Commit Graph

9 Commits

Author SHA1 Message Date
Warner Losh
96974de8bb Always compile in the speaker code. There's little savings by
omitting it, and other platforms may implement /dev/speaker in the
future.
2010-02-04 07:08:06 +00:00
Ruslan Ermilov
6d8200ff0c Add /dev/speaker support to amd64.
The following repo-copies were made (by Mark Murray):

sys/i386/isa/spkr.c -> sys/dev/speaker/spkr.c
sys/i386/include/speaker.h -> sys/dev/speaker/speaker.h
share/man/man4/man4.i386/spkr.4 -> share/man/man4/spkr.4
2005-11-11 09:57:32 +00:00
Ruslan Ermilov
e5b5c66bca - Backout botched attempt to intoduce MANSECT feature.
- MAN[1-9] -> MAN.
2001-03-26 14:22:12 +00:00
Ruslan Ermilov
1c011f20f6 Set the default manual section for games/ to 6. 2001-03-20 18:08:43 +00:00
Alexey Zelkin
b195b11b69 Give morse(6) own manual page since common manpage for bcd(6), ppt(6) and
morse(6) was mostly dedicated to morse(6)
2001-01-25 12:35:49 +00:00
John Birrell
b32a086be1 Alphas don't necessarily have speakers. 1998-05-09 08:16:53 +00:00
Andrey A. Chernov
0e1f00a61f Remove HIDEGAME and revoke, it is not a game to hide it 1997-09-01 11:53:14 +00:00
Joerg Wunsch
d273a5f24f Make morse(6) realling playing the characters on the speaker.
Minor additions by me, mostly taken from the suggestion in PR # bin/709.

Submitted by:	lyndon@orthanc.com (Lyndon Nerenberg, VE7TCP/VE6BBM)
1995-08-27 14:06:15 +00:00
Jordan K. Hubbard
554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00