loader_lua: lua color changes should end with reset
The color change should have reset sequence, not switch to white.
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@ -42,7 +42,7 @@ color.MAGENTA = 5
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color.CYAN = 6
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color.WHITE = 7
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color.DEFAULT = 0
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color.DEFAULT = 9
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color.BRIGHT = 1
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color.DIM = 2
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@ -67,7 +67,7 @@ function color.resetfg()
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if color.disabled then
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return ''
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end
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return color.escapefg(color.WHITE)
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return color.escapefg(color.DEFAULT)
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end
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function color.escapebg(color_value)
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@ -81,7 +81,7 @@ function color.resetbg()
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if color.disabled then
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return ''
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end
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return color.escapebg(color.BLACK)
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return color.escapebg(color.DEFAULT)
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end
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function color.escape(fg_color, bg_color, attribute)
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@ -101,7 +101,7 @@ function color.default()
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if color.disabled then
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return ""
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end
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return color.escape(color.WHITE, color.BLACK, color.DEFAULT)
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return color.escape(color.DEFAULT, color.DEFAULT)
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end
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function color.highlight(str)
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@ -48,7 +48,7 @@ local beastie_color = {
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" \\ / /\\",
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" \027[36m______\027[31m( (_ / \\______/",
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" \027[36m,' ,-----' |",
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" `--{__________)\027[37m"
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" `--{__________)\027[m"
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}
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drawer.addLogo("beastie", {
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@ -44,7 +44,7 @@ local orb_color = {
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" -- \027[31;1m-.\027[31m",
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" `:` \027[31;1m`:`",
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" \027[31;1m.-- `--.",
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" .---.....----.\027[37m"
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" .---.....----.\027[m"
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}
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drawer.addLogo("orb", {
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@ -47,10 +47,10 @@ local return_menu_entry = {
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local function OnOff(str, value)
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if value then
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return str .. color.escapefg(color.GREEN) .. "On" ..
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color.escapefg(color.WHITE)
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color.resetfg()
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else
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return str .. color.escapefg(color.RED) .. "off" ..
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color.escapefg(color.WHITE)
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color.resetfg()
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end
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end
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