Optimize the fixup for +-0 by using better classification for this case
and by using a table lookup to avoid a branch when this case occurs. On i386, this saves 1-4 cycles out of about 64 for non-large args.
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@ -44,6 +44,7 @@ shift[2] = {
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#error "Unsupported long double format"
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#endif
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};
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static const float zero[2] = { 0.0, -0.0 };
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long double
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rintl(long double x)
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@ -74,7 +75,8 @@ rintl(long double x)
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* If the result is +-0, then it must have the same sign as x, but
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* the above calculation doesn't always give this. Fix up the sign.
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*/
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if (x == 0.0L)
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return (sign ? -0.0L : 0.0L);
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if (u.bits.exp < BIAS && x == 0.0L)
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return (zero[sign]);
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return (x);
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}
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