From c8b259dea5a0cd6126e37e848bbc7a53c72b1c6d Mon Sep 17 00:00:00 2001 From: bde Date: Sun, 24 Mar 2019 20:36:35 +0000 Subject: [PATCH] Fix the type of the color args for VGLMouseFreeze(), VGLBitmapPutChar(), VGLBitmapString() and VGLSetBorder() so as to not truncate to 8 bits. Complete the corresponding fix for VGLGetXY() and VGLPutXY() (parts of the man page were out of date). --- lib/libvgl/mouse.c | 2 +- lib/libvgl/text.c | 4 ++-- lib/libvgl/vgl.3 | 10 +++++----- lib/libvgl/vgl.h | 8 ++++---- 4 files changed, 12 insertions(+), 12 deletions(-) diff --git a/lib/libvgl/mouse.c b/lib/libvgl/mouse.c index 40b15e707163..fae8a84992ba 100644 --- a/lib/libvgl/mouse.c +++ b/lib/libvgl/mouse.c @@ -234,7 +234,7 @@ VGLMouseStatus(int *x, int *y, char *buttons) } int -VGLMouseFreeze(int x, int y, int width, int hight, byte color) +VGLMouseFreeze(int x, int y, int width, int hight, u_long color) { if (!VGLMouseFrozen) { VGLMouseFrozen = 1; diff --git a/lib/libvgl/text.c b/lib/libvgl/text.c index be83ab08dc9e..18633f8d4be0 100644 --- a/lib/libvgl/text.c +++ b/lib/libvgl/text.c @@ -74,7 +74,7 @@ FILE *fd; void VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch, - byte fgcol, byte bgcol, int fill, int dir) + u_long fgcol, u_long bgcol, int fill, int dir) { int b, Bpc, Bpl, lin, bit, topbit; @@ -126,7 +126,7 @@ VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch, void VGLBitmapString(VGLBitmap *Object, int x, int y, char *str, - byte fgcol, byte bgcol, int fill, int dir) + u_long fgcol, u_long bgcol, int fill, int dir) { int pos; diff --git a/lib/libvgl/vgl.3 b/lib/libvgl/vgl.3 index d70ea73ddf3f..749ca3b65576 100644 --- a/lib/libvgl/vgl.3 +++ b/lib/libvgl/vgl.3 @@ -117,9 +117,9 @@ .Ft int .Fn VGLBitmapCopy "VGLBitmap *src" "int srcx" "int srcy" "VGLBitmap *dst" "int dstx" "int dsty" "int width" "int hight" .Ft void -.Fn VGLBitmapPutChar "VGLBitmap *Object" "int x" "int y" "byte ch" "byte fgcol" "byte bgcol" "int fill" "int dir" +.Fn VGLBitmapPutChar "VGLBitmap *Object" "int x" "int y" "byte ch" "u_long fgcol" "u_long bgcol" "int fill" "int dir" .Ft void -.Fn VGLBitmapString "VGLBitmap *Object" "int x" "int y" "char *str" "byte fgcol" "byte bgcol" "int fill" "int dir" +.Fn VGLBitmapString "VGLBitmap *Object" "int x" "int y" "char *str" "u_long fgcol" "u_long bgcol" "int fill" "int dir" .Ft void .Fn VGLClear "VGLBitmap *object" "u_long color" .Ft void @@ -127,7 +127,7 @@ .Ft void .Fn VGLSetPaletteIndex "byte color" "byte red" "byte green" "byte blue" .Ft void -.Fn VGLSetBorder "byte color" +.Fn VGLSetBorder "u_long color" .Ft int .Fn VGLSetVScreenSize "VGLBitmap *object" "int vxsize" "int vysize" .Ft int @@ -238,7 +238,7 @@ retrieves the color of the pixel located at .Va x , y , coordinates of the .Va object -argument, and returns it as a byte value. +argument, and returns it as a u_long value. .Pp .Fn VGLSetXY sets the color of the pixel located at @@ -247,7 +247,7 @@ coordinates of the .Va object argument to .Va color -byte value. +u_long value. .Pp .Fn VGLLine draw a line from diff --git a/lib/libvgl/vgl.h b/lib/libvgl/vgl.h index 67b1d0e56ce1..ca5779ab8028 100644 --- a/lib/libvgl/vgl.h +++ b/lib/libvgl/vgl.h @@ -131,7 +131,7 @@ void VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask); void VGLMouseSetStdImage(void); int VGLMouseInit(int mode); int VGLMouseStatus(int *x, int *y, char *buttons); -int VGLMouseFreeze(int x, int y, int width, int hight, byte color); +int VGLMouseFreeze(int x, int y, int width, int hight, u_long color); void VGLMouseUnFreeze(void); /* simple.c */ void VGLSetXY(VGLBitmap *object, int x, int y, u_long color); @@ -146,11 +146,11 @@ void VGLRestorePalette(void); void VGLSavePalette(void); void VGLSetPalette(byte *red, byte *green, byte *blue); void VGLSetPaletteIndex(byte color, byte red, byte green, byte blue); -void VGLSetBorder(byte color); +void VGLSetBorder(u_long color); void VGLBlankDisplay(int blank); /* text.c */ int VGLTextSetFontFile(char *filename); -void VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch, byte fgcol, byte bgcol, int fill, int dir); -void VGLBitmapString(VGLBitmap *Object, int x, int y, char *str, byte fgcol, byte bgcol, int fill, int dir); +void VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch, u_long fgcol, u_long bgcol, int fill, int dir); +void VGLBitmapString(VGLBitmap *Object, int x, int y, char *str, u_long fgcol, u_long bgcol, int fill, int dir); #endif /* !_VGL_H_ */