lualoader: Hide most of the internal drawing functions
Ideally, all of the functionality to revamp the loader screen has associated APIs that are flexible enough that third-party scripts wouldn't need to override these.
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@ -90,6 +90,176 @@ local function draw(x, y, logo)
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end
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end
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local function drawmenu(menudef)
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local x = drawer.menu_position.x
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local y = drawer.menu_position.y
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x = x + drawer.shift.x
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y = y + drawer.shift.y
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-- print the menu and build the alias table
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local alias_table = {}
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local entry_num = 0
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local menu_entries = menudef.entries
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local effective_line_num = 0
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if type(menu_entries) == "function" then
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menu_entries = menu_entries()
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end
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for _, e in ipairs(menu_entries) do
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-- Allow menu items to be conditionally visible by specifying
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-- a visible function.
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if e.visible ~= nil and not e.visible() then
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goto continue
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end
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effective_line_num = effective_line_num + 1
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if e.entry_type ~= core.MENU_SEPARATOR then
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entry_num = entry_num + 1
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screen.setcursor(x, y + effective_line_num)
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printc(entry_num .. ". " .. menuEntryName(menudef, e))
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-- fill the alias table
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alias_table[tostring(entry_num)] = e
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if e.alias ~= nil then
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for _, a in ipairs(e.alias) do
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alias_table[a] = e
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end
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end
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else
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screen.setcursor(x, y + effective_line_num)
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printc(menuEntryName(menudef, e))
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end
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::continue::
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end
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return alias_table
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end
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local function drawbox()
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local x = drawer.menu_position.x - 3
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local y = drawer.menu_position.y - 1
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local w = drawer.frame_size.w
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local h = drawer.frame_size.h
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local framestyle = loader.getenv("loader_menu_frame") or "double"
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local framespec = drawer.frame_styles[framestyle]
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-- If we don't have a framespec for the current frame style, just don't
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-- draw a box.
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if framespec == nil then
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return
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end
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local hl = framespec.horizontal
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local vl = framespec.vertical
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local tl = framespec.top_left
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local bl = framespec.bottom_left
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local tr = framespec.top_right
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local br = framespec.bottom_right
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x = x + drawer.shift.x
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y = y + drawer.shift.y
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screen.setcursor(x, y); printc(tl)
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screen.setcursor(x, y + h); printc(bl)
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screen.setcursor(x + w, y); printc(tr)
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screen.setcursor(x + w, y + h); printc(br)
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screen.setcursor(x + 1, y)
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for _ = 1, w - 1 do
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printc(hl)
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end
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screen.setcursor(x + 1, y + h)
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for _ = 1, w - 1 do
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printc(hl)
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end
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for i = 1, h - 1 do
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screen.setcursor(x, y + i)
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printc(vl)
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screen.setcursor(x + w, y + i)
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printc(vl)
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end
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local menu_header = loader.getenv("loader_menu_title") or
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"Welcome to FreeBSD"
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local menu_header_align = loader.getenv("loader_menu_title_align")
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local menu_header_x
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if menu_header_align ~= nil then
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menu_header_align = menu_header_align:lower()
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if menu_header_align == "left" then
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-- Just inside the left border on top
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menu_header_x = x + 1
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elseif menu_header_align == "right" then
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-- Just inside the right border on top
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menu_header_x = x + w - #menu_header
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end
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end
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if menu_header_x == nil then
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menu_header_x = x + (w / 2) - (#menu_header / 2)
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end
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screen.setcursor(menu_header_x, y)
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printc(menu_header)
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end
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local function drawbrand()
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local x = tonumber(loader.getenv("loader_brand_x")) or
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drawer.brand_position.x
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local y = tonumber(loader.getenv("loader_brand_y")) or
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drawer.brand_position.y
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local branddef = getBranddef(loader.getenv("loader_brand"))
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if branddef == nil then
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branddef = getBranddef(drawer.default_brand)
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end
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local graphic = branddef.graphic
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x = x + drawer.shift.x
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y = y + drawer.shift.y
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draw(x, y, graphic)
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end
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local function drawlogo()
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local x = tonumber(loader.getenv("loader_logo_x")) or
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drawer.logo_position.x
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local y = tonumber(loader.getenv("loader_logo_y")) or
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drawer.logo_position.y
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local logo = loader.getenv("loader_logo")
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local colored = color.isEnabled()
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local logodef = getLogodef(logo)
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if logodef == nil or logodef.graphic == nil or
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(not colored and logodef.requires_color) then
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-- Choose a sensible default
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if colored then
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logodef = getLogodef("orb")
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else
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logodef = getLogodef("orbbw")
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end
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end
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if logodef ~= nil and logodef.graphic == none then
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drawer.shift = logodef.shift
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else
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drawer.shift = drawer.default_shift
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end
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x = x + drawer.shift.x
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y = y + drawer.shift.y
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if logodef ~= nil and logodef.shift ~= nil then
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x = x + logodef.shift.x
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y = y + logodef.shift.y
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end
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draw(x, y, logodef.graphic)
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end
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fbsd_brand = {
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" ______ ____ _____ _____ ",
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" | ____| | _ \\ / ____| __ \\ ",
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@ -205,183 +375,13 @@ drawer.frame_styles = {
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},
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}
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function drawer.drawscreen(menu_opts)
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function drawer.drawscreen(menudef)
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-- drawlogo() must go first.
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-- it determines the positions of other elements
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drawer.drawlogo()
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drawer.drawbrand()
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drawer.drawbox()
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return drawer.drawmenu(menu_opts)
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end
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function drawer.drawmenu(menudef)
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local x = drawer.menu_position.x
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local y = drawer.menu_position.y
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x = x + drawer.shift.x
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y = y + drawer.shift.y
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-- print the menu and build the alias table
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local alias_table = {}
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local entry_num = 0
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local menu_entries = menudef.entries
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local effective_line_num = 0
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if type(menu_entries) == "function" then
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menu_entries = menu_entries()
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end
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for _, e in ipairs(menu_entries) do
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-- Allow menu items to be conditionally visible by specifying
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-- a visible function.
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if e.visible ~= nil and not e.visible() then
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goto continue
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end
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effective_line_num = effective_line_num + 1
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if e.entry_type ~= core.MENU_SEPARATOR then
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entry_num = entry_num + 1
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screen.setcursor(x, y + effective_line_num)
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printc(entry_num .. ". " .. menuEntryName(menudef, e))
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-- fill the alias table
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alias_table[tostring(entry_num)] = e
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if e.alias ~= nil then
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for _, a in ipairs(e.alias) do
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alias_table[a] = e
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end
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end
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else
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screen.setcursor(x, y + effective_line_num)
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printc(menuEntryName(menudef, e))
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end
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::continue::
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end
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return alias_table
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end
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function drawer.drawbox()
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local x = drawer.menu_position.x - 3
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local y = drawer.menu_position.y - 1
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local w = drawer.frame_size.w
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local h = drawer.frame_size.h
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local framestyle = loader.getenv("loader_menu_frame") or "double"
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local framespec = drawer.frame_styles[framestyle]
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-- If we don't have a framespec for the current frame style, just don't
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-- draw a box.
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if framespec == nil then
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return
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end
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local hl = framespec.horizontal
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local vl = framespec.vertical
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local tl = framespec.top_left
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local bl = framespec.bottom_left
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local tr = framespec.top_right
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local br = framespec.bottom_right
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x = x + drawer.shift.x
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y = y + drawer.shift.y
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screen.setcursor(x, y); printc(tl)
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screen.setcursor(x, y + h); printc(bl)
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screen.setcursor(x + w, y); printc(tr)
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screen.setcursor(x + w, y + h); printc(br)
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screen.setcursor(x + 1, y)
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for _ = 1, w - 1 do
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printc(hl)
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end
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screen.setcursor(x + 1, y + h)
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for _ = 1, w - 1 do
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printc(hl)
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end
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for i = 1, h - 1 do
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screen.setcursor(x, y + i)
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printc(vl)
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screen.setcursor(x + w, y + i)
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printc(vl)
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end
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local menu_header = loader.getenv("loader_menu_title") or
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"Welcome to FreeBSD"
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local menu_header_align = loader.getenv("loader_menu_title_align")
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local menu_header_x
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if menu_header_align ~= nil then
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menu_header_align = menu_header_align:lower()
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if menu_header_align == "left" then
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-- Just inside the left border on top
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menu_header_x = x + 1
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elseif menu_header_align == "right" then
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-- Just inside the right border on top
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menu_header_x = x + w - #menu_header
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end
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end
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if menu_header_x == nil then
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menu_header_x = x + (w / 2) - (#menu_header / 2)
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end
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screen.setcursor(menu_header_x, y)
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printc(menu_header)
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end
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function drawer.drawbrand()
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local x = tonumber(loader.getenv("loader_brand_x")) or
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drawer.brand_position.x
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local y = tonumber(loader.getenv("loader_brand_y")) or
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drawer.brand_position.y
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local branddef = getBranddef(loader.getenv("loader_brand"))
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if branddef == nil then
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branddef = getBranddef(drawer.default_brand)
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end
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local graphic = branddef.graphic
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x = x + drawer.shift.x
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y = y + drawer.shift.y
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draw(x, y, graphic)
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end
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function drawer.drawlogo()
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local x = tonumber(loader.getenv("loader_logo_x")) or
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drawer.logo_position.x
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local y = tonumber(loader.getenv("loader_logo_y")) or
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drawer.logo_position.y
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local logo = loader.getenv("loader_logo")
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local colored = color.isEnabled()
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local logodef = getLogodef(logo)
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if logodef == nil or logodef.graphic == nil or
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(not colored and logodef.requires_color) then
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-- Choose a sensible default
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if colored then
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logodef = getLogodef("orb")
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else
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logodef = getLogodef("orbbw")
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end
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end
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if logodef ~= nil and logodef.graphic == none then
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drawer.shift = logodef.shift
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else
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drawer.shift = drawer.default_shift
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end
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x = x + drawer.shift.x
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y = y + drawer.shift.y
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if logodef ~= nil and logodef.shift ~= nil then
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x = x + logodef.shift.x
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y = y + logodef.shift.y
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end
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draw(x, y, logodef.graphic)
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drawlogo()
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drawbrand()
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drawbox()
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return drawmenu(menudef)
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end
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return drawer
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