Fix a long-standing blatant bug where the operator precedence between
& and && has been botched. This was likely the cause for some havoc with various negotiation cases of sppp in the past. Obtained from: NetBSD (rev 1.13) MFC after: 1 week
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dd966920a7
@ -2610,7 +2610,7 @@ sppp_lcp_tlu(struct sppp *sp)
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/* Send Up events to all started protos. */
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for (i = 0, mask = 1; i < IDX_COUNT; i++, mask <<= 1)
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if (sp->lcp.protos & mask && ((cps[i])->flags & CP_LCP) == 0)
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if ((sp->lcp.protos & mask) && ((cps[i])->flags & CP_LCP) == 0)
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(cps[i])->Up(sp);
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/* notify low-level driver of state change */
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@ -2642,7 +2642,7 @@ sppp_lcp_tld(struct sppp *sp)
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* describes it.
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*/
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for (i = 0, mask = 1; i < IDX_COUNT; i++, mask <<= 1)
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if (sp->lcp.protos & mask && ((cps[i])->flags & CP_LCP) == 0) {
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if ((sp->lcp.protos & mask) && ((cps[i])->flags & CP_LCP) == 0) {
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(cps[i])->Down(sp);
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(cps[i])->Close(sp);
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}
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@ -2735,7 +2735,7 @@ sppp_ncp_check(struct sppp *sp)
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int i, mask;
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for (i = 0, mask = 1; i < IDX_COUNT; i++, mask <<= 1)
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if (sp->lcp.protos & mask && (cps[i])->flags & CP_NCP)
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if ((sp->lcp.protos & mask) && (cps[i])->flags & CP_NCP)
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return 1;
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return 0;
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}
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@ -5123,7 +5123,7 @@ sppp_phase_network(struct sppp *sp)
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/* Send Up events to all NCPs. */
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for (i = 0, mask = 1; i < IDX_COUNT; i++, mask <<= 1)
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if (sp->lcp.protos & mask && ((cps[i])->flags & CP_NCP))
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if ((sp->lcp.protos & mask) && ((cps[i])->flags & CP_NCP))
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(cps[i])->Up(sp);
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/* if no NCP is starting, all this was in vain, close down */
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