Don't read the USB audio sync endpoint when we don't use it to save
isochronous bandwidth. MFC after: 3 days Sponsored by: Mellanox Technologies
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@ -100,7 +100,7 @@ static int uaudio_default_channels = 0; /* use default */
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static int uaudio_buffer_ms = 8;
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#ifdef USB_DEBUG
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static int uaudio_debug = 0;
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static int uaudio_debug;
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static SYSCTL_NODE(_hw_usb, OID_AUTO, uaudio, CTLFLAG_RW, 0, "USB uaudio");
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@ -136,6 +136,8 @@ uaudio_buffer_ms_sysctl(SYSCTL_HANDLER_ARGS)
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SYSCTL_PROC(_hw_usb_uaudio, OID_AUTO, buffer_ms, CTLTYPE_INT | CTLFLAG_RWTUN,
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0, sizeof(int), uaudio_buffer_ms_sysctl, "I",
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"uaudio buffering delay from 2ms to 8ms");
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#else
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#define uaudio_debug 0
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#endif
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#define UAUDIO_NFRAMES 64 /* must be factor of 8 due HS-USB */
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@ -2161,6 +2163,14 @@ uaudio_chan_play_sync_callback(struct usb_xfer *xfer, usb_error_t error)
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break;
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case USB_ST_SETUP:
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/*
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* Check if the recording stream can be used as a
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* source of jitter information to save some
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* isochronous bandwidth:
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*/
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if (ch->priv_sc->sc_rec_chan.num_alt != 0 &&
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uaudio_debug == 0)
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break;
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usbd_xfer_set_frames(xfer, 1);
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usbd_xfer_set_frame_len(xfer, 0, usbd_xfer_max_framelen(xfer));
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usbd_transfer_submit(xfer);
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