Map entire video memory again. This is a partial backout of r203535.
Although we do not use them all directly, it seems VGA render may access unmapped memory region and cause kernel panic.
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@ -1209,7 +1209,7 @@ vesa_set_mode(video_adapter_t *adp, int mode)
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int10_set_mode(adp->va_initial_bios_mode);
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if (adp->va_info.vi_flags & V_INFO_LINEAR)
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pmap_unmapdev(adp->va_buffer,
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adp->va_buffer_size);
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vesa_adp_info->v_memsize * 64 * 1024);
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/*
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* Once (*prevvidsw->get_info)() succeeded,
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* (*prevvidsw->set_mode)() below won't fail...
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@ -1246,7 +1246,8 @@ vesa_set_mode(video_adapter_t *adp, int mode)
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adp->va_flags |= V_ADP_DAC8;
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if (adp->va_info.vi_flags & V_INFO_LINEAR)
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pmap_unmapdev(adp->va_buffer, adp->va_buffer_size);
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pmap_unmapdev(adp->va_buffer,
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vesa_adp_info->v_memsize * 64 * 1024);
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#if VESA_DEBUG > 0
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printf("VESA: mode set!\n");
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@ -1263,7 +1264,7 @@ vesa_set_mode(video_adapter_t *adp, int mode)
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#endif
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vesa_adp->va_buffer =
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(vm_offset_t)pmap_mapdev_attr(info.vi_buffer,
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info.vi_buffer_size, PAT_WRITE_COMBINING);
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vesa_adp_info->v_memsize * 64 * 1024, PAT_WRITE_COMBINING);
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vesa_adp->va_window = vesa_adp->va_buffer;
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vesa_adp->va_window_size = info.vi_buffer_size / info.vi_planes;
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vesa_adp->va_window_gran = info.vi_buffer_size / info.vi_planes;
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