loader: create a generic vendor sub-menu place holder

Add a dummy vendor menu entry on the main welcome menu. Vendors can override
this in their local.lua file to create whatever sub-menu they need for their
products.

Also fix the adding a 'welcome' entry as well based on a suggestion from Kyle.
Silly option menu code also from Kyle. They seem to work for me, but any
transcription error is likely mine.

Reviewed by: kevans@ (the vendor stuff)
This commit is contained in:
Warner Losh 2021-03-30 18:35:29 -06:00
parent 4084b1ab04
commit e7ccd5b418
2 changed files with 79 additions and 11 deletions

View File

@ -257,6 +257,7 @@ menu.welcome = {
menu_entries.zpool_checkpoints, menu_entries.zpool_checkpoints,
menu_entries.boot_envs, menu_entries.boot_envs,
menu_entries.chainload, menu_entries.chainload,
menu_entries.vendor,
} }
end, end,
all_entries = { all_entries = {
@ -400,6 +401,10 @@ menu.welcome = {
end, end,
alias = {"l", "L"}, alias = {"l", "L"},
}, },
vendor = {
entry_type = core.MENU_ENTRY,
visible = false,
},
}, },
} }

View File

@ -26,7 +26,7 @@
.\" .\"
.\" $FreeBSD$ .\" $FreeBSD$
.\" .\"
.Dd February 23, 2018 .Dd March 31, 2021
.Dt MENU.LUA 8 .Dt MENU.LUA 8
.Os .Os
.Sh NAME .Sh NAME
@ -204,19 +204,82 @@ To add another option to the welcome menu:
local core = require("core") local core = require("core")
local menu = require("menu") local menu = require("menu")
local my_entry = {
entry_type = core.MENU_ENTRY,
name = "Fancy Boot",
func = core.boot,
},
local stock_entries = menu.welcome.entries
function menu.welcome.entries()
local ents = stock_entries()
ents[#ents + 1] = my_entry
return ents
end
.Ed
.Pp
To create a vendor submenu or other vendor menu option,
override
.Ic menu.welcome.all_entires.vendor
like so:
.Pp
.Bd -literal -offset indent -compact
local core = require("core")
local menu = require("menu")
-- Fill in with vendor specific entries
local vendor_options = {
entries = {
...
},
}
local welcome_entries = menu.welcome.all_entries local welcome_entries = menu.welcome.all_entries
welcome_entries[#welcome_entries + 1] = { welcome_entries.vendor = {
entry_type = core.MENU_CAROUSEL_ENTRY, entry_type = core.MENU_SUBMENU,
carousel_id = "unique_boot_entry_name", name = color.highlight("V") .. "endor Options",
items = {"NO", "YES"}, submenu = vendor_options,
name = function(_, choice, _) alias = {"v", "V"},
return "Option: " .. choice
end,
func = function(_, _, _)
loader.setenv("some_envvar", "some_value")
end,
} }
.Ed .Ed
In the above example,
.Ic vendor_options
is a local variable that defines the vendor submenu.
.Pp
To add an additional option, change the
.Ic menu.boot_options.entries
array.
The following illustrates this concept:
.Pp
.Bd -literal -offset indent -compact
-- This is a silly example that rotates local_option through the values
-- 0 to 4. local_option would still need to be used elsewhere.
local local_option = 0
-- The `entries` of a menu may either be a table or a function. In this
-- example we're augmenting a menu that just has a static table, but if we
-- wanted to be more robust then we would need to instead check the type
-- of `stock_options` here to determine our next move.
--
-- If `entries` is a table, then the stock menu system won't be changing it
-- so we can just add our menu option as we do below.
--
-- If `entries` is a function, then we would need to provide a new function to
-- replace `entries` that does a core.deepCopyTable() of the result and adds
-- the below item to it. The deep copy is necessary to avoid duplicating our
-- new menu item and allowing the menu to alter its behavior however it pleases.
local stock_options = menu.boot_options.entries
stock_options[#stock_options + 1] = {
entry_type = core.MENU_ENTRY,
name = function()
return color.highlight('L') ..
"ocal Option : " .. local_option
end,
func = function()
local_option = (local_option + 1) % 5
end,
alias= {"l", "L"}
}
.Sh SEE ALSO .Sh SEE ALSO
.Xr loader.conf 5 , .Xr loader.conf 5 ,
.Xr core.lua 8 , .Xr core.lua 8 ,