187 Commits

Author SHA1 Message Date
kevans
557bd6d5e1 lualoader: Use less atomic options for resetting colors/attributes
Noted by dteske:

CSI 1m ... CSI 22m
CSI 2m ... CSI 22m
CSI 4m ... CSI 24m
CSI 5m ... CSI 25m
CSI 7m ... CSI 27m
CSI 8m ... CSI 28m
CSI (30-37)m ... CSI 39m
CSI (40-47)m ... CSI 49m

- Provide resetf/resetb to match escapef/escapeb
- Use CSI 22m to undo a bold

This is a more reasonable approach than what was previously taken.

Reported by:	dteske
2018-03-20 20:26:24 +00:00
kevans
f8478f0d43 lualoader: Reset attributes and color scheme with color.highlight()
Previously, we sent a CSI 0m sequence to reset attributes, which also reset
the color scheme if the terminal defaults didn't match what we're expecting.
Go all-in and reset the color scheme, too, just in case.

Reported by:	emaste
2018-03-20 20:05:11 +00:00
kevans
48fcdd3a9d lualoader: Setup default color scheme if we're using colors
The console may have been set for different colors before lualoader kicks
in; notably, a black-on-white color scheme is not necessarily what we're
expecting.

While here, make color.default() a composition of color.escape() instead of
rewriting the escape sequence to make it more obvious what it's achieving: a
white-on-black color scheme with no attributes set.

Reported by:	emaste, whose eyes may rest easily
2018-03-19 15:48:31 +00:00
kevans
bb71ae0672 lualoader: Sprinkle some verbose_loading salt
Our module loading messages should be hidden without verbose_loading -- go
ahead and do that as a first step.
2018-03-13 02:59:13 +00:00
kevans
b118652d74 lualoader: Cache kernel list
With autodetection turned on, hitting the filesystem everytime we need to
calculate choices for the kernel carousel is kind of slow. Cache once on the
first listing and reload it anytime the config is reloaded in case any of
the loader.conf(5) changes that affect this (kernel, kernels,
kernels_autodetect) have changed. This also picks up the case where we've
changed currdev and the autodetected kernels could change.
2018-03-09 19:04:06 +00:00
kevans
5db0a7c2d8 lualoader: Don't redraw the autoboot message every .05s 2018-03-09 18:45:13 +00:00
kevans
7d627bdb93 lualoader: Return status in cli_execute_unparsed properly
cli_execute was changed to return the status, cascade that to
cli_execute_unparsed.

This fixes a lot of false "Failed to execute" errors following r330620; no
failures actually occurred, but [module]_error would've then promptly
executed (and also "failed")
2018-03-07 22:05:23 +00:00
kevans
d334788f64 lualoader: Use cli_execute_unparsed for commands passed in via loader.conf
This applies to:
- exec
- [module]_before
- [module]_error
- [module]_after

Before this commit, these used loader.perform to execute them as a pure,
unsalted loader command. This means that they were not able to take
advantage of any Lua-salted loader commands, like boot and autoboot, or pure
Lua loader commands (functions attached to the 'cli' module).

They now have access to the full arsenal, just shy of being able to execute
arbitrary Lua.
2018-03-07 18:37:04 +00:00
kevans
16be7de42b lualoader: Use cli_execute_unparsed instead of loader.interpret
loader.interpret should not be used for executing loader commands from an
untrusted source (e.g. environment vars) as it will allow execution of
arbitrary Lua. Replace it with a call to the recently introduced
cli_execute_unparsed, which parses it out as a loader command and then
dispatches it as a loader command. This effectively filters out arbitrary
Lua.
2018-03-07 18:31:01 +00:00
kevans
5a97a280a3 lualoader: Fix name, cli.execute_unparsed -> cli_execute_unparsed 2018-03-07 18:28:41 +00:00
kevans
65fc5d5c2e lualoader: Expose loader.parse and add cli_execute_unparsed
This will be used for scenarios where the command to execute is coming in
via the environment (from, for example, loader.conf(5)) and is thus not
necessarily trusted.

cli_execute_unparsed will immediately be used for handling
module_{before,after,error} as well as menu_timeout_command. We still want
to offer these variables the ability to execute Lua-intercepted loader
commands, but we don't want them to be able to execute arbitrary Lua.

Reviewed by:	imp
Differential Revision:	https://reviews.freebsd.org/D14580
2018-03-07 18:25:27 +00:00
kevans
c746537b14 lualoader: Only loadelf before boot/autoboot if no kernel loaded
Back when I "fixed" the loading of kernel/modules to be deferred until
booting, I inadvertently broke the ability to manually load a set of kernels
and modules in case of something bad having happened. lualoader would
instead happily load whatever is specified in loader.conf(5) and go about
the boot, leading to a panic loop as you try to rediscover a way to stop the
panicky efirt module from loading and fail miserably.

Reported by:	me, sadly
2018-03-07 04:11:14 +00:00
kevans
cf698c1283 lualoader: Use FILESDIR instead of BINDIR
Minor nit: We're not installing binaries, we're installing scripts/files
that are documented to be installed based on FILESDIR.
2018-03-05 01:18:32 +00:00
kevans
7f74ee4bb5 lualoader: Add note about importance of including the cli module early 2018-03-05 00:59:55 +00:00
kevans
bd5fc9a0ca lualoader: logdef -> logodef typo 2018-03-04 03:23:19 +00:00
kevans
1729991fcc lualoader: Return meaningful value in cli_execute
loader.command(...) will return whatever the executed function returns, so
follow suit and return whatever loader.command() returned or whatever the
Lua function returns.
2018-03-04 03:21:12 +00:00
kevans
6404b9c6ae lualoader: Shift menu+brand even for logo=none with customized pos 2018-03-03 18:25:50 +00:00
kevans
d107b38924 lualoader: Tweak positioning and fix an off-by-one
- All of our default positions were offset from forth
- Our menu frame size was smaller than in forth
- Logo/brand drawing had an off-by-one, drawing one column lower on the
  screen than they should have been.
- While here, switch a print() to printc() as it's expected that logos may
  contain color and other escpae sequences that we'll need to honor.
2018-03-03 18:13:14 +00:00
kevans
2af7045372 lualoader: Respect loader_menu_title_align
It may be set to "left" or "right" -- any other value will cause the title
to be centered.

I've chosen to position these things just inside the vertical borders,
rather than overlapping the corners. This is an arbitrary choice and easily
amendable if this looks terrible.
2018-03-03 17:38:25 +00:00
kevans
02956fabe2 lualoader: Respect loader_menu_title, prepare for align 2018-03-03 17:25:49 +00:00
kevans
02b5cfe0d6 lualoader: Execute menu_timeout_command at the end of menu autoboot
Instead of hardcoding "boot", respect menu_timeout_command from Forth. It
still defaults to 'boot', so this will not be a functional change for most.
2018-03-03 17:18:40 +00:00
kevans
d159ec839e lualoader: Reset the cursor position after the menu is drawn
Rather than before the menu is drawn. The drawer is going to reset the
crusor position as soon as it draws anything anyways, so doing it before
serves no purpose. Setting it after is needed so we don't clobber the menu
when we start booting.
2018-03-02 17:07:08 +00:00
kevans
35ac0fdac0 lualoader: Use global printc instead of loader.printc
r330282 registered loader.printc as printc, so use it instead. This makes
sense for a couple reasons, the major point being that it reads a little bit
easier and pairs nicely with the global 'print'.

Similar cases can not really be made for other loader.* functions as most of
them are either highly specific to our use-case or usually available in
other modules, such as `os`. printc does not have a standard implementation
in the Lua world(*), so we have a little more leeway with it, and it's kind
of a special case of the globally available 'print'.

(*) I've been in the Lua world for all of two weeks, so this could be wrong.
2018-03-02 16:06:20 +00:00
kevans
b665d75462 lualoader: Steamroll the box-drawing
- Add drawer.frame_styles to map out the kinds of characters we need for the
  different loader_menu_frame values
- Respect loader_menu_frame, default to double[*]
- (imp) Use loader.printc instead of print- print adds a newline to the
  output, which is not the right thing we want to be doing.
- (imp) Draw horizontal frames a little more efficiently- setting the cursor
  after every line segment is horribly inefficient, especially on serial
  consoles. Halve the number of characters written at the expense of an
  additional loop to draw the bottom frame, which is likely more efficient
  in the long run for some of less ideal scenarios.

[*] menu.4th(8) claims that the default here was single, but unset
loader_menu_frame yielded double and we didn't have any overrides in the
default loader.conf(5), so double it is.
2018-03-02 15:28:08 +00:00
kevans
85a8b05550 core.lua(8): Add missing note about core.KEYSTR_CSI 2018-03-02 05:38:08 +00:00
kevans
083e366b14 Add menu.lua(8), but do not add to distribution
Distribution will be done after all of the lualoader manpages are created.

Reviewed by:	rpokala
Differential Revision:	https://reviews.freebsd.org/D14480
2018-03-02 05:36:04 +00:00
kevans
cb1a6e8ffe Add core.lua(8), but do not add to distribution
Distribution will be done after all of the lualoader manpages are created.

Reviewed by:	rpokala
Differential Revision:	https://reviews.freebsd.org/D14479
2018-03-02 05:35:14 +00:00
kevans
e044e95804 lualoader: Use string literal \xNN instead of string.char() 2018-03-02 03:05:36 +00:00
kevans
f584f48024 lualoader: Use #str instead of tracking length with 'n'
We really gain almost nothing by tracking length separately, especially when
it's as easy as "#str", so reduce complexity.
2018-03-02 02:39:41 +00:00
kevans
fa054c625b lualoader: Fix some lint-mentioned errors
- nextbootfile is not a variable, but nextboot_file is
- pstatus was explicitly initialized but later clobbered, so don't
  initialize it.
2018-03-02 02:39:16 +00:00
kevans
a92c5ae88e lualoader: config: Pull some messages out into constants
Rather than hardcoding these things. This could lead to some form of loader
localization later, but the main goal at the moment is to get a clear view
of the strings we're outputting and strive to use more string.format() and
less wild concatenation all over the place.
2018-03-01 02:31:28 +00:00
kevans
4704922ee8 lualoader: Dedup these "Return to main menu" entries 2018-03-01 02:04:26 +00:00
kevans
ddc841e9b5 lualoader: Add note that \027 is a decimal representation
We've included an extra '0' in there (which might get removed later, but
it's maintained for the moment for legacy purposes) which oftentimes
indicate that the following number should be treated as octal. This is not
the case, so note that to prevent future confusion (of myself and others).
2018-02-28 05:11:10 +00:00
kevans
319079be59 lualoader: Remove debug function
Our module bits ended up more stable than I anticipated, so this turns out
to be no longer useful.

If things like this need to come back, we should do it in a separate 'debug'
module to serve as a collection of debugging aides. As a rule, this 'debug'
module would *not* be allowed as a requirement of any other modules in-tree.
2018-02-28 05:02:05 +00:00
kevans
9967adf242 lualoader: Further screen cleanup
- Add screen.default_x and screen.default_y to determine where
  screen.defcursor resets the cursor to.
- Use screen.setcursor in screen.defcursor instead of rewriting the escape
  sequence.
- Use screen.default_y when resetting the cursor after writing the new
  twiddle character, add a comment verbally describing the position just in
  case.
2018-02-28 04:31:19 +00:00
kevans
414b2e70a5 lualoader: Re-do twiddle
It worked on my test setup, but is clearly non-functional on others.

Further examination of check-password.4th showed that it actually reset the
cursor to 0,25 every time and overwrote the previous password prompt. Do
that, and also clear the "Incorrect Password" text if the correct password
gets entered.
2018-02-28 04:23:28 +00:00
kevans
9ca2d2a7ab lualoader: Correct test sense, comments, and add some more comments 2018-02-27 22:07:41 +00:00
kevans
2b699b4bd5 lualoader: Convert instances of KEYSTR_ESCAPE .. "[" -> KEYSTR_CSI 2018-02-27 22:02:39 +00:00
kevans
7cc8716d09 lualoader: Replace instances of \027 with KEYSTR_ESCAPE
With exception to drawing bits, which should probably be kept as-is to not
make a mess out of things.

Reported by:	rpokala (a while ago)
2018-02-27 21:52:22 +00:00
kevans
681c5c8ec6 lualoader: Remove remnants of testing...
twiddle_pos didn't need to be a module-scope local, since it's going to get
reset with every read anyways- it was left-over from other things.

screen.movecursor with a y=-1 setting was from a test of movecursor,
resulting in the twiddle characters being drawn going up the console and
looking quite funky.
2018-02-27 21:30:24 +00:00
kevans
08641349ae lualoader: Add a twiddle at password prompt
This gives some form of feedback while typing, and matches-(ish*) Forth
behavior. The cursor generally rests two column after the password prompt,
then the twiddle is drawn three columns later and the cursor reset to
resting position after being drawn.

I've removed the note about re-evaluating it for security considerations and
instead set it up as a module-local variable that we can set later depending
on environment or something. It's set to false with no chance of changing at
the moment.

*As close as I can tell from reading check-password.4th, because I don't
have an easy test (or deployed) setup for forth loader to check how close
it is. Please do mention if it's not close enough.
2018-02-27 21:22:57 +00:00
kevans
e948d67cf5 lualoader: Re-work menu skipping bits
This is motivated by a want to reduce heap usage if the menu is being
skipped. Currently, the menu module must be loaded regardless of whether
it's being skipped or not, which adds a cool ~50-100KB worth of memory
usage.

Move the menu skip logic out to core (and remove a debug print), then check
in loader.lua if we should be skipping the menu and avoid loading the menu
module entirely if so. This keeps our memory usage below ~115KB for a boot
with the menu stripped.

Also worth noting: with this change, we no longer explicitly invoke autoboot
if we're skipping the menu. Instead, we let the standard loader behavior
apply: try to autoboot if we need to, then drop to a loader prompt if not or
if the autoboot sequence is interrupted. The only thing we still handle
before dropping to the loader autoboot sequence is loadelf(), so that we can
still apply any of our kernel loading behavior.
2018-02-26 15:37:32 +00:00
kevans
0af574732d lualoader: screen argument fixes
screen was also guilty of not-so-great argument names, but it was also
guilty of handling color sequences on its own. Change those bits to using
the color module instead.

As a side note, between color and screen, I'm not 100% sure that returning
the color_value is the right thing to do if we won't generate the escape
sequences. This should be re-evaluated at a later time, and they should
likely return nil instead.
2018-02-26 04:12:54 +00:00
kevans
d4894b0aac lualoader: More argument name expansion, part 2
screen also has some instances, but it also has other cleanup to go with it.
Because of this, I will be committing the screen changes separately.
2018-02-26 04:08:54 +00:00
kevans
547ebe76cd lualoader: A little more general menu cleanup
Instead of a single-letter parameter ('m'), use something a little more
descriptive and meaningful: 'menudef' ("menu definition") -- these functions
expect to be passed a menudef, so call it what it is.

While here, throw an assertion in that we have a handler for the selected
menu item. This is more of a debugging aide so that it's more obvious when
one is testing a menudef that they've added an entry item that we don't
handle.

This is an improvement over the past behavior of ignoring the unknown menu
entry.
2018-02-26 03:46:17 +00:00
kevans
8c3970d0e0 lualoader: Track the menu currently drawn, instead of validity
This cleans up the odd approach to menu drawing. Instead of tracking
validity, we track the menu that was drawn on the screen. Whenever we draw a
menu, we'll set this to that menu.

Anything that invalidates the screen should go ahead and trigger an explicit
redraw, rather than finding a wy to set screen_invalid.

The currently drawn menu is then reset in menu.run as we exit the menu
system, so that dropping to the loader prompt or leaving menu.run() will
just behave as expected without doing redundant work every time we leave a
menu.
2018-02-25 17:02:50 +00:00
kevans
df80f25392 lualoader: Invalidate the screen from menu perspective upon mnu exit
In the common case, this will effectively do nothing as the menu will get
redrawn as we leave submenus regardless of whether the screen has been
marked invalid or not

However, upon escape to the loader prompt, one could do either of the
following to re-enter the menu system:

-- Method 1
require('menu').run()

-- Method 2
require('menu').process(menu.default)

With method 1, the menu will get redrawn anyways as we do this before
autoboot checking upon entry. With method 2, however, the menu will not be
redrawn without this invalidation.

Both methods are acceptable for re-entering the menu system, although the
latter method in the local module for processing new and interesting menus
is more expected.
2018-02-25 16:29:02 +00:00
kevans
fc8afef4e4 lualoader: Explain deviation from naming guidelines
cli_execute is likely the only exception that we should make, due to it
being a global. We don't really need other globals, so this won't really end
up an epidemic.
2018-02-25 05:14:06 +00:00
kevans
e988dd98f8 lualoader: Pull autoboot handling out into menu.run()
There's no reason for autoboot handling to be mixed in with menu processing.
It is a distinct process that should only be done once when entering the
menu system.

menu.process has been modified to take an initial keypress to process and to
only draw the screen initially if it's been invalidated. The keypress is
kind of a kludge, although it could be argued to be a potentially useful
kludge if there are other processes that may need to feed a keypress into
the menu system.
2018-02-25 05:00:54 +00:00
kevans
257d3bf787 lualoader: Pull menu redrawing specifics out of menu.process
In general, every menu redraw is going to require a screen clear and cursor
reset. Each redraw also has the potential to invalidate the alias table, so
we move the alias table being used out into a module variable. This allows
third party consumers to also inspect or update the alias table if they need
to.

While here, stop searching the alias table once we've found a match.
2018-02-25 04:44:45 +00:00