liblua: Clean up io/loader C module registration
Utilize registration APIs Lua provides to make module definition a little cleaner. Discussed with: imp Sponsored by: Dell EMC Isilon
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@ -210,59 +210,34 @@ lua_readfile(lua_State *L)
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return 2;
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}
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void
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lregister(lua_State *L, const char *tableName, const char *funcName, int (*funcPointer)(lua_State *))
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{
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lua_getglobal(L, tableName);
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if (!lua_istable(L, -1)) {
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lua_pop(L, 1);
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lua_newtable(L);
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lua_setglobal(L, tableName);
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lua_getglobal(L, tableName);
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}
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#define REG_SIMPLE(n) { #n, lua_ ## n }
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static const struct luaL_Reg loaderlib[] = {
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REG_SIMPLE(delay),
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REG_SIMPLE(getenv),
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REG_SIMPLE(perform),
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REG_SIMPLE(printc),
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REG_SIMPLE(setenv),
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REG_SIMPLE(time),
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REG_SIMPLE(unsetenv),
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{ NULL, NULL },
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};
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lua_pushcfunction(L, funcPointer);
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lua_setfield(L, -2, funcName);
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lua_pop(L, 1);
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}
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typedef struct utils_func
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{
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int (*func)(lua_State *);
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const char *table;
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const char *name;
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} utils_func;
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static utils_func reg_funcs[] = {
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{lua_delay, "loader", "delay"},
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{lua_getenv, "loader", "getenv"},
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{lua_perform, "loader", "perform"},
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{lua_printc, "loader", "printc"},
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{lua_setenv, "loader", "setenv"},
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{lua_time, "loader", "time"},
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{lua_unsetenv, "loader", "unsetenv"},
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{lua_closefile, "io", "close"},
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{lua_getchar, "io", "getchar"},
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{lua_gets, "io", "gets"},
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{lua_ischar, "io", "ischar"},
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{lua_openfile, "io", "open"},
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{lua_readfile, "io", "read"},
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{NULL, NULL, NULL},
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};
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static const struct luaL_Reg iolib[] = {
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{ "close", lua_closefile },
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REG_SIMPLE(getchar),
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REG_SIMPLE(gets),
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REG_SIMPLE(ischar),
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{ "open", lua_openfile },
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{ "read", lua_readfile },
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{ NULL, NULL },
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};
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#undef REG_SIMPLE
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void
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register_utils(lua_State *L)
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{
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utils_func *f = reg_funcs;
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while (f->func != NULL && f->name != NULL) {
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if (f->table != NULL)
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lregister(L, f->table, f->name, f->func);
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else
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lua_register(L, f->name, f->func);
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++f;
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}
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luaL_newlib(L, loaderlib);
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lua_setglobal(L, "loader");
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luaL_newlib(L, iolib);
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lua_setglobal(L, "io");
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}
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@ -28,5 +28,4 @@
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#include <lua.h>
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void lregister(lua_State *, const char *, const char *, int (*fptr)(lua_State *));
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void register_utils(lua_State *);
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