the layering.
We now ``stack'' layers as soon as we open the device (when we figure
out what we're dealing with). A static set of `dispatch' routines are
also declared for dealing with incoming packets after they've been
`pulled' up through the stacked layers.
Physical devices are now assigned handlers based on the device type
when they're opened. For the moment there are three device types;
ttys, execs and tcps.
o Increment version number to 2.2
o Make an entry in [uw]tmp for non-tty -direct invocations (after
pap/chap authentication).
o Make throughput counters quad_t's
o Account for the absolute number of mbuf malloc()s and free()s in
``show mem''.
o ``show modem'' becomes ``show physical''.
anything for two mintues (see ``set choked'' and ``show
bundle''), nuke the ip, mp and link level buffer queues.
This should fix problems where ``ppp -auto'' seems to stop
responding after failing to connect to the peer a few times.
o Add missing $Id$s
o Move extern decls from .c -> .h files
o Staticize
o Remove #includes from .h files
o style(9)ify includes
o bcopy -> memcpy
bzero -> memset
bcmp -> memcmp
index -> strchr
rindex -> strrchr
o Move timeout.h -> timer.h (making it consistent w/ timer.c)
o Add -Wmissing-prototypes
o Use syslog
o Remove references to stdout/stderr (incl perror())
o Introduce VarTerm - the interactive terminal or zero
o Allow "set timeout" to affect current session
o Change "set debug" to "set log"
o Allow "set log [+|-]flag"
o Make MSEXT and PASSWDAUTH stuff the default
o Move all #ifdef DEBUG stuff into the code - this
shouldn't be too much overhead. It's now controlled
with "set log +debug"
o Add "set log command, debug, tun, warn, error, alert"
o Remove cdefs.h, and assume an ansi compiler.
o Improve all diagnostic output
o Don't trap SIGSEGV
o SIGHUP now terminates again (log files are controlled
by syslog)
o Call CloseModem() when changing devices
o Fix parsing of third arg of "delete"
I think this fixes the "magic is same" problems that some
people have been experiencing.
The man page is being rewritten. It'll follow soon.
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.