseOverlap(int x, int y, int width, int hight)
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if (VGLMouseShown != VGL_MOUSESHOW)
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return 0;
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if (x > VGLMouseXpos)
|
||||
overlap = (VGLMouseXpos + MOUSE_IMG_SIZE) - x;
|
||||
overlap = (VGLMouseXpos + VGLMouseAndMask->VXsize) - x;
|
||||
else
|
||||
overlap = (x + width) - VGLMouseXpos;
|
||||
if (overlap <= 0)
|
||||
return 0;
|
||||
if (y > VGLMouseYpos)
|
||||
overlap = (VGLMouseYpos + MOUSE_IMG_SIZE) - y;
|
||||
overlap = (VGLMouseYpos + VGLMouseAndMask->VYsize) - y;
|
||||
else
|
||||
overlap = (y + hight) - VGLMouseYpos;
|
||||
return overlap > 0;
|
||||
@ -319,10 +409,10 @@ VGLMouseMerge(int x, int y, int width, byte *line)
|
||||
if (xstart < VGLMouseXpos)
|
||||
xstart = VGLMouseXpos;
|
||||
xend = x + width;
|
||||
if (xend > VGLMouseXpos + MOUSE_IMG_SIZE)
|
||||
xend = VGLMouseXpos + MOUSE_IMG_SIZE;
|
||||
if (xend > VGLMouseXpos + VGLMouseAndMask->VXsize)
|
||||
xend = VGLMouseXpos + VGLMouseAndMask->VXsize;
|
||||
for (x1 = xstart; x1 < xend; x1++) {
|
||||
pos = (y - VGLMouseYpos) * MOUSE_IMG_SIZE + x1 - VGLMouseXpos;
|
||||
pos = (y - VGLMouseYpos) * VGLMouseAndMask->VXsize + x1 - VGLMouseXpos;
|
||||
if (VGLMouseAndMask->Bitmap[pos])
|
||||
bcopy(&VGLMouseOrMask->Bitmap[pos * VGLDisplay->PixelBytes],
|
||||
&line[(x1 - x) * VGLDisplay->PixelBytes], VGLDisplay->PixelBytes);
|
||||
|
Loading…
Reference in New Issue
Block a user