libvgl: do not initialize static storage.

The pointer value was being initialized to 0. While it would
have been better to use NULL here, it is static storage so
there is no need to do so.
This commit is contained in:
Pedro F. Giffuni 2016-04-13 14:59:50 +00:00
parent 3e8a5445e5
commit 9c4ec22290

View File

@ -33,7 +33,7 @@ __FBSDID("$FreeBSD$");
#include <sys/fbio.h>
#include "vgl.h"
static VGLText *VGLTextFont = 0;
static VGLText *VGLTextFont;
extern byte VGLFont[];