use a real uint64_t instead of writing code to emulate one..
I verified w/ a: dd if=/dev/zero bs=1m count=5000 | sha256 a33351fafd00e4c4bcdee2a1c5d019026500f8cdfeaf91a9b8dbbb2619429659 Reviewed by: cperciva MFC after: 1 week
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@ -33,7 +33,7 @@
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typedef struct SHA256Context {
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uint32_t state[8];
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uint32_t count[2];
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uint64_t count;
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unsigned char buf[64];
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} SHA256_CTX;
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@ -208,10 +208,10 @@ SHA256_Pad(SHA256_CTX * ctx)
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* Convert length to a vector of bytes -- we do this now rather
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* than later because the length will change after we pad.
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*/
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be32enc_vect(len, ctx->count, 8);
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be64enc(len, ctx->count);
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/* Add 1--64 bytes so that the resulting length is 56 mod 64 */
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r = (ctx->count[1] >> 3) & 0x3f;
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r = (ctx->count >> 3) & 0x3f;
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plen = (r < 56) ? (56 - r) : (120 - r);
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SHA256_Update(ctx, PAD, (size_t)plen);
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@ -225,7 +225,7 @@ SHA256_Init(SHA256_CTX * ctx)
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{
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/* Zero bits processed so far */
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ctx->count[0] = ctx->count[1] = 0;
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ctx->count = 0;
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/* Magic initialization constants */
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ctx->state[0] = 0x6A09E667;
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@ -242,21 +242,18 @@ SHA256_Init(SHA256_CTX * ctx)
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void
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SHA256_Update(SHA256_CTX * ctx, const void *in, size_t len)
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{
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uint32_t bitlen[2];
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uint64_t bitlen;
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uint32_t r;
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const unsigned char *src = in;
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/* Number of bytes left in the buffer from previous updates */
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r = (ctx->count[1] >> 3) & 0x3f;
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r = (ctx->count >> 3) & 0x3f;
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/* Convert the length into a number of bits */
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bitlen[1] = ((uint32_t)len) << 3;
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bitlen[0] = (uint32_t)(len >> 29);
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bitlen = len << 3;
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/* Update number of bits */
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if ((ctx->count[1] += bitlen[1]) < bitlen[1])
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ctx->count[0]++;
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ctx->count[0] += bitlen[0];
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ctx->count += bitlen;
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/* Handle the case where we don't need to perform any transforms */
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if (len < 64 - r) {
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