Add calls to callout_drain() to ensure the callouts are flushed before
we free memory from underneath them. This fixes an occasional panic I've been seeing in softclock() where a bad pointer would be encountered when pushing DTrace hard.
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@ -13616,7 +13616,9 @@ dtrace_state_destroy(dtrace_state_t *state)
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cyclic_remove(state->dts_deadman);
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#else
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callout_stop(&state->dts_cleaner);
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callout_drain(&state->dts_cleaner);
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callout_stop(&state->dts_deadman);
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callout_drain(&state->dts_deadman);
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#endif
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dtrace_dstate_fini(&vstate->dtvs_dynvars);
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