Fix preprocessor directive syntax (text after #endif).
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@ -186,7 +186,7 @@ savegame(fname)
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lwclose(); lastmonst[0] = 0;
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#ifndef VT100
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setscroll();
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#endif VT100
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#endif /* VT100 */
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lcreat((char*)0); nosignal=0;
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return(0);
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}
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