Traditionally, grdc would obtain time through time(3) which in turn gets
only the second part of clock (CLOCK_SECOND), and sleep for 1 second after
each screen refresh.
This approach would have two problems. First, we are not guaranteed to
be waken up at the beginning of a whole second, which will typically
exhibit as a "lag" on second number. Second, because we sleep for whole
second, and the refresh process would take some time, the error would
accumulate from time to time, making the lag variable.
Make grdc(6) to use time(3) to get time only at the beginning, and sample
time in CLOCK_REALTIME_FAST granularity after refreshing, and use the
nanosecond part to caculate how much time we want to sleep.
PR: bin/120813
MFC after: 1 month
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.