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share/man/man3/tree.3
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share/man/man3/tree.3
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.\" $OpenBSD: tree.3,v 1.7 2002/06/12 01:09:20 provos Exp $
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.\"/*
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.\" * Copyright 2002 Niels Provos <provos@citi.umich.edu>
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.\" * All rights reserved.
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.\" *
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.\" * Redistribution and use in source and binary forms, with or without
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.\" * modification, are permitted provided that the following conditions
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.\" * are met:
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||||
.\" * 1. Redistributions of source code must retain the above copyright
|
||||
.\" * notice, this list of conditions and the following disclaimer.
|
||||
.\" * 2. Redistributions in binary form must reproduce the above copyright
|
||||
.\" * notice, this list of conditions and the following disclaimer in the
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||||
.\" * documentation and/or other materials provided with the distribution.
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.\" * 3. All advertising materials mentioning features or use of this software
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.\" * must display the following acknowledgement:
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.\" * This product includes software developed by Niels Provos.
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.\" * 4. The name of the author may not be used to endorse or promote products
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.\" * derived from this software without specific prior written permission.
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.\" *
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.\" * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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.\" * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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.\" * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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.\" * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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.\" * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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||||
.\" * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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.\" * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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.\" * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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.\" * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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.\" * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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.\" */
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.Dd February 24, 2002
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.Dt TREE 3
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.Os
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.Sh NAME
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.Nm SPLAY_PROTOTYPE,
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.Nm SPLAY_GENERATE,
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.Nm SPLAY_ENTRY ,
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.Nm SPLAY_HEAD ,
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.Nm SPLAY_INITIALIZER ,
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.Nm SPLAY_ROOT ,
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.Nm SPLAY_EMPTY ,
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.Nm SPLAY_NEXT ,
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.Nm SPLAY_MIN ,
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.Nm SPLAY_MAX ,
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.Nm SPLAY_FIND ,
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.Nm SPLAY_LEFT ,
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.Nm SPLAY_RIGHT ,
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.Nm SPLAY_FOREACH ,
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.Nm SPLAY_INIT ,
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.Nm SPLAY_INSERT ,
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.Nm SPLAY_REMOVE ,
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.Nm RB_PROTOTYPE,
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.Nm RB_GENERATE,
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.Nm RB_ENTRY ,
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.Nm RB_HEAD ,
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.Nm RB_INITIALIZER ,
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.Nm RB_ROOT ,
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.Nm RB_EMPTY ,
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.Nm RB_NEXT ,
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.Nm RB_MIN ,
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.Nm RB_MAX ,
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.Nm RB_FIND ,
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.Nm RB_LEFT ,
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.Nm RB_RIGHT ,
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.Nm RB_PARENT ,
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.Nm RB_FOREACH ,
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.Nm RB_INIT ,
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.Nm RB_INSERT ,
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.Nm RB_REMOVE
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.Nd "implementations of splay and red-black trees"
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.Sh SYNOPSIS
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.Fd #include <sys/tree.h>
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.Pp
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.Fn SPLAY_PROTOTYPE "NAME" "TYPE" "FIELD" "CMP"
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.Fn SPLAY_GENERATE "NAME" "TYPE" "FIELD" "CMP"
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.Fn SPLAY_ENTRY "TYPE"
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.Fn SPLAY_HEAD "HEADNAME" "TYPE"
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.Ft "struct TYPE *"
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.Fn SPLAY_INITIALIZER "SPLAY_HEAD *head"
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.Fn SPLAY_ROOT "SPLAY_HEAD *head"
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.Ft "bool"
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.Fn SPLAY_EMPTY "SPLAY_HEAD *head"
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.Ft "struct TYPE *"
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.Fn SPLAY_NEXT "NAME" "SPLAY_HEAD *head" "struct TYPE *elm"
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.Ft "struct TYPE *"
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.Fn SPLAY_MIN "NAME" "SPLAY_HEAD *head"
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.Ft "struct TYPE *"
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.Fn SPLAY_MAX "NAME" "SPLAY_HEAD *head"
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.Ft "struct TYPE *"
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.Fn SPLAY_FIND "NAME" "SPLAY_HEAD *head" "struct TYPE *elm"
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.Ft "struct TYPE *"
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.Fn SPLAY_LEFT "struct TYPE *elm" "SPLAY_ENTRY NAME"
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.Ft "struct TYPE *"
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.Fn SPLAY_RIGHT "struct TYPE *elm" "SPLAY_ENTRY NAME"
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.Fn SPLAY_FOREACH "VARNAME" "NAME" "SPLAY_HEAD *head"
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.Ft void
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.Fn SPLAY_INIT "SPLAY_HEAD *head"
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.Ft "struct TYPE *"
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.Fn SPLAY_INSERT "NAME" "SPLAY_HEAD *head" "struct TYPE *elm"
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.Ft "struct TYPE *"
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.Fn SPLAY_REMOVE "NAME" "SPLAY_HEAD *head" "struct TYPE *elm"
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.Pp
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.Fn RB_PROTOTYPE "NAME" "TYPE" "FIELD" "CMP"
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.Fn RB_GENERATE "NAME" "TYPE" "FIELD" "CMP"
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.Fn RB_ENTRY "TYPE"
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.Fn RB_HEAD "HEADNAME" "TYPE"
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.Fn RB_INITIALIZER "RB_HEAD *head"
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.Ft "struct TYPE *"
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.Fn RB_ROOT "RB_HEAD *head"
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.Ft "bool"
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.Fn RB_EMPTY "RB_HEAD *head"
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.Ft "struct TYPE *"
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.Fn RB_NEXT "NAME" "RB_HEAD *head" "struct TYPE *elm"
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.Ft "struct TYPE *"
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.Fn RB_MIN "NAME" "RB_HEAD *head"
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.Ft "struct TYPE *"
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.Fn RB_MAX "NAME" "RB_HEAD *head"
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.Ft "struct TYPE *"
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.Fn RB_FIND "NAME" "RB_HEAD *head" "struct TYPE *elm"
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.Ft "struct TYPE *"
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.Fn RB_LEFT "struct TYPE *elm" "RB_ENTRY NAME"
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.Ft "struct TYPE *"
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.Fn RB_RIGHT "struct TYPE *elm" "RB_ENTRY NAME"
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.Ft "struct TYPE *"
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.Fn RB_PARENT "struct TYPE *elm" "RB_ENTRY NAME"
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.Fn RB_FOREACH "VARNAME" "NAME" "RB_HEAD *head"
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.Ft void
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.Fn RB_INIT "RB_HEAD *head"
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.Ft "struct TYPE *"
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.Fn RB_INSERT "NAME" "RB_HEAD *head" "struct TYPE *elm"
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.Ft "struct TYPE *"
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.Fn RB_REMOVE "NAME" "RB_HEAD *head" "struct TYPE *elm"
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.Sh DESCRIPTION
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These macros defines data structures for different types of trees:
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splay trees and red-black trees.
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.Pp
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In the macro definitions,
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.Fa TYPE
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is the name tag of a user defined structure that must contain a field of type
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.Li SPLAY_ENTRY ,
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or
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.Li RB_ENTRY ,
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named
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.Fa ENTRYNAME .
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The argument
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.Fa HEADNAME
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is the name tag of a user defined structure that must be declared
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using the macros
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.Fn SPLAY_HEAD ,
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or
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.Fn RB_HEAD .
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The argument
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.Fa NAME
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has to be a unique name prefix for every tree that is defined.
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.Pp
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The function prototypes are declared with either
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.Li SPLAY_PROTOTYPE,
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or
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.Li RB_PROTOTYPE .
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The function bodies are generated with either
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.Li SPLAY_GENERATE,
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or
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.Li RB_GENERATE .
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See the examples below for further explanation of how these macros are used.
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.Sh SPLAY TREES
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A splay tree is a self-organizing data structure. Every operation
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on the tree causes a splay to happen. The splay moves the requested
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node to the root of the tree and partly rebalances it.
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.Pp
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This has the benefit that request locality causes faster lookups as
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the requested nodes move to the top of the tree. On the other hand,
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every lookup causes memory writes.
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.Pp
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The Balance Theorem bounds the total access time for m operations
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and n inserts on an initially empty tree as O((m + n)lg n). The
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amortized cost for a sequence of m accesses to a splay tree is O(lg n);
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.Pp
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A splay tree is headed by a structure defined by the
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.Fn SPLAY_HEAD
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macro.
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A
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.Fa SPLAY_HEAD
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structure is declared as follows:
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.Bd -literal -offset indent
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SPLAY_HEAD(HEADNAME, TYPE) head;
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.Ed
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.Pp
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where
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.Fa HEADNAME
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is the name of the structure to be defined, and struct
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.Fa TYPE
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is the type of the elements to be inserted into the tree.
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.Pp
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The
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.Fn SPLAY_ENTRY
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macro declares a structure that allows elements to be connected in the tree.
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.Pp
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In order to use the functions that manipulate the tree structure,
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their prototypes need to be declared with the
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.Fn SPLAY_PROTOTYPE
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macro,
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where
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.Fa NAME
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is a unique identifier for this particular tree.
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The
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.Fa TYPE
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argument is the type of the structure that is being managed
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by the tree.
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The
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.Fa FIELD
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argument is the name of the element defined by
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.Fn SPLAY_ENTRY .
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.Pp
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The function bodies are generated with the
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.Fn SPLAY_GENERATE
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macro. It takes the same arguments as the
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.Fn SPLAY_PROTOTYPE
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macro, but should be used only once.
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.Pp
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Finally,
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the
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.Fa CMP
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argument is the name of a function used to compare tree noded
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with each other. The function takes two arguments of type
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.Fa "struct TYPE *" .
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If the first argument is smaller than the second, the function returns a
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value smaller than zero. If they are equal, the function returns zero.
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Otherwise, it should return a value greater than zero. The compare
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function defines the order of the tree elements.
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.Pp
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The
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.Fn SPLAY_INIT
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macro initializes the tree referenced by
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.Fa head .
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.Pp
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The splay tree can also be initialized statically by using the
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.Fn SPLAY_INITIALIZER
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macro like this:
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.Bd -literal -offset indent
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SPLAY_HEAD(HEADNAME, TYPE) head = SPLAY_INITIALIZER(&head);
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.Ed
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.Pp
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The
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.Fn SPLAY_INSERT
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macro inserts the new element
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.Fa elm
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into the tree.
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.Pp
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The
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.Fn SPLAY_REMOVE
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macro removes the element
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.Fa elm
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from the tree pointed by
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.Fa head .
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.Pp
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The
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.Fn SPLAY_FIND
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macro can be used to find a particular element in the tree.
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.Bd -literal -offset indent
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struct TYPE find, *res;
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find.key = 30;
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res = SPLAY_FIND(NAME, head, &find);
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.Ed
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.Pp
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The
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.Fn SPLAY_ROOT ,
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.Fn SPLAY_MIN ,
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.Fn SPLAY_MAX ,
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and
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.Fn SPLAY_NEXT
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macros can be used to traverse the tree:
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.Bd -literal -offset indent
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for (np = SPLAY_MIN(NAME, &head); np != NULL; np = SPLAY_NEXT(NAME, &head, np))
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.Ed
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.Pp
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Or, for simplicity, one can use the
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.Fn SPLAY_FOREACH
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macro:
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.Bd -literal -offset indent
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SPLAY_FOREACH(np, NAME, head)
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.Ed
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.Pp
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The
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.Fn SPLAY_EMPTY
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macro should be used to check whether a splay tree is empty.
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.Pp
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.Sh RED-BLACK TREES
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A red-black tree is a binary search tree with the node color as an
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extra attribute. It fulfills a set of conditions:
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.Bl -enum -compact -offset indent
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.It
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every search path from the root to a leaf consists of the same number of
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black nodes,
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.It
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each red node (except for the root) has a black parent,
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.It
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each leaf node is black.
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.El
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.Pp
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Every operation on a red-black tree is bounded as O(lg n).
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The maximum height of a red-black tree is 2lg (n+1).
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.Pp
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A red-black tree is headed by a structure defined by the
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.Fn RB_HEAD
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macro.
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A
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.Fa RB_HEAD
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structure is declared as follows:
|
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.Bd -literal -offset indent
|
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RB_HEAD(HEADNAME, TYPE) head;
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.Ed
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.Pp
|
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where
|
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.Fa HEADNAME
|
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is the name of the structure to be defined, and struct
|
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.Fa TYPE
|
||||
is the type of the elements to be inserted into the tree.
|
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.Pp
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||||
The
|
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.Fn RB_ENTRY
|
||||
macro declares a structure that allows elements to be connected in the tree.
|
||||
.Pp
|
||||
In order to use the functions that manipulate the tree structure,
|
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their prototypes need to be declared with the
|
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.Fn RB_PROTOTYPE
|
||||
macro,
|
||||
where
|
||||
.Fa NAME
|
||||
is a unique identifier for this particular tree.
|
||||
The
|
||||
.Fa TYPE
|
||||
argument is the type of the structure that is being managed
|
||||
by the tree.
|
||||
The
|
||||
.Fa FIELD
|
||||
argument is the name of the element defined by
|
||||
.Fn RB_ENTRY .
|
||||
.Pp
|
||||
The function bodies are generated with the
|
||||
.Fn RB_GENERATE
|
||||
macro. It takes the same arguments as the
|
||||
.Fn RB_PROTOTYPE
|
||||
macro, but should be used only once.
|
||||
.Pp
|
||||
Finally,
|
||||
the
|
||||
.Fa CMP
|
||||
argument is the name of a function used to compare tree noded
|
||||
with each other. The function takes two arguments of type
|
||||
.Fa "struct TYPE *" .
|
||||
If the first argument is smaller than the second, the function returns a
|
||||
value smaller than zero. If they are equal, the function returns zero.
|
||||
Otherwise, it should return a value greater than zero. The compare
|
||||
function defines the order of the tree elements.
|
||||
.Pp
|
||||
The
|
||||
.Fn RB_INIT
|
||||
macro initializes the tree referenced by
|
||||
.Fa head .
|
||||
.Pp
|
||||
The redblack tree can also be initialized statically by using the
|
||||
.Fn RB_INITIALIZER
|
||||
macro like this:
|
||||
.Bd -literal -offset indent
|
||||
RB_HEAD(HEADNAME, TYPE) head = RB_INITIALIZER(&head);
|
||||
.Ed
|
||||
.Pp
|
||||
The
|
||||
.Fn RB_INSERT
|
||||
macro inserts the new element
|
||||
.Fa elm
|
||||
into the tree.
|
||||
.Pp
|
||||
The
|
||||
.Fn RB_REMOVE
|
||||
macro removes the element
|
||||
.Fa elm
|
||||
from the tree pointed by
|
||||
.Fa head .
|
||||
.Pp
|
||||
The
|
||||
.Fn RB_FIND
|
||||
macro can be used to find a particular element in the tree.
|
||||
.Bd -literal -offset indent
|
||||
struct TYPE find, *res;
|
||||
find.key = 30;
|
||||
res = RB_FIND(NAME, head, &find);
|
||||
.Ed
|
||||
.Pp
|
||||
The
|
||||
.Fn RB_ROOT ,
|
||||
.Fn RB_MIN ,
|
||||
.Fn RB_MAX ,
|
||||
and
|
||||
.Fn RB_NEXT
|
||||
macros can be used to traverse the tree:
|
||||
.Bd -literal -offset indent
|
||||
for (np = RB_MIN(NAME, &head); np != NULL; np = RB_NEXT(NAME, &head, np))
|
||||
.Ed
|
||||
.Pp
|
||||
Or, for simplicity, one can use the
|
||||
.Fn RB_FOREACH
|
||||
macro:
|
||||
.Bd -literal -offset indent
|
||||
RB_FOREACH(np, NAME, head)
|
||||
.Ed
|
||||
.Pp
|
||||
The
|
||||
.Fn RB_EMPTY
|
||||
macro should be used to check whether a splay tree is empty.
|
||||
.Pp
|
||||
.Sh NOTES
|
||||
Trying to free a tree in the following way is a common error:
|
||||
.Bd -literal -offset indent
|
||||
SPLAY_FOREACH(var, NAME, head) {
|
||||
SPLAY_REMOVE(NAME, head, var);
|
||||
free(var);
|
||||
}
|
||||
free(head);
|
||||
.Ed
|
||||
.Pp
|
||||
Since
|
||||
.Va var
|
||||
is free'd, the
|
||||
.Fn FOREACH
|
||||
macro refers to a pointer that may have been reallocated already.
|
||||
Proper code needs a second variable.
|
||||
.Bd -literal -offset indent
|
||||
for (var = SPLAY_MIN(NAME, head); var != NULL; var = nxt) {
|
||||
nxt = SPLAY_NEXT(NAME, head, var);
|
||||
SPLAY_REMOVE(NAME, head, var);
|
||||
free(var);
|
||||
}
|
||||
.Ed
|
||||
.Pp
|
||||
Both
|
||||
.Fn RB_INSERT
|
||||
and
|
||||
.Fn SPLAY_INSERT
|
||||
return
|
||||
.Va NULL
|
||||
if the element was inserted in the tree successfully, otherwise they
|
||||
return a pointer to the element with the colliding key.
|
||||
.Pp
|
||||
Accordingly,
|
||||
.Fn RB_REMOVE
|
||||
and
|
||||
.Fn SPLAY_REMOVE
|
||||
return the pointer to the removed element otherwise they return
|
||||
.Va NULL
|
||||
to indicate an error.
|
||||
.Sh AUTHORS
|
||||
The author of the tree macros is Niels Provos.
|
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