via the MODULE_VERSION() and MODULE_DEPEND() macros that both the loader
and kld system know how to deal with. The old DT_NEEDED tag is still
supported by the loader (and will remain supported for a while) - but the
kernel side presently doesn't know how to deal with DT_NEEDED.
do not have the kernel you wish to compile against in either
/usr/src/sys or /sys, then you will need to set SYSDIR to point to the
sys directory of the source tree that contians the source.
Also, minor tweaks to the load/unload targets from Bruce.
I've had this through several make worlds, as well as using it on a
daily basis for the past couple of weeks to build modules needed for
testing at Timing Solutions.
Reviewed and revised by: bde
Work sponsored by: Timing Solutions
it into a ``shared'' .ko file. This intermediate file can be directly
linked into a static kernel. This isn't all that useful yet but will
become much more interesting shortly.
essentially as in kernel makefiles, so that module sources can include
<stddef.h> and other standard headers. Only add the second path when
the first path can't be found, instead of when DESTDIR is defined.
Adding it used to be just an obfuscation.
Use "${.OBJDIR}" instyead of "." in -I paths. Using "${.OBJDIR}" just
gave more verbose command lines and depend files.
is an application space macro and the applications are supposed to be free
to use it as they please (but cannot). This is consistant with the other
BSD's who made this change quite some time ago. More commits to come.
we use. The .c half is statically compiled into the kernel. It's kinda
silly to generate a .h file on the fly that has inlines to call the
.c stuff when the .c code is fixed.
Also, zap the special treatment for VFS_KLD modules. This treatment
applies to lots of things, not just VFS's.
files (opt_*.h) automatically (if they are in ${SRCS}).
Clean vnode_if.[ch] automatically (if one of them is in ${SRCS}, not just
if VFS_KLD is defined).
There are some complications to avoid using the "@" symlink before it
is built.
All Makefiles now use MACHINE_ARCH for the target architecture.
Unification is required for cross-building.
Tags added to:
sys/boot/Makefile
sys/boot/arc/loader/Makefile
sys/kern/Makefile
usr.bin/cpp/Makefile
usr.bin/gcore/Makefile
usr.bin/truss/Makefile
usr.bin/gcore/Makefile:
fixed typo: MACHINDE -> MACHINE_ARCH
Been in production for 3 years now. Gives Instant Frame relay to if_sr
and if_ar drivers, and PPPOE support soon. See:
ftp://ftp.whistle.com/pub/archie/netgraph/index.html
for on-line manual pages.
Reviewed by: Doug Rabson (dfr@freebsd.org)
Obtained from: Whistle CVS tree
2) s/MODLOAD/KMODLOAD/ to be consistent with the rest of the variables
(KMOD, KMODOWN, KMODGRP, etc) and definition of MODLOAD/UNLOAD in the
Makefile of the ATAPI module
3) textual fixups
Specifically intended for removing -fschg ("INSTALLFLAGS_EDIT=:S/schg/uchg/")
this makes the NOFSCHG flag redundant. NOFSCHG will still be honoured by
bsd.lib.mk but is valid for buildworld only. NOFSCHG is still implemented in
the old way (ie. _not_ ".if NOFSCHG then { INSTALLFLAGS_EDIT+=:S/schg/,/ }"
to emphasize the fact that NOFSCHG is only supported in a limited
fashion and for buildworld.
The interface and implementation are such that future use of flags such
as sappnd can also be easily removed or altered (perhaps to uappnd).
This commit brought to you by the letters B, D, and E, and the numbers six,
one, thirteen, and three.
-DNOFSCHG disables installation of libs with flag schg
GAMEGRP change the group with which games are installed
also organize the binary section into alphebetical order some what..