(original "High Sierra") CD format. I've already implemented this for
1.1.5.1 (and posted to -hackers), but didn't get any response to it.
Perhaps i'm the only one who has such an old CD lying around...
Everything is done empirically, but i had three of them around (from
different vendors), so there's a high probability that i've got it
right. :)
WDTR, and message reject handlers so they don't need to exist in the
sequencer. All three of these cases are not on the critical path, so it
makes little sense to use up precious sequencer ram for them.
(SCSI control block) instead of having the host PIO it down. Also
reimplement WDTR and SDTR optimization to remove code in the sequencer
and place the responsibility of knowing when to initiate SDTR or WDTR
on the kernel driver. This vastly shortens the sequencer program yet
yeilds the same performance.
properly from the beginning:
1) The `kern_devconf' struct should be a part of the driver's
`softc' structure (now it is).
2) The `description' should say what the device actually is,
rather than just giving a model number (now it does).
3) The device should be registered even if the probe fails, so
that it can be reconfigured later.
4) For netifs, the device state should follow the IFF_UP flag.
Other network interfaces should follow this example. (Please?) Eventually
there should be a rundown routine doing the equivalent of setting IFF_UP
off, and perhaps more if warranted.
1) Don't spit out an error message if Kerberos is installed but not yet
set up.
2) Don't attempt to verify the ticket you got back, as workstations
are not intended to have srvtab files of their own.
Both behaviors can be re-enabled with KLOGIN_PARANOID.
a number of (ex-)Athena programs. Breaking my own rules for importing
somewhat, as this code does not appear to be actively maintained by anyone
(not that it really needs it).
share/doc/usd/{30.rogue,31.trek}: make fails if the games source
tree is not present (see the mail that I have sent yesterday).
This patch makes the Makefiles test if the games source
tree is present. If it is not present, the Makefiles default to
no operation.
share/doc/usd/{30.rogue,31.trek}: make fails if the games source
tree is not present (see the mail that I have sent yesterday).
This patch makes the Makefiles test if the games source
tree is present. If it is not present, the Makefiles default to
no operation.
[Note: I'm not sure if the Makefile changes might not be collapsable into
a shorter format, but I'll just leave it this way for now and be safe -jkh]
Submitted by: Remy Card <Remy.Card@masi.ibp.fr>
when creating the obj link. While bsd.prog.mk inconditionnaly creates
a link in /usr/obj, bsd.doc.mk tests if the source tree is contained in
/usr/src. If so, it creates a link to /usr/obj. If the source tree
is contained in another directory, bsd.doc.mk creates an obj subdirectory.
Submitted by: Remy Card <Remy.Card@masi.ibp.fr>
a program directory has subdirectories, make now prints "===> dir/subdir"
instead of "===> subdir". This is modeled after the rules contained in
bsd.subdir.mk.
Submitted by: Remy Card <Remy.Card@masi.ibp.fr>