vt(4): When creating a window buffer, fill it entirely
... not just the visible part. This fixes a bug where, when switching from eg. vt_vga to vt_fb (ie. the resolution goes up), the originally hidden, uninitialized area of the buffer is displayed on the screen. This leads to a missing text cursor when it's over an unitialized area. This was also visible when selecting text: the uninitialized area was not highlighted. Internally, this area was zeroed: characters were all 0x00000000, meaning the foreground and background color was black. Now, everything is filled with a space with a gray foreground color, like the visible area. While here, remove the check for the mute flag and always use TERMINAL_NORM_ATTR as the character attribute (ie. gray foreground, black background). MFC after: 1 week
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@ -410,9 +410,9 @@ vtbuf_init_early(struct vt_buf *vb)
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vtbuf_init_rows(vb);
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rect.tr_begin.tp_row = rect.tr_begin.tp_col = 0;
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rect.tr_end = vb->vb_scr_size;
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vtbuf_fill(vb, &rect, VTBUF_SPACE_CHAR((boothowto & RB_MUTE) == 0 ?
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TERMINAL_KERN_ATTR : TERMINAL_NORM_ATTR));
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rect.tr_end.tp_col = vb->vb_scr_size.tp_col;
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rect.tr_end.tp_row = vb->vb_history_size;
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vtbuf_fill(vb, &rect, VTBUF_SPACE_CHAR(TERMINAL_NORM_ATTR));
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vtbuf_make_undirty(vb);
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if ((vb->vb_flags & VBF_MTX_INIT) == 0) {
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mtx_init(&vb->vb_lock, "vtbuf", NULL, MTX_SPIN);
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