Prevent a flurry of forced window updates when an application is

doing small reads on a (partially) filled receive socket buffer.

Normally one would a send a window update every time the available
space in the socket buffer increases by two times MSS.  This leads
to a flurry of window updates that do not provide any meaningful
new information to the sender.  There still is available space in
the window and the sender can continue sending data.  All window
updates then get carried by the regular ACKs.  Only when the socket
buffer was (almost) full and the window closed accordingly a window
updates delivery new information and allows the sender to start
sending more data again.

Send window updates only every two MSS when the socket buffer
has less than 1/8 space available, or the available space in the
socket buffer increased by 1/4 its full capacity, or the socket
buffer is very small.  The next regular data ACK will carry and
report the exact window size again.

Reported by:	sbruno
Tested by:	darrenr
Tested by:	Darren Baginski
PR:		kern/116335
MFC after:	2 weeks
This commit is contained in:
andre 2012-10-28 17:40:35 +00:00
parent afe4bf4cff
commit a04f01c8df

View File

@ -545,23 +545,39 @@ after_sack_rexmit:
}
/*
* Compare available window to amount of window
* known to peer (as advertised window less
* next expected input). If the difference is at least two
* max size segments, or at least 50% of the maximum possible
* window, then want to send a window update to peer.
* Skip this if the connection is in T/TCP half-open state.
* Sending of standalone window updates.
*
* Window updates important when we close our window due to a full
* socket buffer and are opening it again after the application
* reads data from it. Once the window has opened again and the
* remote end starts to send again the ACK clock takes over and
* provides the most current window information.
*
* We must avoid to the silly window syndrome whereas every read
* from the receive buffer, no matter how small, causes a window
* update to be sent. We also should avoid sending a flurry of
* window updates when the socket buffer had queued a lot of data
* and the application is doing small reads.
*
* Prevent a flurry of pointless window updates by only sending
* an update when we can increase the advertized window by more
* than 1/4th of the socket buffer capacity. When the buffer is
* getting full or is very small be more aggressive and send an
* update whenever we can increase by two mss sized segments.
* In all other situations the ACK's to new incoming data will
* carry further window increases.
*
* Don't send an independent window update if a delayed
* ACK is pending (it will get piggy-backed on it) or the
* remote side already has done a half-close and won't send
* more data.
* more data. Skip this if the connection is in T/TCP
* half-open state.
*/
if (recwin > 0 && !(tp->t_flags & TF_NEEDSYN) &&
!(tp->t_flags & TF_DELACK) &&
!TCPS_HAVERCVDFIN(tp->t_state)) {
/*
* "adv" is the amount we can increase the window,
* "adv" is the amount we could increase the window,
* taking into account that we are limited by
* TCP_MAXWIN << tp->rcv_scale.
*/
@ -581,9 +597,11 @@ after_sack_rexmit:
*/
if (oldwin >> tp->rcv_scale == (adv + oldwin) >> tp->rcv_scale)
goto dontupdate;
if (adv >= (long) (2 * tp->t_maxseg))
goto send;
if (2 * adv >= (long) so->so_rcv.sb_hiwat)
if (adv >= (long)(2 * tp->t_maxseg) &&
(adv >= (long)(so->so_rcv.sb_hiwat / 4) ||
recwin <= (long)(so->so_rcv.sb_hiwat / 8) ||
so->so_rcv.sb_hiwat <= 8 * tp->t_maxseg))
goto send;
}
dontupdate: