Mainly focus on files that use BSD 2-Clause license, however the tool I
was using misidentified many licenses so this was mostly a manual - error
prone - task.
The Software Package Data Exchange (SPDX) group provides a specification
to make it easier for automated tools to detect and summarize well known
opensource licenses. We are gradually adopting the specification, noting
that the tags are considered only advisory and do not, in any way,
superceed or replace the license texts.
No functional change intended.
"export foo=bar" form instead of "foo=bar; export foo" since the
former allows the shell to catch variable names that are not valid
shell identifiers. This will cause /bin/sh to exit with an error
(which gets mailed to the at user) and it will not run the script.
Obtained from: OpenBSD (r1.63 millert)
MFC after: 3 days
happens if another atrm process removes a job while we're scanning through
the directory.
- While at it, optimize a bit the directory scanning, so that we quit looping
as soon as all jobs specified in argv have been dealt with.
Approved by: cognet
The privs.h header is not only used by at(1), it's also used by
atrun(8). Just let the code the way it used to be (for now).
Reported by: kwm, tinderbox
Hat to: me
<sys/stat.h> for the declaration of struct timeval (sys/stat.h> only
needs timespecs even when its POSIX support is not turned on, so it
shouldn't declare timevals).
Fixed some #include messes.
minor issues in the rest of the source and manual.
Submitted by: Joe Halpin <joe.halpin@attbi.com>
Obtained from: touch(1) (partially)
MFC after: 1 month
of the recent WARNS commits. The idea is:
1) FreeBSD id tags should follow vendor tags.
2) Vendor tags should not be compiled (though copyrights probably should).
3) There should be no blank line between including cdefs and __FBSDIF.
o main returns int not void
o use return 0 at end of main when needed
o use braces to avoid potentially ambiguous else
o don't default to type int
o #ifdef 0 -> #if 0
Reviewed by: obrien and chuckr
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.