Fix another type of buffer overrun for segmented modes. The buffer index
was not taken modulo the window size in VGLClear(). Segmented modes also need a kernel fix to almost work. The ioctl to set the window origin is broken. These bugs are rarely problems since non-VESA modes only need segmentation to support multiple pages but libvgl doesn't support multiple pages and treats these modes as non-segmented, and VESA modes are usually mapped linearly except on old hardware so they really are non-segmented.
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@ -535,7 +535,8 @@ VGLClear(VGLBitmap *object, u_long color)
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VGLSetSegment(offset);
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VGLSetSegment(offset);
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len = min(total - offset, VGLAdpInfo.va_window_size);
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len = min(total - offset, VGLAdpInfo.va_window_size);
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for (i = 0; i < len; i += object->PixelBytes)
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for (i = 0; i < len; i += object->PixelBytes)
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bcopy(b, object->Bitmap + offset + i, object->PixelBytes);
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bcopy(object->Bitmap + (offset + i) % VGLAdpInfo.va_window_size, b,
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object->PixelBytes);
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offset += len;
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offset += len;
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}
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}
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break;
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break;
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