In the ia32_{get,set}_fpcontext(), use fpu{get,set}userregs instead
of fpu{get,set}regs. Noted by: bde MFC after: 1 month
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@ -98,7 +98,8 @@ ia32_get_fpcontext(struct thread *td, struct ia32_mcontext *mcp)
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* 64bit instruction and data pointers. Ignore the difference
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* for now, it should be irrelevant for most applications.
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*/
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mcp->mc_ownedfp = fpugetregs(td, (struct savefpu *)&mcp->mc_fpstate);
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mcp->mc_ownedfp = fpugetuserregs(td,
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(struct savefpu *)&mcp->mc_fpstate);
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mcp->mc_fpformat = fpuformat();
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}
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@ -115,7 +116,7 @@ ia32_set_fpcontext(struct thread *td, const struct ia32_mcontext *mcp)
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fpstate_drop(td);
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else if (mcp->mc_ownedfp == _MC_FPOWNED_FPU ||
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mcp->mc_ownedfp == _MC_FPOWNED_PCB) {
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fpusetregs(td, (struct savefpu *)&mcp->mc_fpstate);
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fpusetuserregs(td, (struct savefpu *)&mcp->mc_fpstate);
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} else
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return (EINVAL);
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return (0);
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