Forgot to remove these files with the NetBSD games cleanups.

This commit is contained in:
Steve Price 1999-04-20 20:24:40 +00:00
parent 713959259e
commit 5f78f4b3f1
8 changed files with 0 additions and 348 deletions

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schumann puff game_2 171 1414 195
schumann puff default 18 220 59
schumann puff easy 13 182 146
schumann puff crossover 11 74 448
schumann puff Killer 0 38 27

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/*
* Convert Phantasia 3.3.1 and 3.3.1+ characs file format to 3.3.2
*
*/
#include "include.h"
#include "oldplayer.h"
struct oldplayer Oldplayer; /* old format structure */
struct player Newplayer; /* new format structure */
char Oldpfile[] = DEST/characs"; /* old format file */
char Newpfile[] = DEST/newcharacs"; /* new format file */
/************************************************************************
/
/ FUNCTION NAME: main()
/
/ FUNCTION: convert old Phantasia player file to new format
/
/ AUTHOR: C. Robertson, 9/1/85 E. A. Estes, 3/12/86
/
/ ARGUMENTS: none
/
/ RETURN VALUE: none
/
/ MODULES CALLED: time(), exit(), fread(), fopen(), srandom(), floor(),
/ random(), strcmp(), fwrite(), strcpy(), fclose(), fprintf()
/
/ GLOBAL INPUTS: _iob[], Oldplayer, Newplayer
/
/ GLOBAL OUTPUTS: Oldplayer, Newplayer
/
/ DESCRIPTION:
/ Read in old player structures and write out to new file in
/ new format.
/ Old player file is unmodified.
/ New file is "DEST/newcharacs".
/ #define PHANTPLUS to convert from 3.3.1+.
/
/************************************************************************/
main()
{
FILE *oldcharac, *newcharac; /* to open old and new files */
if ((oldcharac = fopen(Oldpfile, "r")) == NULL)
{
fprintf(stderr, "Cannot open original character file!\n");
exit(1);
}
if ((newcharac = fopen(Newpfile, "w")) == NULL)
{
fprintf(stderr, "Cannot create new character file!\n");
exit(1);
}
srandomdev();
while (fread((char *) &Oldplayer, sizeof(struct oldplayer), 1, oldcharac) == 1)
/* read and convert old structures into new */
{
Newplayer.p_experience = Oldplayer.o_experience;
Newplayer.p_level = (double) Oldplayer.o_level;
Newplayer.p_strength = Oldplayer.o_strength;
Newplayer.p_sword = Oldplayer.o_sword;
Newplayer.p_might = 0.0; /* game will calculate */
Newplayer.p_energy = Oldplayer.o_energy;
Newplayer.p_maxenergy = Oldplayer.o_maxenergy;
Newplayer.p_shield = Oldplayer.o_shield;
Newplayer.p_quickness = (double) Oldplayer.o_quickness;
Newplayer.p_quksilver = (double) Oldplayer.o_quksilver;
Newplayer.p_speed = 0.0; /* game will calculate */
Newplayer.p_magiclvl = Oldplayer.o_magiclvl;
Newplayer.p_mana = Oldplayer.o_mana;
Newplayer.p_brains = Oldplayer.o_brains;
Newplayer.p_poison = Oldplayer.o_poison;
Newplayer.p_gold = Oldplayer.o_gold;
Newplayer.p_gems = Oldplayer.o_gems;
Newplayer.p_sin = Oldplayer.o_sin;
Newplayer.p_x = Oldplayer.o_x;
Newplayer.p_y = Oldplayer.o_y;
Newplayer.p_1scratch = Oldplayer.o_1scratch;
Newplayer.p_2scratch = Oldplayer.o_2scratch;
Newplayer.p_ring.ring_type = Oldplayer.o_ring.ring_type;
Newplayer.p_ring.ring_duration = Oldplayer.o_ring.ring_duration;
Newplayer.p_ring.ring_inuse = FALSE;
Newplayer.p_age = (long) Oldplayer.o_degenerated * N_AGE;
Newplayer.p_degenerated = Oldplayer.o_degenerated + 1;
/* convert character type into character type and special type */
if (Oldplayer.o_type < 0)
/* player with crown */
Oldplayer.o_type = -Oldplayer.o_type;
if (Oldplayer.o_type == 99)
/* valar */
{
Newplayer.p_specialtype = SC_VALAR;
Newplayer.p_type = (short) ROLL(C_MAGIC, C_EXPER - C_MAGIC + 1);
Newplayer.p_lives = Oldplayer.o_ring.ring_duration;
}
else if (Oldplayer.o_type == 90)
/* ex-valar */
{
Newplayer.p_specialtype = SC_EXVALAR;
Newplayer.p_type = (short) ROLL(C_MAGIC, C_EXPER - C_MAGIC + 1);
Newplayer.p_lives = 0;
}
else if (Oldplayer.o_type > 20)
/* council of wise */
{
Newplayer.p_specialtype = SC_COUNCIL;
Newplayer.p_type = Oldplayer.o_type - 20;
Newplayer.p_lives = Oldplayer.o_ring.ring_duration;
}
else if (Oldplayer.o_type > 10)
/* king */
{
Newplayer.p_specialtype = SC_KING;
Newplayer.p_type = Oldplayer.o_type - 10;
Newplayer.p_lives = 0;
}
else
/* normal player */
{
Newplayer.p_specialtype = SC_NONE;
Newplayer.p_type = Oldplayer.o_type;
Newplayer.p_lives = 0;
}
Newplayer.p_lives = 0;
Newplayer.p_crowns = Oldplayer.o_crowns;
Newplayer.p_charms = Oldplayer.o_charms;
Newplayer.p_amulets = Oldplayer.o_amulets;
Newplayer.p_holywater = Oldplayer.o_holywater;
Newplayer.p_lastused = Oldplayer.o_lastused;
/* convert status and name into status */
Newplayer.p_status = Oldplayer.o_status + S_OFF;
if (strcmp(Oldplayer.m_name, "<null>") == 0)
/* unused recored */
Newplayer.p_status = S_NOTUSED;
if (Oldplayer.o_quickness < 0)
/* hung up player */
{
Newplayer.p_quickness = (double) Oldplayer.o_tampered;
Oldplayer.o_tampered = T_OFF;
Newplayer.p_status = S_HUNGUP;
}
Newplayer.p_tampered = Oldplayer.o_tampered + T_OFF;
Newplayer.p_istat = I_OFF;
Newplayer.p_palantir = Oldplayer.o_palantir;
Newplayer.p_blessing = Oldplayer.o_blessing;
Newplayer.p_virgin = Oldplayer.o_virgin;
Newplayer.p_blindness = Oldplayer.o_blindness;
strcpy(Newplayer.p_name, Oldplayer.o_name);
strcpy(Newplayer.p_password, Oldplayer.o_password);
strcpy(Newplayer.p_login, Oldplayer.o_login);
/* write new structure */
fwrite((char *) &Newplayer, sizeof(Newplayer), 1, newcharac);
}
fclose(oldcharac); /* close files */
fclose(newcharac);
exit(0);
}
/* */
/************************************************************************
/
/ FUNCTION NAME: drandom()
/
/ FUNCTION: return a random number between 0.0 < 1.0
/
/ AUTHOR: E. A. Estes, 2/7/86
/
/ ARGUMENTS: none
/
/ RETURN VALUE: random number
/
/ MODULES CALLED: random()
/
/ GLOBAL INPUTS: none
/
/ GLOBAL OUTPUTS: none
/
/ DESCRIPTION:
/ Return a random number.
/
/************************************************************************/
double
drandom()
{
if (sizeof(int) != 2)
return((double) (random() & 0x7fff) / 32768.0);
else
return((double) random() / 32768.0);
}

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/*
* oldplayer.h - old player structure
*/
struct oldplayer /* player statistics */
{
char o_name[21]; /* name */
char o_password[9]; /* password */
char o_login[10]; /* login */
double o_x; /* x coord */
double o_y; /* y coord */
double o_experience; /* experience */
int o_level; /* level */
short o_quickness; /* quickness */
double o_strength; /* strength */
double o_sin; /* sin */
double o_mana; /* mana */
double o_gold; /* gold */
double o_energy; /* energy */
double o_maxenergy; /* maximum energy */
double o_magiclvl; /* magic level */
double o_brains; /* brains */
short o_crowns; /* crowns */
struct
{
short ring_type; /* type of ring */
short ring_duration; /* duration of ring */
} o_ring; /* ring stuff */
bool o_palantir; /* palantir */
double o_poison; /* poison */
short o_holywater; /* holy water */
short o_amulets; /* amulets */
bool o_blessing; /* blessing */
short o_charms; /* charms */
double o_gems; /* gems */
short o_quksilver; /* quicksilver */
double o_sword; /* sword */
double o_shield; /* shield */
short o_type; /* character type */
bool o_virgin; /* virgin */
short o_lastused; /* day of year last used */
short o_status; /* playing, cloaked, etc. */
short o_tampered; /* decree'd, etc. flag */
double o_1scratch,
o_2scratch; /* variables used for decree, player battle */
bool o_blindness; /* blindness */
int o_notused; /* not used */
long o_age; /* age in seconds */
short o_degenerated; /* age/2500 last degenerated */
short o_istat; /* used for inter-terminal battle */
#ifdef PHANTPLUS
short o_lives;
#endif
};

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./"index"16t"captain"nD20C
+/"points"8t"loadL"8t"loadR"8t"readyL"8t"readyL"ndbbbb2+36+36+
+/"struck"8t"capture"8t"pcrew"8t"movebuf"nb3+pd10C
+/"drift"8t"nfoul"8t"ngrap"nb1+dd
+/"foul:"8t"count"8t"turn"16t"count"8t"turn"
+,5/8tdd16tddn
+/"grap:"8t"count"8t"turn"16t"count"8t"turn"
+,5/8tdd16tddn
+/"RH"8t"RG"8t"RR"8t"FS"8t"explode"8t"sink"n6b
+/"dir"8t"col"8t"row"8t"loadwit"8t"stern"nb+2d2b

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./"winddir windspd windchg vessels"n4b
.+8/"ship: "a
*(.-4)/S

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./"name"16t"specs"16t"nation"nppb+
+/"row"8t"col"8t"dir"nddb+
+/"file"np
+/t

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./"bs bs ta guns class hull qual"n3b+d3b
+/"crew1 crew2 crew3 gunL gunR carL carR"n8b
+/"rig1 rig2 rig3 rig4 pts"n4b+d

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# include "trek.h"
/*
** BOARD A KLINGON
**
** A Klingon battle cruiser is boarded. If the boarding party
** is successful, they take over the vessel, otherwise, you
** have wasted a move. Needless to say, this move is not free.
**
** User parameters are the Klingon to be boarded and the size of
** the boarding party.
**
** Three things are computed. The first is the probability that
** the party takes over the Klingon. This is dependent on the
** size of the party, the condition of the Klingon (for which
** the energy left is used, which is definately incorrect), and
** the number of losses that the boarding party sustains. If too
** many of the boarding party are killed, the probability drops
** to zero. The second quantity computed is the losses that the
** boarding party sustains. This counts in your score. It
** depends on the absolute and relative size of the boarding
** party and the strength of the Klingon. The third quantity
** computed is the number of Klingon captives you get to take.
** It is actually computed as the number of losses they sustain
** subtracted from the size of their crew. It depends on the
** relative size of the party. All of these quantities are
** randomized in some fashion.
*/
board()
{
int prob;
int losses;
int captives;
float t;
int party;
if (checkout(XPORTER))
return;
k = selectklingon();
if (!k->srndreq)
{
return (printf("But captain! You must request surrender first\n"));
}
t = party / Param.crew;
prob = 1000 * t;
prob =- 500 * k->power / Param.klingpwr;
losses = party * k->power * t * 0.5 / Param.klingpwr * (franf() + 1.0);
if (losses * 4 > party)
prob = 0;
captives = %%% * (1.0 - t) * 0.5 * (franf() + 1.0);
if (prob > ranf(1000))
success!!!;