2/ Show the dummy mount in the mount list. it cannot be reached (that I know of)
but puting it there, means that disks mounted from devfs will have their things such as the superblock and the bitmaps, synced to disk :)
Distribute all but the most fundamental malloc types. This time I also
remembered the trick to making things static: Put "static" in front of
them.
A couple of finer points by: bde
socket addresses in mbufs. (Socket buffers are the one exception.) A number
of kernel APIs needed to get fixed in order to make this happen. Also,
fix three protocol families which kept PCBs in mbufs to not malloc them
instead. Delete some old compatibility cruft while we're at it, and add
some new routines in the in_cksum family.
Call vget/VOP_UNLOCK with the correct number of
arguments. Call vn_lock where appropriate.
vfs_goneall is now replaced by VOP_REVOKE.
Submitted by: bde
also fixes a bug I've been chasing for a LONG TIME,
due to the fact that spec_bwrite is a NOP and I didn't realise it..
old symptom:
mount -t devfs devfs /mnt
mount /mnt/wd0e /mnt/mnt2
umount /mnt2 <process hangs>
there are some pretty large structural differences internal to devfs
but outwards it should look the same.
I have not yet tested extensively but will do so and fix 3 warnings tomorrow.
were development aids :-) and normal events.
Initialise the "hidden" blueprint mount "mnt_op" and "mnt_vfc" fields so
that a statfs() on a devfs file would not panic anymore. Fixes PR#911.
Head-scratching by: Julian and Peter
changes to allow devices that don't probe (e.g. /dev/mem)
to create devfs entries
this required giving 'configure' its own SYSINIT entry
so we could duck in just before it with a DEVFS init
and some device inits..
my devfs now looks like:
./misc
./misc/speaker
./misc/mem
./misc/kmem
./misc/null
./misc/zero
./misc/io
./misc/console
./misc/pcaudio
./misc/pcaudioctl
./disks
./disks/rfloppy
./disks/rfloppy/fd0.1440
./disks/rfloppy/fd1.1200
./disks/floppy
./disks/floppy/fd0.1440
./disks/floppy/fd1.1200
also some sligt cleanups.. DEVFS needs a lot of work
but I'm getting back to it..